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Forum Index » » Developer Feedback » » A different interdictor tech for the kluth
 Author A different interdictor tech for the kluth
Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2004-01-02 22:10   
My idea is instead of an interdictor special device they get a missile type weapon that when it detonates creats a dictor field for 5-10 seconds. If you make the reload twice the duration and give the piercer 2 of these they can keep a dictor field up non stop like the device but its more combat oriented and would not have the constant energy drain the special has.
Its not a real neccisary thing but it would make the kluth just that little bit more different than the kluth and that cant be bad right?

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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-01-02 22:37   
~Oh, yeah, sure... not like a Piercer with AMEs and a FR 1500 isn't a pain enough. Now you want to give the K'luth more dictoring coverage.

~As a personal companion of Piercers (as well as knowing how great they are modded from those few times in the scenario servers), I can't say I like this suggestion. By removing the energy drain that the Piercers are dealt, and by fully modding them, this pretty much means they can chase you to the ends of the systems for a long, long time. Unless I missed something in your description.

~Now, true, if I read that correctly, the piercer could run out of these disrupting missles. But then that would be... odd... meh... I dunno. It'd be weird to have to reload to disrupt.

~But, hey, at least you tried to make a suggestion. Better than what I've done.

EDIT: Added another thing or two.

[ This Message was edited by: Grimith J. Reaper on 2004-01-02 22:41 ]
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Bigwolfe
Fleet Admiral

Joined: October 16, 2003
Posts: 156
From: Bland County
Posted: 2004-01-02 23:16   
grim, ain't you also a peicer in most games, whattttt is that annoying game you havn't got me with yet...
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-01-03 00:09   
Quote:

On 2004-01-02 23:16, Bigwolfe wrote:
grim, ain't you also a peicer in most games, whattttt is that annoying game you havn't got me with yet...




~Run From The Piercer is the name of the game. And I haven't needed to "catch you with it". I've killed you enough without it.
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peanutbutter
Cadet

Joined: November 04, 2001
Posts: 341
Posted: 2004-01-03 08:27   
in my opinion the piercer is the only dictor which is able to combat without being permanently guarded by an escort or having a planet with defences in their back.
i watched a piercertwin fooling and damaging a formadible fleet almost like a pair of ACs. i wouldn't dare to try this with the uggy/icc counterparts.
only kluthcruisers/dreads can be completly invisible without a huge number of ecmwaves hiding them. all what they have to do is waiting in the way of mainjumplanes of their enemies from HG to their destinations. the dictor just have to watch the map and if he see a jumping target(s) he activates the dictor as soon as it is within then range of the field. of cause the victim(s) trying to kill it if it's not a frig or smaller. since there is no eccm necessairy to detect a piercer with running dictor it is not aware of the waiting cruiser/dread. all what the piercer has to do is getting the target into the firerange of it and boom.
a similiar tactic for the others is to jump in unless the chasing ships are accompanied by a dictor as well (which energy would be drained after a longer chase)...but this is more for the tacticsection of the forum.

always keep in mind kluth is by design a closecombat fraction.

but never the less it is an interesting idea for all dictors as an alternative for modding but it has to be tested; dictors have a huge impact on the game.

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[ This Message was edited by: peanutbutter on 2004-01-03 08:30 ]
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Keja Dogo {C?} (Master windoo)
Grand Admiral

Joined: November 21, 2001
Posts: 268
Posted: 2004-01-03 08:45   
Allthough the specifics of this post are kinda strange, i acctually like the idea of a dictoring missile. mabey it could be a dictoring fighter with Hull points that could follow a target?

Note: with dictoring missiles or fighters the PD would have to target them first like with PCM
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Keja Dogo {C?} (Master windoo)
Grand Admiral

Joined: November 21, 2001
Posts: 268
Posted: 2004-01-03 08:46   
also for the missile idea if they get PD'd they DON'T make a dictor filed
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-01-03 15:07   
Quote:

On 2004-01-03 08:45, Elfstar {C?} wrote:
Allthough the specifics of this post are kinda strange, i acctually like the idea of a dictoring missile. mabey it could be a dictoring fighter with Hull points that could follow a target?

Note: with dictoring missiles or fighters the PD would have to target them first like with PCM




~I never actually thought of the fact that they could be shot down (duh, they're missles). Heck, if they're really counting as missles as you put it, then a pulse shield could knock them out.

~...The more I think about it, the idea's beginning to get more... complicated. Without a dictor field on and with no one running ECCM on the enemy side (for instance), the piercer's undetectable---no dictor field running, no increase in sig... If he gets close enough, he fires and poof...

~Yet, at the same time, this missle can be shot down, meaning that dictoring could completely fail and then you'd just have a piercer with the firepower of a stinger and the manuevering (I tried my hardest to spell that word, but I just woke up 20 minutes ago. It didn't work) capabilities of a cruiser.

~Ugh... my head hurts, now.
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