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[FAQ
Forum Index » » Beta Testing Discussion » » Friday, Feb 20 - Bug reports and Discussion
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 Author Friday, Feb 20 - Bug reports and Discussion
Malduc{-GTN-}
Cadet

Joined: January 19, 2003
Posts: 544
From: New Jersey
Posted: 2004-02-21 18:06   
It would be nice if Def bases could deter even a planetary transport. Even Def base III's are badly in need of some more punch. Def I's = beam, 1 missile, Def II's = 2 beams, 2 missiles, Def III's = 3 beams, partical cannon? Pcannon don't do any damage, at all. I don't know who lied to the creator of Def III bases, but they aren't much of a deterant.

Also the fact that kluth can have 2 auto-repair, or 2 cloaks is a bit unfair. I'd like to see this patched asap, as you need at least 4 planet bases to pick up a kluth now.

Malduc
_________________
The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
One Creed, One Bond, One FLEET.


Honor Is All

MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-21 18:50   
Defense base III's don't fire missiles? I swore they did, at least the Kluth ones? Holy cow, if they don't fire missiles, then that defense base bug I see all the time isn't a bug at all!

I think they do fire missiles, or, are SUPPOSED to except for that bug. I can hear missiles launching from them, so try to listen for that sound next time and tell me if it's there.
_________________


Therax Anrak
1st Rear Admiral

Joined: February 07, 2004
Posts: 11
Posted: 2004-02-21 19:55   
ICC Bomber Frigates have 3 shield/armor mounting points. 1 full, 1 rear, and 1... right? Um... what happened to the front shields? Fix please.
_________________


Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-02-21 19:56   
yeah, that's been bugged for a while...forgot about that, lol.
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-21 20:01   
trails for missiles fighters and bombs and drop pods, used to be on a vertical plane, now on a horizontal plane
_________________


Fatal Green
Cadet

Joined: July 02, 2003
Posts: 72
From: California
Posted: 2004-02-21 23:56   
Used the Sol gate to get into Sol from BD and when I came out, my ship, a ICC combat dessie, was completely paralized. Tried to SD but the countdown reached zero and then nothing happend. I'm stuck flying from the gate at 27/gu per. Also, whenever I rejoin server, it puts me back in that paralized dessie.
_________________


  Email Fatal Green
Malduc{-GTN-}
Cadet

Joined: January 19, 2003
Posts: 544
From: New Jersey
Posted: 2004-02-22 01:12   
When you gate now, you will no longer be repaired. You must actually dock with depots or have a supply ship repair you, or your ship will stay damaged, even in storage.

Malduc
_________________
The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
One Creed, One Bond, One FLEET.


Honor Is All

Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2004-02-22 01:44   
Mal:
Thats intended....
_________________
Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Sheepy
Cadet

Joined: April 19, 2002
Posts: 162
From: Sydney, Australia
Posted: 2004-02-22 04:50   
Initiated wormhole to another system, upon exiting the ship was locked at full speed and didnt respond to any commands to shoot, stop or turn.
_________________


Wyldkat
Cadet

Joined: September 14, 2003
Posts: 82
Posted: 2004-02-22 06:16   
Unable to spawn at K'luth home jump gate, entering Sirius system trough jumpgate from Procyon causes ship to freeze. Will not turn, speedup or slow down, no weapons will fire, infantry cannot be unloaded, and colisions with planets will result in the ship going THROUGH the planet.

Have also had this occur after jumping through gate from Lacaile to Laland. Might be a possible problem with wormholes. I don't think there is one in Sirius, but there was one in Lacaile.

Was not in the F2 Nav screen at the time.
_________________


Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2004-02-22 06:50   
Beta editor :

Crash when using mouse drag and drop e.g. to move object already with orbit path ...



Some other various crashes and instabilities in editor ...


no crashlogs generated at all ...


i'm lost w/o it
_________________
... Ideas? ... that's Ocean w/o borders !

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-23 19:24   
kill messages dontdisplay half the time

transports occastionally just "appear" at their destination


_________________


Malduc{-GTN-}
Cadet

Joined: January 19, 2003
Posts: 544
From: New Jersey
Posted: 2004-02-23 23:57   
Quote:

On 2004-02-22 01:44, Baikon wrote:
Mal:
Thats intended....




I know, I was explaining it to Green.

Malduc
_________________
The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
One Creed, One Bond, One FLEET.


Honor Is All

Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-02-24 01:51   
little did i know i would be going away when this happens
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-02-24 06:23   
most of the lockups are caused from lag i think...its still on a stress test guys ... be patient
_________________


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