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[FAQ
Forum Index » » Developer Feedback » » Going above and beyond - [Next Class of Ships]
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 Author Going above and beyond - [Next Class of Ships]
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2003-10-04 03:22   
This is actually a well thought out plan in which a new class a of ship situated between Dreadnoughts and Stations, which would be available to the Elite.

Of course you know, the "Super"Dreadnoughts or "Titan"Dreadnoughts or even the "Battleship"Dreadnoughts. But whatever you want to call it, it represents a constant wave of incandecent fury.


The concept of a Dreadnought has been known for ages, and now to beef them up, would take the dynamics of this game to a new level.

Pros and Cons of SuperDreadnoughts are simple

Pros



  • Extremely high hull strength and armor/shielding etc. etc.

  • Lots and lots of weapon, sensor, and long range systems.

  • High power output [more energy when you need it]

  • A very jack-of-all-trades superweapon capable of building, transporting,supplying,bombing, and combating.



And now, the Cons.



  • Very slow and bulky.

  • Long JD charge times and requires multi-management in order to function properly.

  • Vulnerable to small-crafts fire.

  • Expensive, takes alot of resources to get one out.



Okay, so it seems to be a bit balanced out doesnt it?
You get a ton of weapons, hull,armor, and other attributes for the cost of speed,charge times, and can risk your prestige greatly.

Lets get into the systems, including some new systems which are explained at the bottom. Including some 'special' weapons.


ICC Battleship - Class Dreadnought - AKA StarAssault Dreadnought.

1x I.E. Drive
1x J.D. Drive
3xECM
4xECCM
3xScanner
3xReactor
5x Tractor Beams
8x Active Shields [2 For each side]
4x Heavy Armor


----------------


5x Railgun [2 full, 1 Fore, 1 Left Aft, 1 Right Aft]
1 Pulse Beam [1 Full]
3x CL300 [Full]
5x CL500 [3 Fore, 1 Left, 1 Right]
6x CL1000 [2 Full, 4 Fore]
4x CL2000 [FULL]
1x LRDSLGM- [Long Range Deep Space Laser Guided Missle]
10x Torpedos [At least 5 Full, other 5 undetermined]
5x I.T. + AR Missles [3 IT Full. 2 AR Fore]
6 Fighter [Side Mounted, 3 each side.]

-----------------

5x MiRV Bomb [Fore]
4x PCM [Fore]
1x O.S.L. [Orbital Sattilite Laser]

------------------

4x Reload
2x Build
1x Interdictor
1x Repulsar

------------------

As you can see, alot of weapons! But ill explain later on....

Next K'luth!

K'luth Biochemical - Class Dreadnought AKA Reaver


1x A.M. Drive
1x J.D. Drive
8x ECM
4 x Scanner
3xReactor
5x Tractor Beams
2x Autorepair
4xHeavy Armor
2x Biochemical Armor
1x Light Armor
1x Cloak
1x A.S.C. - [Advanced Super Cloak]
-------------------------

6x Psi Cannons [4 Full, 1 Left, 1 Right]
10x Light Disruptor [4 Full,4 Fore, 1 Right, 1 Left]
4x Heavy Disruptor [Full]
1x SIREN - [Full, Charge up,Super Ion Radial Energy Nova]
6x AM Torpedos [4 Full, 2 Fore]
6x Psi Missle [4 Fore, 2 Full]
6x Larve [Full]
------------------------

6x Bio Bombs [6 Fore]
2x IDB - [Fore, Ion Disruptor Bomb]
1x Bio Cannon [Fore,Charge Up.]

------------------------

3x Reload
2x Build
1x Interdictor
1x Bio Field

-------------------------

And thats K'luth, looks eve nmore unbalanced doesnt it? Still havent found its weakness? Well, after UGTO, Ill go over the new weapons, and why these are not as powerful as they seem..


