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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Some strange things
 Author Some strange things
Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2003-10-18 23:38   
I have noticed in the Beta Scenerio with the planet Ahaza, the planets are a little wierd. I don't know if anyone has said anything about it but, Ahaza cannot have troops sent down to it. They reach around 20 gu from the planet and fall down into space. They go for about 300 gu and disappear. Another thing is about the gas giants. I tried to extract from Faobian and then it killed me even though I could see I wasn't very close to it. Also at one point it said I was able to jump through Dhao while in orbit around Boonie I, i think it was Boonie I. On another map I was trying to assign a MIrV a number and two were launched straight up. That only happened once.
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Rogue Spear
Grand Admiral
Galactic Navy


Joined: March 20, 2002
Posts: 848
From: Texas
Posted: 2003-10-19 00:02   
Your quite a perceptive individual, would you like to join Exile?
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Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2003-10-19 00:20   
Is it POSSIBLE to join two fleets? I'm already joined to Marik Colonial Navy. I'm also unsubbed.

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[ This Message was edited by: USS Soverign on 2003-10-19 00:21 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-10-19 02:33   
Quote:

On 2003-10-19 00:20, USS Soverign wrote:
Is it POSSIBLE to join two fleets?


Only with 2 accounts
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-10-19 03:06   
Faobian, the gas giant Ahaza orbits, is something like 500gu wider then it should be. So when you try to orbit it, or send troops down to the surface of Ahaza, they hit the "edge" of Faobian and get destroyed.

And your bombs were launched straight up because you most likely had already assigned a MIRV that number and had yourself targeted.

ie. You target a planet and assign the number 1 to one of your torpedoes. If you assign another weapon the same number and keep the planet targeted, the torpedo you assigned first will be fired.

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Fleet Admiral Tbone
Commander of the NSS Red Lobster

[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-10-19 03:08 ]
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Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2003-10-19 13:10   
Thanks.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2003-10-20 12:13   
But really, what the heck is the deal with Gas Giants?

its like there is a invisable bubble arround any giant that kills you instantly.
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-10-20 12:36   
Quote:

On 2003-10-20 12:13, CharAznable wrote:
But really, what the heck is the deal with Gas Giants?
its like there is a invisable bubble arround any giant that kills you instantly.


"Gravity"
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2003-10-20 13:13   
so gravity is the killer...

how can there be Gravity that kills me and there is no momentem in this game...

my torps to go through it.. or get warped by it..

if this is going to be in here, its going to be to awkward for game play with out more done to this "effect".
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