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Fleet Limitation |
Kamikaze Chicken Cadet
Joined: August 30, 2001 Posts: 553
| Posted: 2003-10-25 08:39  
Quote:
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On 2003-10-24 18:30, Ragglock(KTS) wrote:
humor well just did a count as postet here
either way as you see it ,if you are either kluth or icc you stand a big chance of fighting at least 3 to 1
icc against ugto/kluth
or kluth against icc/ugto
you cant turn the numbers around
even combine the numbers of icc and kluth you cant get same number active players as on UGTO right now.
its not a flame just the facts
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Counting the number of subbed players proves nothing, i know of quite a few subbed players that dont play or play vey little and most of the time i see Kluth outnumbering everybody so dont start with your usual woe is me routine.
_________________ o_O
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2003-10-26 22:55  
if you limit FAs to 1 per fleet...you may end up with 100s of fleets of 10 or 15....or of no fleets at all.....TS has a VERY small active player base(6 i think)..yet we still at least put up an appearance.think you should regulate the faction hopping by wiping garages and fleet's "planets owned" stats when a fleet changes factions .but dont limit fleet size,would eliminate good player interaction with each other.and most FAs I see DO help newbies.even after they kill em a few times.
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NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2003-10-26 23:07  
I would say the number of active evil outnumbers active PB and GTN combined.
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2003-10-27 04:39  
plz dont start an pissing contest about who what fleet have the less , more or no active players
the numbers stands and actuly reflect the current active in the mv
this should not be a talk about single fleets or their numbers
always keep in mind, fleets (flees) come and go.
they should not just come and go, from faction to faction, when their player numbers is like 1/4 of the active player base.
just put an limmit on when and / or how many times fleets can switch factions.
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P:@12 C:$38
Commander of the KTS, Kamikaze Transport Squadron
LOVE the smell of human flesh in the morning smells like MVictory
[ This Message was edited by: Ragglock(KTS) on 2003-10-27 04:45 ]
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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