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Alerts and escape pods |
*Samtherabbit Cadet
Joined: May 12, 2003 Posts: 6 From: ooooo, its a snake.
| Posted: 2003-11-26 23:36  
I like the idea, but you should be able to launch certain crew members, like say... my gunner who cant seem to hit anything. And when you launch them and forget to give them a pod his head expands and blows up coating your ship in a nice red paint. yes, this would be good for everyone.
_________________ if you hear the badger song, you know im here.
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-11-27 02:26  
Howabout alert status(s) that go along the lines of this...
Status 1 = Go For It
Status 2 = What do you mean all the PB left the lobby?
Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!
_________________ Flagship: MCC-717: C.S.S Antaeus
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-11-27 05:46  
Quote:
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On 2003-11-27 02:26, KAT (Original Flavor) wrote:
Howabout alert status(s) that go along the lines of this...
Status 1 = Go For It
Status 2 = What do you mean all the PB left the lobby?
Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!
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ROFL!!!!
_________________
- Axi
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Akuma Fleet Admiral
Joined: January 04, 2003 Posts: 52
| Posted: 2003-11-27 13:21  
bahahaha
_________________ yehaw!!!
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2003-11-27 17:25  
Quote:
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On 2003-11-27 02:26, KAT (Original Flavor) wrote:
Howabout alert status(s) that go along the lines of this...
Status 1 = Go For It
Status 2 = What do you mean all the PB left the lobby?
Status 3 = OH MY GOD!!! RUN FOR YOU LIVES!!!!
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LMFAO
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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