UGTO - SuperDreadnought -Class Dreadnought AKA Elite Star Dreadnought

1x I.E.Drive
1x J.D. Drive
3x ECM
3x ECCM
3x Scanner
3x Reactor 1500
6x Tractor Beams
8x Heavy Armor [FULL]
8x Light Armor [FULL]

----------------------------

6x Particle Cannons [3 Full, 3 Fore]
4x EMP Cannons [Full]
1x Flux Wave
6x CL300 [Full]
4x CL 500 [Fore]
2c CL 1000 [1 Fore, 1 Full]
10x CL2000 [4 Full, 4 Fore, 1 Right, 1 Left]
6x Torpedos [4 Fore, 2 Full]
6x I.T. Missles [3 Right, 3 Left]
6x Fighter [3 Right, 3 Left]

------------------------------

4x MiRV Bomb [Fore]
4x PCM [Fore]
1x Rep. [FULL]
1x Super Orbital Laser STAR/TIME/AQUISITION/RADII - [SOLSTAR]


------------------------------

6x Reload
3x Build
1x Interdictor
1x MineCluster

------------------------------

So thats all 3 of the Factions Ships and Advanced Weapons, which we shall now look at, starting with the ICC.

ICC

LRDSLGM- [Long Range Deep Space Laser Guided Missle]


A Guided Missle that can lock on and persue a target even after it has jumped out of sensor range and can go as far as 100000 Gu.

-Dammage - Estimates Close to Around 10000 Hull Points Dammage.
[Dammage] 5000 Armor Points Dammage.
2000 Shield Points Dammage.
Ammo - 3
Charge Time 5 Minutes, 30 seconds.

---------------

OSL [Orbital Sattilite Laser]

A Laser system in which can target an area of a planet [specific building(s) or infantry] Up to 8 Targets can be selected.

-Dammage - Instant Destruction of Target, Shields Do Not Affect.

Ammo - None
Charge Time - 3 Hours.

-------------------------------------------------------------------

Now Lets Move on To K'luth.

Biochemical Armor

A new Type of armor which specializes in protecting against EMP attacks.

Repair Rate - [Unknown]

------------

A.S.C [Advanced Super Cloaking] Device

A relatively experimental type of cloaking, in which for a short period of time is undetectable by any means, whether through ECCM, weapons fire, lack of energy, etc.

Effects, Makes you immune to sensors for approx. 2 Minutes.

Charge Time - 1 Hour

-------------

SIREN - [Super Ion Radial Energy Nova]

A new type of weapon which foucuses Ion particles into a sphere, launches it away from the ship where it detonates and causes all ships to be pulled toward it, inflicting dammage.

Dammage - Approx. + 5000 Points per every 50 gu closer to blast starting at 250 Gu. All Protections.

Ammo - None.
Charge Time - 2 Hours.

---------

I.D.B. [Ion Disruptor Bomb]

A new type of bomb which in addition to destroying Buildings, also destroys population.

Dammage - N/A

Ammo - 3
Charge Time - Minute.

-------------

Bio Cannon

Device In which Destroys massive ammounts of a pop. of a planet.

Dammage - Varies on Planet Generally Avg. - 20 Pop. Shield Stops Blast.

Ammo - N/A
Charge Time - 3 Hours

--------------

Bio Field

A device which launches a single mine which disperses int o10 small, tracking mines, which destroys all inf aboard a ships and dammages ships systems badly.

Dammage - NONE!

Ammo - 5
Charge Time - 2 Minutes.

--------------------------------------------------------------------------------------------

Wow, K'luth had alot of new tech now didnt they?

But now we move to UGTO before we finish up the last part.

UGTO! [RAWR]
Only 2, but they are a powerful bunch indeed.

Mine Cluster [Also known as a Flux Mine]

A mine in which, dipersed, seperates into many small Mines that track incredibly fast. 1 Mine alone can vaporize all systems on a ship with no armor or shielding.

Dammage - Approx 10000 points to Hull for 1 Mine [Not one minature]All systems Destroyed, 2000 points to Armor for 1 Mine.
[I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature] 500 points to Shield for 1 Mine.

Ammo - 2
Charge Time - 30 Minutes.

