Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +20.3 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Realism (Sol System)
Goto page ( 1 | 2 Next Page )
 Author Realism (Sol System)
Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-10-19 16:43   
As it is, there are about 23 systems in the MetaVerse. Currently, UGTO has most of the small systems for home systems. (With the exclusion of Lalande, K'Luth are usually trying to control it anyway) Now, of all these small systems, the planet count/habitability is anyone's guess.

The one system we DO know about in particular is the Sol System. We know it has over 50 planets/satellites. This would make it the largest system to date in the MetaVerse, and a possibility with what Faustus is doing with the latest code...

Now, with the MetaVerse expansion, UGTO are bound to get some larger systems (unless old Palestar is mean to us poor, dinky uggys!!). However, what I would like to see, is at least a realisticly SIZED version of the system. It would be nice if you could actually make the planets look like the real ones too. (For Example, Titan has an Atmosphere, is isn't completely barren. http://www.nineplanets.org/titan.html ) You were acurate enough to include Sol's Asteroid belt, why not the planet count and image? (If you want to see this mystical asteroid belt, open the Map editor, select Import, hit the key S, and that should find Sol for you. Open it. The blue Ns are the asteroid belt)
_________________
Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2003-10-19 17:11   
Now I'm no expert on the satellites of Sol, but aren't the vast majority of moons really just large asteroids caught in a planets gravity? Sure we get the planet-like ones such as Titan and Ganyemede but their probably exceptions. Look at Mars and its moons, Phobos and Demios(I think). These aren't even round, their potato-shaped asteroids. I doubt the UGTO would go through the expense of setting up a colony on a most-likely resource poor rock. And Pluto's moon Charon must be nearly microscopic on a intersystem scale, its half the size of Pluto, making it far to small for colonization.

What I think DS needs is a new class of planets to act as small moons. Like infernos you couldn't build or land troops on them, but they would be minable. The developers could then use these mini-planets to fill in all the various moons in Sol, and also to flesh out some of the other smaller systems.
_________________
I didn't say they were lobsters, I said they reminded me of lobsters.

-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.

  Email Bad_Skeelz
theG
Cadet

Joined: August 03, 2002
Posts: 186
From: Earth
Posted: 2003-10-19 17:24   
G Points at this ---------------> http://www.darkspace.net/phpBB/viewtopic.php?topic=21997&forum=36

Which has been brought up several times. I did make a realistic Sol map. 96 worlds and counting. Which is liek almost unreal to capture woudl take at least a full 24 to capture or recapture...
_________________


  Goto the website of theG
Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-10-19 18:05   
24 hours to capture? Without resistance I assume? Sounds good to me.

And, while on the topic of realism, Io is the biggest of the Galilean moons, not Europa or Ganymede.

_________________

Fleet Admiral Tbone
Commander of the NSS Red Lobster

[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-10-19 18:06 ]
_________________


  Email Tbone
Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-10-19 18:21   
Then, the fact that it gets proposed so often would indicate its a popular idea...
_________________
Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-10-19 18:21   
Maybe they should be buildable, but only containing a handful of "hexes", so to speak. Allowing only a half dozen or so structures.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-10-19 21:11   
Quick poll:

Who wants to spend over 20 minutes flying accross a single system?
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2003-10-19 21:27   
And with the patch, i think that the Earth image has to be updated to fix the "Island of Florida" problem...
_________________

Fleet Commander, Galactic Navy

theG
Cadet

Joined: August 03, 2002
Posts: 186
From: Earth
Posted: 2003-10-19 21:54   
Quote:

On 2003-10-19 21:11, Gideon wrote:
Quick poll:

Who wants to spend over 20 minutes flying accross a single system?




I never complained about the distances. I think they are fine. If you want a big map you can make one, really. I just think SOL should a little more realistic. That's it nothing more and smaller moons.
_________________


  Goto the website of theG
Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-10-19 22:52   
howabout this:

the moons not represented have been deemed either too small, unsuitable for habitation, or were rendered unusable during the UGTO's war with the Pirate Clans.

*EDIT*

BTW, Jump Drive speed was increased hugely a while back. It was a MAJOR boon for the game. Taking two minutes to go between the Boonie Cluster and Af/Naix really wasn't fun. I was against the change at the time but it's a good idea..

increasing star system size would require increasing the distance between systems would throw everything out of whack and require fuel rebalancing, jumpdrive rebalancing, and probably some other stuff.





_________________
(Lord_Providence) I feel like the only reason why my nation got recognized was that 7-11 could set up a franchise in my city

[ This Message was edited by: Sandalpocalypse on 2003-10-19 23:00 ]
_________________


Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2003-10-19 23:56   
In moment all new things are in place and new patches are out and new players are in ...

we will need bigger systems and 96 ... is pretty nice ... lot of stuff to capture and fight over

and in fact ... gone of scenario for good (except some short battle skirmishes)
_________________
... Ideas? ... that's Ocean w/o borders !

DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-10-20 00:10   
Quote:

On 2003-10-19 21:11, Gideon wrote:
Quick poll:
Who wants to spend over 20 minutes flying accross a single system?


With the shipyards being implemented...sure
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2003-10-20 00:12   
Keep in mind that some realism is abandoned for playability...

We go with realism only as far as it provides the most fun in this GAME...
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-10-20 04:32   
Quote:

On 2003-10-19 21:11, Gideon wrote:
Quick poll:
Who wants to spend over 20 minutes flying accross a single system?


Ds is to "fast", J drives should have never been made faster.
_________________


  Goto the website of Barthezzz
theG
Cadet

Joined: August 03, 2002
Posts: 186
From: Earth
Posted: 2003-10-20 06:13   
Quote:

On 2003-10-20 04:32, Barthezzz wrote:
Quote:

On 2003-10-19 21:11, Gideon wrote:
Quick poll:
Who wants to spend over 20 minutes flying accross a single system?


Ds is to "fast", J drives should have never been made faster.




Jump drives are fine don't mess with them...
_________________


  Goto the website of theG
Goto page ( 1 | 2 Next Page )
Page created in 0.023769 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR