Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +5.3 Days

Search

Anniversaries

21th - Chubba

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » something has to be done about repair/buildingsorder..
 Author something has to be done about repair/buildingsorder..
peanutbutter
Cadet

Joined: November 04, 2001
Posts: 341
Posted: 2004-01-11 08:57   
1. repairqueue:

many of u know from ur own experience it is an extreme hustle and distraction in a shootout to manage the priority of repairs of the shipsytems. usually most important is that jump/drives have the highest priority but......nooo the stupid code has it's own agenda and is pushing secondary systems in front of them. even if i find the right icons to click them back to top of the queue (it's hard to find them anyway) at least as kluth with autorepair or any other ship with reload it's like a bunch of 4 years kids having a party. everything is jumping around. so i have no other choice then to defend my ship OR (not AND) watching the repairscreen.

so i suggest to implement a code which makes it possible for the player to set priorities after he select the ship for repairs. shouldn't be that hard and it won't effect anything else. manually adjustment to special situations is still possible.

2. buildings on planets

as for now the energy/worker distribution depends on the order in which the buildings are created (which is unreal) = mines/domes/farms were created in the early phase and of cause defences at the final stage. in case of an attack when there is not enough energy/workers the defences are the first ones which are at least temporarly out of order. to scrab and rebuild to get the defences before those infrastructurebuildings is not a solution. pausing/unpausing requires too much attention as well.

therefore i suggest to make it possible to change the order similiar to the repairqueue as it is now = clicking buildings to the bottom or top.





_________________


[ This Message was edited by: peanutbutter on 2004-01-11 08:59 ]
_________________


  Email peanutbutter
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-11 09:14   
Ive never had problems with my repair que jumpng around?
It simply fixes what i tell it to fix first, with a single click.

Perhaps youre doing something wrong
_________________


  Goto the website of Barthezzz
Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2004-01-11 10:18   
also, in the heat of battle you hsouldn't be using the f3 screen (which is what it sounds like you're using) jsut right click what you want to repair and hit repair now...always works for me (though not fast enough when under attack from a drread in a havy cruiser )
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

LordShinho {S}
Admiral

Joined: May 29, 2003
Posts: 48
Posted: 2004-01-11 10:24   
not Bad not bad at all i hate haveing to fix my repare quez all the time
_________________


Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-01-11 10:41   
2 words on the repair queue: already fixed

as for the buildings... i tend to agree, but its not that horribly urgent... works fine right now, doesnt it?
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2004-01-12 16:05   
i want a repair-queue-system too
i hate always setting my Hyperdrive to "repair now"
even if it isn't that much work
HEY were in future we have computers and they're ment to do the work for us why not to optimize my repairqueue ?
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-01-13 00:02   
Quote:

On 2004-01-12 16:05, NoBoDx wrote:
i want a repair-queue-system too
i hate always setting my Hyperdrive to "repair now"
even if it isn't that much work
HEY were in future we have computers and they're ment to do the work for us why not to optimize my repairqueue ?



~Maybe said computers lack enough RAM to maintain your weapons and prioritize repair queues.
_________________


  Goto the website of Grimith
NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2004-01-13 02:03   
ive always used f3 bad habbit, but i can quickly organize them 2,3,4 thing to be repaired very quickly, normally im not given the chance to repair everything due to torpedos and IT's but thats a different story
_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-01-13 11:05   
The current repair queue would be fine if the presentation of it was more streamlined instead of just a big massive line of systems with just the symbols to guide you (hell for a newbie).
_________________


  Email Tbone
Page created in 0.023535 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR