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 Author Development Update...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-10-18 14:55   
This time, some changes to the main game interface. I've added a "Heading" bar replacing the old green pie coming from the center of the ship. You can enable the old turn indicator by using the "/" key. I've also moved the gadgets icons around a bit, and located them more to the lower left corner along with all vital ship information being in the same area.

I moved the point defense code to work on the server side, making point defenses effective even if you are lagged out. This should also prevent being hit by missiles which are out of sync on the client side. Made some other internal changes to clean up some code.

Fixed Control-R, so it now targets the nearest planet with a depot or the closest supply ship.

Additionally, I tweaked the base signatures of all ships, which concerns how detectable the ship is to enemy ships.

-Richard


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Deleted
Marshal

Joined:
Posts: 0
Posted: 2001-10-18 15:11   
No offensive Faustus, but I think you should try to keep one interface or another for a little longer, and see how people react.

-captnsmooth
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Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2001-10-19 02:23   
hhhmmmmm - well

one input back - related to the 2 "new" bars

in my oppinion you should place the speed and visibility/signature -bar directly above the energy/hull-indicators

the current location sometimes hide vital things

[MoA] Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town

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Samweis*
Cadet

Joined: May 29, 2001
Posts: 515
From: Berlin, Germany
Posted: 2001-10-19 03:09   
And i think in the navigation screen should a "jump ready" button so you can see if it is possible to jump now. Maybe a green/red light if your jump drive is ready for the next jump.
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-10-19 03:15   
I agree. The speed and signature bar needs to be lowered either with hull/energy bars or directly above it.
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Radarrider
Cadet

Joined: June 02, 2001
Posts: 121
From: Land of Lincoln
Posted: 2001-10-19 15:07   
Or maybe able to be configured by the player?
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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2001-10-19 15:56   
I always use it switched back to old pie style... this bar showing heading in numbers maybe comes in handy for telling teammates in which direction an enemy ship disappeared, but I doubt it'll be used much
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Deleted
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Joined:
Posts: 0
Posted: 2001-10-23 22:34   
OK well I have an Idea How about a option setting to alow us to drag and lock the layout we like best or maybe a 30 delay on a transparent fade.

It wont have to go invisable, just make it so we can make out whats on the other side of the Icons in game play.

or use the tab Key to make a fade/contrast setting for user end.

But im still waiting for the option to point the game to my Mp3's dir this would be a Great addition
sorry for the bad typin:-)I try ot avoid it LOL
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