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[FAQ
Forum Index » » Developer Feedback » » ICC Ambush mode [Updated 26/12/2003]
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 Author ICC Ambush mode [Updated 26/12/2003]
McSwindle
Admiral

Joined: September 29, 2002
Posts: 341
From: England
Posted: 2003-12-25 15:49   
Quote:

On 2003-12-24 08:48, Barthezzz wrote:
This would the ICC to hide their ships near gates or Planets and would allow them to Rebel like Ambushes, seeing as they are rebels and all.



Don't You Mean Ambush Like Rebels????
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2003-12-25 15:50   
Quote:



Btw what does giving -100k mean…?




lol... i think hes trying to rate the subject...

its not working but he tries
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$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2003-12-25 16:52   
yeah lets make the game even more unbalanced
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Thrie
Fleet Admiral
Raven Warriors

Joined: October 28, 2002
Posts: 760
Posted: 2003-12-25 18:10   
Defne Balance and Unbalance...

seems like everyone hates a "New" creativity suggestion that favors one faction.

And seems like alot of Suggestion sounds "Uber" One man fleet type.

And lets see you Come up with something creative and effective. More to speak, how about suggesting some weapons for Weapon slots?

You plenty well know some people will like this and hate that. Everyone has their own likes and dislikes. As game will never meet most people's demand but instead, created enough to make up for the low factors you deemed unfit. I would ask why are you still here? If things are so unblanced and all, Why are you still here?

Oh by the way, Nice idea! I cant wait to read the UGTO version of this idea. Not too Realistic and not too Unrealistic.
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[Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]


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=Shadow-Drakken= *SA-X*
Cadet

Joined: November 29, 2003
Posts: 14
From: Right Behind You!
Posted: 2003-12-25 18:38   
ITS A VERY KOOL IDEA I LIKE IT ALOT!
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-12-25 22:08   
Sounds good except just another 'reason' for ICC to whine about Flux.

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[ This Message was edited by: Bobamelius on 2003-12-25 22:09 ]
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Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2003-12-26 00:50   
I do think its a good idea. I also think UGTO and Kluth need a balancing er...skill. Perhaps an armor bonus for groups of uggys and a damage bonus to groups of kluth? I think that if those bonuses are given a limited circle of effectivness they would balance out with your idea.
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  Email Raiders
Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2003-12-26 01:11   
I like it, very creative. Yet, the only way to keep some sort of "realistic balance" in game would be for the UGTO in the very least to have something similar. Heck, even though k'luth already have a cloak, they need something as well. Personally, this seems like a technology most inclinded towards pirating, so if Pirates are truly introduced to the game, it would be a great rogue tech for them to have, and then maybe the factions can mod it to their individual ships.

This coming from an ICC player that has NEVER publically complained about flux. As proposed this system would only be effected by a flux wave within 200 or 250gu....no a large region of space at all, thats only a 500gu diameter in any direction. I think that's quite balanced in itself.



Just one idiots opinion anyway
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-12-26 03:58   
i think we shoudl get DS stable first IMO so that plant like childeren can play without interputtion, what i have heard so far was that DS is goingt o change BIG time, after things get settled with being able not to lag to death
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-12-26 04:10   
Stop trying to turn DS into C&C Generals
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worstnightmare {seraphim}
Cadet

Joined: October 24, 2003
Posts: 36
From: redditch, england
Posted: 2003-12-26 06:41   
ok, i wrote this then wanted to add a signature so i lost it ill try to re write it.....

1. can we call it an "LDF or Light diffusion field" because thats what is happening, the ICC ship creates a large gravametric distortion (to coin a trek term) which literally bends the light around the ship because if it absorbed all the light, you would just get a black hole effect

2. We could balance the ugto's with a "sensor ping" 2 eccm and a scanner are required to generate a sensor ping which destroyes the scanner system but shows up whether any ICC are in 500gu of you.

3. the k'luth cloak needs to hide the trail aswell. you can manually target and manually detonate torpedoes to get them otherwise

4. there could be a shutdown/startup period of about 5 seconds where neither the systems or the LDF are in effect and there is a message similar to the jumping message "LDF initialising 5 seconds to initialisation" or "deactivating LDF 5 seconds until system restart"

ok, this wasn't as much as id written before but it gets the points across

also, we could if this isn't enough have a kind of bubble effect around the icc ship because the gravametric distortion is distorting the rest of the light so you could sort of work out they were there IF you have a sharp eye and they are against a planet or something else with alot of light (it would be difficult to see it against stars)

right, problem solved (i want this tech soooo baaad even tho im ugto, it would make for interesting hunts) i think im gonna work on thjis for A-level physics and try to make one that would be cool
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i know it says im a midshipman but im not i am a 1st rear admiral!
just havent subbed in a while as im now on linux
dont believe me.. check my profile
http://www.darkspace.net/profile.htm?lang=en&sid=867791861

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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-12-26 09:46   
Quote:

On 2003-12-25 15:49, The Great McSwindle wrote:
Quote:

On 2003-12-24 08:48, Barthezzz wrote:
This would the ICC to hide their ships near gates or Planets and would allow them to Rebel like Ambushes, seeing as they are rebels and all.


Don't You Mean Ambush Like Rebels????


