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[FAQ
Forum Index » » Developer Feedback » » Infantry Limitations
 Author Infantry Limitations
Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2004-01-24 03:01   
As we are (almost) all aware there is currently a script running in the MV that limits the number of infantry an Extractor can carry. This i think is a very good thing as it stops a ship ment for mining replacing a ship ment for transporting infantry.

I would, however, like to see this taken further across all ships.I would like the following limitations

Frigate and below-No infantry

Destroyer/Engy-One infantry

Cruiser-Two infantry

Dread-Three infantry

Station-Ten infantry

Transport-Ten infantry (Duh!)

Any fleet hoping to capp a planet (especially after the patches) would then need a core of transports to do so effectivly.

This would cause some problems once boarding is re-instated as a single trannie would be able to rampage through a squadron of cruisers. To counter this, infantry defending a ship could always 'count as' Elite..they are after all defending a heavly armoured vessle of war that would have multiple internal defense systems.

After the patch this would become far more meaningfull as infantry will only be able to reach elite status through combat experiance, almost always giving infantry defending a ship a (home team) advantage.

Thanks for reading my ramblings long enough to reach this point

[ This Message was edited by: ICS Lexington on 2004-01-24 03:02 ]
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-24 03:50   
YEah lets make the already most boring part of DarkSpace take even more time...

Capping planets sucks, its boring because all you get to do is sit around and transport some inf to the planet.

All this will do is make it require more ships and more time, which means youll have less time to actually do something that is fun like fighting or bombing.

It is of course a great was to force people into Halos/FA

Edit: Siggy
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[PB]Barthezzz - Elitist Forum Snob Since May 31, 2001...


[ This Message was edited by: Barthezzz on 2004-01-24 04:37 ]
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2004-01-24 04:21   
Hate to break it to you bart but this game is already moving towards greater ship specialisation and making it harder to capp planets..you elitest snob

But seriously a fleet without trannies is really just a raiding/patrol force, and a fleet of less than 15 ships without a core of 3 or 4 trannies should NOT be able to subdue an entire planet.

Also remeber that infantry are about to have orders settings, so your capping job isn't over once you drop your load.Once things like tanks/mechanised infantry/artilery are introduced (which seem to be on the distant horizon) capping will become a whole lot more fun

You nay-saying Snob
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-24 04:36   
Well just to point out; I fully support making Planet/system capping slower and harder.

However: Limiting the inf and forcing the game to slow down around one of its crappiest points is not the way to do it.

Doubling the planet size and building/inf limit while adding Space Based planet defenses would be a much better way.
Also Adding different inf classes, Vehicles, Planet based anti Inf/Vehicle Defenses, etc would make the combat on planets more interesting.

Actually allow the invaders to somehow be involved in the combat other then sitting in orbit waiting for the inf to run out would also be a nice addition.
A C&C top down view thing of the combat where you can order the units and stuff around would be nice.

Edit: Siggy
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[ This Message was edited by: Barthezzz on 2004-01-24 04:36 ]
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-01-24 06:41   
Well, I dunno about you guys, but i move infantry around on planets all the time during the initial invasions.

It's just the waiting after that gets to ya.... blaaaahhrgg!
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-01-24 06:55   
N O

why?

A ship ALWAYS has a security detachment onboard.....
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2004-01-24 08:10   
i like the idea of having some sort of top down 2D strategy game for planet capping that the invading force plays to take over the planet. be kinda cool, adding actual skill to inf landings
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Kamikaze Chicken
Cadet

Joined: August 30, 2001
Posts: 553
Posted: 2004-01-24 08:36   
Changing the inf capacity will do nothing but slow the game down. To correct the problem and bring everything back to where it should be the whole system of capping planets needs to be reworked.

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[ This Message was edited by: Kamikaze Chicken on 2004-01-24 08:36 ]
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-01-24 15:42   
~Something bigger than a transport (like the station) not being able to hold more infantry than the transport... no, I don't think I like that idea too well.

~And as for capping planets being the crappiest thing there is to do in this game... pah. Bombing is the crappiest thing to do in this game. You just... move towards a planet... and press B... and B... and B... and B...

~Whereas, with capping planets, you get to run and dodge and orbit a planet and press U... and U... and U... and U...

~Big difference.
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