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Pirate AI |
Ascension(Purge) Admiral
Joined: March 04, 2003 Posts: 194
| Posted: 2004-02-23 19:44  
Ill be quick, How about pirate ships have a random skin/damage skeme and damage weapon system ratio when they appear. When ur attacked bya pirate it will look like a junker space vehicle as it should its skin will be random a coglomerations of grey tones from UGTO and ICC so it will look like an old piece-o-poop that was roughshod repaired and ready to die gloriousely. With those orange boxy damage marks frequent and random systems damaged and a select group of random weapons givign them the look and feel of pirate vessel when they attack. After all if a pirate took your ship it shouldnt be in prime condition if u could help it ! So basicaly the pirates should have a few random variables programmed so they arnt a bunch of pristine UGTO commanders in a pristine UGTO dread at 100% and super leet. They would look roughed up and reapired with whatever the pirates could scavange maybe even use a scavanged cloacking devises plus i feel it would be cool if pirates would take crappy Interdictors and set them in path of trannie trade lines ! Super cool if u ask me!
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-23 20:19  
I believe I will take on a Barthezzzian method of increasing my post count by saying this:
Use your enter key.
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bobamelius2000@yahoo.com
Sig hosting available
[ This Message was edited by: Bobamelius on 2004-02-23 20:19 ]
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-23 22:05  
That would be nice... but formatting is important, yes.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2004-02-24 04:34  
Quote:
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On 2004-02-23 20:19, Bobamelius wrote:
I believe I will take on a Barthezzzian method of increasing my post count by saying this:
Use your enter key.
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Word!
Oh and its called the "Barthian" way
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