To Do Rebel Like Ambushes
Typo my bad

Quote:

On 2003-12-25 16:52, Swiss for VP wrote:
Yeah lets make the game even more unbalanced


Isn’t it Strange how the balance seems to shift every few weeks without an update?
The game is the same yet the balance changes, oh wait! It’s the number players that form the balance not the game…

Quote:

On 2003-12-25 18:10, Thrie The Tiger {IMC} wrote:
Define Balance and Unbalance...

Seems like everyone hates a "New" creativity suggestion that favors one faction.
And seems like a lot of Suggestion sounds "Uber" One man fleet type.
And lets see you Come up with something creative and effective. More to speak, how about suggesting some weapons for Weapon slots?
You plenty well know some people will like this and hate that. Everyone has their own likes and dislikes. As game will never meet most people's demand but instead, created enough to make up for the low factors you deemed unfit. I would ask why are you still here? If things are so unbalanced and all, Why are you still here?

Oh by the way, Nice idea! I cant wait to read the UGTO version of this idea. Not too Realistic and not too Unrealistic.


Word!

Quote:

On 2003-12-25 22:08, Bobamelius wrote:
Sounds good except just another 'reason' for ICC to whine about Flux.


People will whine about flux anyway, or Ac’s or Cl2ks, or Am Mines, or Psi Missiles, or Larvae’s or anything else that blew up their ship while they where being morons…

My point; whiners suck and have no right to speak
Quote:

On 2003-12-26 00:50, Raiders wrote:
I do think its a good idea. I also think UGTO and Kluth need a balancing er...skill. Perhaps an armor bonus for groups of uggys and a damage bonus to groups of kluth? I think that if those bonuses are given a limited circle of effectiveness they would balance out with your idea.


I don’t like the group bonus idea seeing as a group of ships simply being together wouldn’t really affect the ships. (Unless their drives are forming Gravimetric fields that cause the ships to be pulled closer until they eventually collide, which would suck )
Don’t have anything better to suggest atm though, still working on it

Quote:

On 2003-12-26 01:11, -=~NubMarine~=- wrote:
Personally, this seems like a technology most inclined towards pirating, so if Pirates are truly introduced to the game, it would be a great rogue tech for them to have, and then maybe the factions can mod it to their individual ships.


Well the ICC kinda are the pirates, hopefully once the Economic and Political system will be activated they might actually be able to move closer towards this role.
UGTO would be the big bad empire fighting of the alien invasion and the ICC would be the rebellion following the UGTO around, attacking and capturing UGTO Transports and Poorly Defended Outposts.

Would be cool methinks
Quote:

On 2003-12-26 06:41, worstnightmare {Mercenary for hire} wrote:
Ok, I wrote this then wanted to add a signature so i lost it ill try to re write it.....

1. Can we call it an "LDF or Light diffusion field" because that’s what is happening, the ICC ship creates a large gravimetric distortion (to coin a trek term) which literally bends the light around the ship because if it absorbed all the light, you would just get a black hole effect.


Well fine by me, I really don’t care what it will be called
The shield of course does absorb the light, you cant run in any generators inside the field so the field simply absorbs the light and uses it to power the field.
That way you do not have to worry about running out of power

Quote:

On 2003-12-26 06:41, worstnightmare {Mercenary for hire} wrote:
2. We could balance the ugto's with a "sensor ping" 2 eccm and a scanner are required to generate a sensor ping which destroys the scanner system but shows up whether any ICC are in 500gu of you.


I’ve updated my original post with some different stuff about Scanners and how they would work with the field.

Quote:

On 2003-12-26 06:41, worstnightmare {Mercenary for hire} wrote:
3. The k'luth cloak needs to hide the trail as well. You can manually target and manually detonate torpedoes to get them otherwise


Kluth cloak does hide the ships trail doesn’t it? :/

Quote:

On 2003-12-26 06:41, worstnightmare {Mercenary for hire} wrote:
4. There could be a shutdown/startup period of about 5 seconds where neither the systems or the LDF are in effect and there is a message similar to the jumping message "LDF initializing 5 seconds to initialization" or "deactivating LDF 5 seconds until system restart"


No, You have to manually restart all your systems. This can be done within 5 seconds but your fields will fall apart as soon as the first system goes online.
Not to mention turning off your drives/Gens will causes your energy level to drop slowly..

Quote:

On 2003-12-26 06:41, worstnightmare {Mercenary for hire} wrote:
also, we could if this isn't enough have a kind of bubble effect around the icc ship because the gravimetric distortion is distorting the rest of the light so you could sort of work out they were there IF you have a sharp eye and they are against a planet or something else with alot of light (it would be difficult to see it against stars)


Kinda like the Predator Effect in AvP when Preds move, sounds good to me

Updated my original post btw

EDIT: Typo/Sig
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[PB]Barthezzz - Elitist Forum Snob Since May 31, 2001...


[ This Message was edited by: Barthezzz on 2003-12-26 09:51 ]
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-12-26 09:51   
nice update
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-12-26 10:03   
Like the Sensor Pulse idea...

would be a nice addone but dont you think 3 points is a bit low for 1 device?
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-12-26 10:06   
Well 3 Points is the same as the ECM/ECCM.
This would allow Kluth to recloak and cover themselves up using ECM
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