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Forum Index » » Developer Feedback » » Alerts and escape pods
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 Author Alerts and escape pods
*Samtherabbit
Cadet

Joined: May 12, 2003
Posts: 6
From: ooooo, its a snake.
Posted: 2003-11-26 23:36   
I like the idea, but you should be able to launch certain crew members, like say... my gunner who cant seem to hit anything. And when you launch them and forget to give them a pod his head expands and blows up coating your ship in a nice red paint. yes, this would be good for everyone.
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if you hear the badger song, you know im here.



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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2003-11-27 02:26   
Howabout alert status(s) that go along the lines of this...

Status 1 = Go For It

Status 2 = What do you mean all the PB left the lobby?

Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!
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Flagship: MCC-717: C.S.S Antaeus

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-11-27 05:46   
Quote:

On 2003-11-27 02:26, KAT (Original Flavor) wrote:
Howabout alert status(s) that go along the lines of this...

Status 1 = Go For It

Status 2 = What do you mean all the PB left the lobby?

Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!





ROFL!!!!
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- Axi

Akuma
Fleet Admiral

Joined: January 04, 2003
Posts: 52
Posted: 2003-11-27 13:21   
bahahaha
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yehaw!!!

_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2003-11-27 17:25   
Quote:

On 2003-11-27 02:26, KAT (Original Flavor) wrote:
Howabout alert status(s) that go along the lines of this...

Status 1 = Go For It

Status 2 = What do you mean all the PB left the lobby?

Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!






LMFAO
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* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


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