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Thoughts on dictor suggestion? |
JediKnight Admiral
Joined: April 23, 2002 Posts: 356 From: Jacksonville, FL
| Posted: 2003-11-06 12:44  
I had posted in the dictor poll thread to change the device so that it uses jump fuel, not at ridiculous rates but enough that a dictor must be carefully and strategically placed. It makes sense to me that the interdictor device should be powered BY the jump drive of the ship. I also think that the drive either, cannot recharge until the device is off, or add a function that immediately takes the device online and damages it but initiates a 15 second emergency jump. Shift I maybe?
Then again I'm also still baffled that interdictor fields are faction specific, I don't understand why they don't trap all ships. But thats not the point of the post.
Suggestions?
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-11-06 12:59  
Much like my Garage Door opener doesn't open my neighbors garage door...perhaps the ICC Interdictor utilizes a modulating Frequency that other ICC ships are in tune with.
But no suggestions really, other than keeping it they way it is...
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-11-06 14:54  
Well, the interdictor says it creates some kind of gravity disturbance, not some kind of energy field, so it technically should stop all ships, because gravity affects everything.
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Fleet Admiral Tbone
Commander of the NSS Red Lobster
[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-11-06 14:54 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2003-11-06 14:59  
Yeah, but its really annoying to have your own teammates stop you dead when you need to run for it.
It was tried way in the past, and it puts a serious damper on the fun.
But then again, it would limit dictor usage even more, as it would require more teamwork and communication than we tend to have and people probably wouldn't bother to use it.
It would also likely result in more FF kills.
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Zether Cadet
Joined: August 01, 2002 Posts: 11
| Posted: 2003-11-06 18:42  
There is a big problem with that idea that a dictor could stope their own fractions ships. I thank the dictor is nice the way it is. It already has the bigest dissadvantage. It is the number one target for the enemy unless there is a station. I know that when I get cought in a dictor field that I go after the sorce first as to help the rest of the fraction get into the area. Not to mention the fact that it has hardly no weapons or deffensive power.Thats all I had to say.
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The Monty Cadet
Joined: October 07, 2002 Posts: 967
| Posted: 2003-11-06 23:49  
Quote:
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On 2003-11-06 14:54, Tbone [NSS Pandora's Box] wrote:
...because gravity affects everything.
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Except for my antigravity pants.
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-11-07 07:09  
Quote:
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On 2003-11-06 14:54, Tbone [NSS Pandora's Box] wrote:
because gravity affects everything |
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Except for Monty's Anti-Gravity Pants, and every single person on board each ship....unless they are weightless, but I am assuming that "Anti-Gravity/Anti-Inertia" technology has been discovered counteracts the forces of gravity
Quote:
| On 2003-11-07 7:09, Juxtapose wrote:
but I am assuming that "Anti-Gravity/Anti-Inertia" technology has been discovered which counteracts the forces of gravity. |
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Which would then mean that gravity doesn't affect everything.
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[ This Message was edited by: Juxtapose on 2003-11-07 07:10 ]
_________________ I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2003-11-21 13:15  
well, if the interdictors stop all ships what happens to planetary dictor bases? just think wudnt it be great to be modding a station and have to move 1000 gu for every planet?
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-11-21 15:13  
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On 2003-11-21 13:15, Dempster wrote:
well, if the interdictors stop all ships what happens to planetary dictor bases? just think wudnt it be great to be modding a station and have to move 1000 gu for every planet?
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Deactivate...
Activate...
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-11-21 15:44  
If Dicters would stop all ships then i will be the first to blow a nice big hole in my factions dicter if he decides not to let me run because that enemy Gang Might then escape as well...
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Smith Fleet Admiral
Joined: October 13, 2002 Posts: 320 From: Pittsburgh
| Posted: 2003-11-21 16:13  
Quote:
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Twisted Barthezzz the Anti Matter Cowboy wrote:
If Dicters would stop all ships then i will be the first to blow a nice big hole in my factions dicter if he decides not to let me run because that enemy Gang Might then escape as well...
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i agree
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[ This Message was edited by: Smith on 2003-11-21 16:14 ]
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Astral Viper Cadet
Joined: February 27, 2003 Posts: 343
| Posted: 2003-11-21 17:39  
The dicters fine the way it is except it would be nice if u got prestige for dictering enemy ships. Like a Ships interdicted prestige or something. I imagine if that were to happen thered be more dicters used.
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