----------------


Super Orbital Laser STAR/TIME/AQUISITION/RADII - [SOLSTAR]

This device, the most powerful too, as the ability, when effectively targetting a larget with less than a 3gu per second object, can completely obliterate it. Baisically used against stations and Planets, At full power can literally blow up a planet.

Dammage -

100% - Instant Kill, Complete Destruction of Planet Core causeing it to Implode.

90% - 9/10 Of Entire Hull, Turns A Planet into an Inferno Type.

80% - 8/10 of Entire Hull , Turns A Planet into a Barren Type.

70% - 7/10 of Entire Hull, Turns APlanet into an Arid Type.

60% - 6/10 of Entire Hull, Turns A Planet into an Ice Type.

50% - 1/2 of Entire Hull, Turns A Planet into a Water Type.

40% And Below, No Affects on Hull [Unless No Armor] And No Affects On planets except structures, shielding infantry. All change to multiple variables.

AMMO- N/A

Charge Time - 168 Hours [1 Week]

---------------------------------------------

So those are all the weapons.

Now the reason for such powerful ships is the fact that out there, somewhere, there has to be at least 1 or 2 in a faction in order to have a group, In order to capture a planet, to change routes and to lock planets.

These one or 2 would go to the FAs who have earned extra badges [By which I wont elaborate] and have an unpreccedented ammount of control over just about everything.

But why so many weapons? The answer is simple, and that is for it to be a stationary vessel that is capable of movement, yet can still change its direction and able to combat effectively by itself if needed. Also the special devices they have allow them to furthur protect themselves and other people, some of the weapons destroy entire planets if neccissary, but only if authorized.

If you get in one of these you are putting a large sum of prestige on the line, close to 1000 prestige if you lose one, not to mention a decution of every positve orestige gaining state that involves a badge.

How do oyu beat a SuperDreadnought? The answer is simple, with either a very large fleet or another Super Dreadnought which could a very ferocious battle.

Sure anything smaller than a Destroyer will be fryed if they come near it, these ships arent meant to go out and attack, but will if they have to, and if somethign attacks them, then its likely to get vaporized.

So it doesnt really unbalance the game, it just means you have to be more careful.

These ship[ should of course only be implemented in the MV, because in such a large enviroment could teh SDs ever work properly.

Also on another note, when planets are dammaged, turned to a different type, will go back to their origional ways over time. It would never NEVER be permanent.

Feel free to flame if it seems a little toocomplex, or unbalanced, I know the weapons sound ridiculously ridculous, but thats the idea, to stay away from these ships, unless there is another SD out there to take it out.

SDs should require alot of micro-management in order atttac efectively as well.

I also know that some of you would rather not have a jack-of-all-trades ultimate ship, but the fact is that in RL, imn plain Realism, these sort of things DO exist, but everything has a weakness.

And plus their FAs, itsd not like some Captain or Ensign will be flying them, only people who have gotten everything. So its just baisically there for.....wel......fun!

Hope you enjoyed reading this very very long post.

-Enterprise
[I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature][I'm silly and feel the urge to be immature]




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[ This Message was edited by: EnterpriseSTAR1 on 2003-10-04 03:26 ]
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-10-04 03:44   
Holy...People would need an entire fleet to take one of those down...

To unbalanced if you ask me.

also the planet kill thing was shot down before because it was to much coding...
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Deathscythe
Admiral

Joined: November 30, 2002
Posts: 420
From: The netherlands
Posted: 2003-10-04 04:07   
i like the O.S.L. Orbital Sattilite Laser idea

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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-10-04 04:10   
Hmm well i have to agree whit barthezzz is would take an entire faction to stop 1 of those things.

However if we make it that when you do get killed you'll loose an INSANE ammount of pres then i think it could work.
Just make it so that it would be near impossible to get enough pres to cover for a loss.

