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 Author Fleet Limitation
Kamikaze Chicken
Cadet

Joined: August 30, 2001
Posts: 553
Posted: 2003-10-25 08:39   
Quote:

On 2003-10-24 18:30, Ragglock(KTS) wrote:
humor well just did a count as postet here

either way as you see it ,if you are either kluth or icc you stand a big chance of fighting at least 3 to 1

icc against ugto/kluth

or kluth against icc/ugto

you cant turn the numbers around

even combine the numbers of icc and kluth you cant get same number active players as on UGTO right now.

its not a flame just the facts






Counting the number of subbed players proves nothing, i know of quite a few subbed players that dont play or play vey little and most of the time i see Kluth outnumbering everybody so dont start with your usual woe is me routine.


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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2003-10-26 22:55   
if you limit FAs to 1 per fleet...you may end up with 100s of fleets of 10 or 15....or of no fleets at all.....TS has a VERY small active player base(6 i think)..yet we still at least put up an appearance.think you should regulate the faction hopping by wiping garages and fleet's "planets owned" stats when a fleet changes factions .but dont limit fleet size,would eliminate good player interaction with each other.and most FAs I see DO help newbies.even after they kill em a few times.
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-10-26 23:07   
I would say the number of active evil outnumbers active PB and GTN combined.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2003-10-27 04:39   
plz dont start an pissing contest about who what fleet have the less , more or no active players

the numbers stands and actuly reflect the current active in the mv

this should not be a talk about single fleets or their numbers

always keep in mind, fleets (flees) come and go.

they should not just come and go, from faction to faction, when their player numbers is like 1/4 of the active player base.

just put an limmit on when and / or how many times fleets can switch factions.


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P:@12 C:$38
Commander of the KTS, Kamikaze Transport Squadron

LOVE the smell of human flesh in the morning smells like MVictory




[ This Message was edited by: Ragglock(KTS) on 2003-10-27 04:45 ]
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LOVE the smell of human flesh in the morning smells like MVictory



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