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[FAQ
Forum Index » » Developer Feedback » » Energy Cannons
 Author Energy Cannons
Astral Viper
Cadet

Joined: February 27, 2003
Posts: 343
Posted: 2004-01-11 23:57   
How about a medim to mediocre range energy weapon that only fires to the front or side of a ship ( preferably cruiser or higher) and does a quite a bit of damage but isnt excactly hard to dodge or avoid thus balancing it out.



No flaming responses please if u dont like merely so say and drive on. If u have any ideas to add to this please post them
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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2004-01-12 04:18   
pointless

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[ This Message was edited by: Imaginary Shifty on 2004-01-12 04:18 ]
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-12 04:52   
Cannons are going to upgraded, more range, more damage and more speed.
No need to add the the cannon from your suggestion then
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-01-12 04:58   
As Barth said. Plus ship layouts are being redesigned to fit more into thier specific roles. This includes adjusting the armour and weapon fire arcs.
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rnrn
DarkSpace Developer - Retired

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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2004-01-12 05:02   
which means EAD is gonna be the EAD before the hull values got bumped up *G* which means 1 jump dessie dessie dies withing 5 sec

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[ This Message was edited by: Imaginary Shifty on 2004-01-12 05:03 ]
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Astral Viper
Cadet

Joined: February 27, 2003
Posts: 343
Posted: 2004-01-12 07:53   
revamped weapons are nice fixing firing arxs and armor is nice. but i like im sure many other people do like playing with new stuff too not just old stuff thats stweaked. thats just me though way try new stuff when the old id just fine. *shrugs*
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GTN wasnt just a Fleet it was a Family we all were and still are and always will be brothers in our hearts.

From the ashes of Earth we rise like a pheonix spreading our wings

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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-12 08:26   
Quote:

On 2004-01-12 07:53, Astral Viper (Save the Gaifens) wrote:
revamped weapons are nice fixing firing arxs and armor is nice. but i like im sure many other people do like playing with new stuff too not just old stuff thats stweaked. thats just me though way try new stuff when the old id just fine. *shrugs*


Who said they wherent adding anything new?
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-12 13:27   
EAD wil have fighters
-----------------------------
topic : WTF aRE you crazy NO NEVER NEVER (if you can't see that is sarcasim b/c he said not flame )



*cheers* -- stolen from... some one
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2004-01-12 15:58   
Quote:

On 2004-01-11 23:57, Astral Viper (Save the Gaifens) wrote:
How about a medim to mediocre range energy weapon that only fires to the front or side of a ship ( preferably cruiser or higher) and does a quite a bit of damage but isnt excactly hard to dodge or avoid thus balancing it out.




YEAH ! Homeworld-like-Ion-Frigates !

(is frigate's spelling right ?)
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-01-12 16:17   
Quote:

On 2004-01-11 23:57, Astral Viper (Save the Gaifens) wrote:
How about a medim to mediocre range energy weapon that only fires to the front or side of a ship ( preferably cruiser or higher) and does a quite a bit of damage but isnt excactly hard to dodge or avoid thus balancing it out.



No flaming responses please if u dont like merely so say and drive on. If u have any ideas to add to this please post them




Need more information before I can make intelligent commentary...


  • What is medium range?

  • How much damage does it do in relation to current tactical systems?

  • How much power does it draw in relation to current tactical systems?

  • What is its projectile speed in relation to current tactical systems?

  • How long does it take to recharge?

  • How many shots per discharge? Ex.: Torpedoes have one shot per discharge, cannons have five shots per discharge.

  • Does it loose power over range? If so, how much?

  • What slot does it occupy?

  • What factions can use it?

  • And, the final question: Is there already a tactical system in game that is supposed to function this way, and just doesn't? If so, then the flawed device should be fixed rather than simply slapping another component into the game.


Until these questions are answered, I cannot give your idea a proper analysis.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-01-12 17:08   
There's already somethin like this planned, form what I understand.

The Quantum Singularity Torpedo for the UGTO, the Ion Cannon for ICC, Stellar Incinerator for K'Luth.

All are longish-ranged siege-type weapons with large blast, and high power, and MASSIVE energy consumption, from what I heard.

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[ This Message was edited by: Bobamelius on 2004-01-12 17:08 ]
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Astral Viper
Cadet

Joined: February 27, 2003
Posts: 343
Posted: 2004-01-12 19:23   
lemme get back to you on that Gid what i poseted was just a rough idea.
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From the ashes of Earth we rise like a pheonix spreading our wings

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