As for that laser satelite ME LIKE !!
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thebold
Grand Admiral
Pitch Black


Joined: September 28, 2002
Posts: 327
From: England
Posted: 2003-10-04 04:49   
wetf? 1ei engine? what will power it? little men on bikes?

and if you think of how many mining beams u could put on one of those .. you could mine the ress back in like an hour rofl i would like to see one of these just eat the mv up
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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-10-04 05:50   
ok now those are DREADS imho the current ds things are BS......

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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-10-04 06:16   
Current Dreads are crap, i agree.
But these things are just insane, i really doubt anyone will enter a server once someone gets one these.

And the press loss wouldnt be that bad, youll get more then enough comensation from slaughtering every single ship in the map


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Tiggy
Midshipman
Terra Squadron

Joined: May 30, 2003
Posts: 282
From: Western Australia
Posted: 2003-10-04 09:11   
Personally I don't like it. Super-Dreads? No. I think we should focus on the classes we have at hand, and update those, for instance, we can give frigates a breath of fresh air by making new models and textures and giving them a more defined role.
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2003-10-04 10:24   
i think a clear NO fit's best

give us the chance to re-ballance the diff ship classes, giving dreads more hitpoints etc.. so i wouldn't expect any new ship-classes before this goal is reached
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2003-10-04 11:08   
~It was a nice, long suggestion... but, to even consider making that feasible, you'd have to make these SuperDreads have a max speed of 1 gu a second... these things could wipe out more than one station. And their weaknesses seem so exposed to only a well micromanaged fleet or a superdreadnought of an enemy faction that... well, you get the point.

~At least you tried giving some suggestions, though. Gotta give ya credit for that. Even if you've given me more nightmares. o_o
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slice
Admiral

Joined: October 18, 2002
Posts: 164
From: UK
Posted: 2003-10-04 11:45   
How about a new Dessie that goes summin like this....


20 Torps
35 CL2k's
10 AME drives
1 Jump disruptor
1 build
5 reloads
5 pcm,s
3 reactor 1500
40 hvy armour slots
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slice
Admiral

Joined: October 18, 2002
Posts: 164
From: UK
Posted: 2003-10-04 11:45   
How about a new Dessie that goes summin like this....


20 Torps
35 CL2k's
10 AME drives
1 Jump disruptor
1 build
5 reloads
5 pcm,s
3 reactor 1500
40 hvy armour slots
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After using Yahoo, google, ask.com, etc.. to no avail, all I need to know is what currency uses £ as their symbol. I need to convert £189.00 into english dollars.

Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2003-10-04 11:57   
I dont think those things are so powerfull trust me those are slow moving easy targets id always prefere ac over that thing,it would be the same as with current stations evryone would jump it and even if they would not have enough force they would just fluxe and nuke it before.I frankly dont see ships with jumpdrive charging longer then 2 mins and speed slower then 5 gu a formidable joice more like easy pray.If i would get a crusier with a few more torps and more armor and a reactor that would be a great ship wich i could call something supperior
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Max Kepler
Fleet Admiral
Templar Knights


Joined: March 08, 2002
Posts: 589
From: ICS Victory
Posted: 2003-10-04 14:46   
If you wanted to create a "Super Dreadnought", you will need it to have extra disadvantages against smaller craft, and bigger advantages against normal Dreadnoughts and Stations. This means---

-The ship would NOT be equipped with many Heavy Beams. In fact, at most, 1. It would have several Light beams for Point Defense.
-The ship would most like carry a large load of Weapon slots.
-The ship would not be very maneuverable or fast, obviously.
-The ship would carry 2-3 bombs.
-The ship would NOT carry and kind of supply or fighter bays.

Basically, the ship is EXTREMELY vulnerable by itself, but with backup, becomes a powerful assault platform capable of doing many combat duties. Supplying is what the station is for, and Dreads all have their specific duties.
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Starfist
Chief Marshal
Galactic Navy


Joined: March 22, 2003
Posts: 574
Posted: 2003-10-04 15:10   


I'd like to see 2 new ship classes, like a Battleship to fit in between dreads and cruisers. And a Corvet to fit in between the dessy and cruiser.


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