Author |
NEW ICC SHIPS |
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2003-10-05 02:02  
Quote:
|
On 2003-10-04 14:23, Depthcharge wrote:
Good ideas but Overpowered as the others have said.
Btw - a Battleship is another term for a Dreadnought.
For those that may not have understood that first time around here is alittle more simple explanation:
Battleship = Dreadnought
|
|
Dont remove possibility for new class faster than dread
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2003-10-05 03:15  
Time to cut to bits!!!
Quote:
|
Supply Crusier
Weapon loadout
10 pluse beam beams full
2 fore F torp
1 aft F torp
1 ful F torp
defence
1 heavy armor full
4 reactive sheilds
Drives
2 ion fussion
1 tachyon Jump
Other
2 reload
3 cargo
1 speacial [reactor]
|
|
You've seen the heavy supply ship. Its destroyer class. This is not really much more different except for the torpedoes. The main reason I believe that no ship with drones have any heavy weapons, as this creates infinite missile fireing capacity. That isn't what scares me, though. What scares me is how many people would exploit this to gain the ability to lay infinite amounts of mines, solo. This would also probobly be even LESS manoverable then the destroyer class, as it keeps the same number of IE engines, but is a step up from the destroyer. 10 Pulse beams? That can also become 10 CL500s, and can do far more damage then a dred modded with 3 CL2k. These are more beam slots then the EAD/AD.
Quote:
|
Defence Frigate
weapon Loadout
4 pluse beams full
2 fore Rail cannons
1 full Rail Cannon
Defence
1 light armor full
3 shields 1 full, 1 aft, 1 fore
Drives
2 ion fusion
1 tachyon Jump
Other
1 small reactor
2 pluse wave
2 cargo
|
|
Based on the current frigate loadouts, and destroyer, loadouts, ICC in particular, this would be a DESTROYER. This ship would make bombing impossible for any other faction then ICC. 2 Pulse sheilds? Thats more specails there then you would find on most ships. Particularly the combat ships. And it looks like it would be a combat ship to me. 4 full Pulse beams? You don't get full lasers of that amount tell you get dreds. Agreed, frigates have 1 full cl300. Armor is too thick for a frigate class of the current type as well.
Quote:
|
Sabot scout
weapon Loadout
4 fore sabots
2 clk 300 full
Defence
2 lt armor fore, aft
1 full sheild
drives
1 ion fusion
1 tachyon jump
other
1 cargo
|
|
This is more assult scout version then the current UGTO one. Besides, there already is a scout that can have 4 sabots, and its known as the Recon Scout, I believe. Defence, again too thick for a scout. 1 full CL2K? Thats what your saying. K stands for 1000. But, 2 cl 300s? On a scout? Frigates don't even have that many. Besides, lets keep scouts for their intended purpose. And thats for scouting.
Quote:
|
Missle Crusier
Weapon loadout
6 IT missles 4 Fore 2 full
2 PCM's Fore
4 Rail Cannons 2 fore 2 full
Defence
2 Heavy Armor 1 fore 1 full
4 reactive sheilds
Drives
2 Ion Fusion
1 Tachyon Jump
Other
2 Ecm
1 small reactor
2 cargo
|
|
Firstly, the only full ITs are gotten from full Torpedo tubes, which evidently should not be. Default ITs are FORE only. Defence is too thick for even an ICC ship, even an ICC Missile Cruiser. I'll say this now, for your future reference. Scout-1 IE engine. Friage-1 or 2 IE engines, I can't remeber at this time. Destroyer- 2 IE engines. Cruiser- 3 IE engines. Dred-4 IE engines. Station-4 IE engines (K'Luth has 6 IE engines) Other then that, looks fine.
Quote:
|
Torpedo Scout
Weapon loadout
4 Fore F Torp [ they carry 1/2 normal load ]
Defence
light armor full
reactive sheild
Drives
Ion fusion
Tachyon Jumps
Other
1 ECM
1 cargo
|
|
Okay, scouts arn't supposed to be able to kill cruisers. Thats effectively what this ship would be capeable of. Heavy Weapons are called that for a reason: They're HEAVY. 4 Torpedoes on a scout? Torpedoes are classified as a heavy weapon. The UGTO Scout only has 1 torpedo, 1 cl, and 1 beacon. Then it has the standard moving stuff. 1 IE engine, 1 Warp. Defence, again, too thick for a scout.
Quote:
|
Missle Scout
weapon Loadout
3 it missle fore
1 CLK 300 beam full
Drives
Ion Fusion
Tachyon Jump
Other
1 cargo
|
|
Again, same problem as last time, IT missiles are considered Heavy Weapons. Besides, AR/PSI missiles work just as good. And they're faster too.
Quote:
|
this is a NEW CLASS ship, HIGH FIREPOWER BUT VERY VERY LOW SPEED
BATTLESHIP
Weapon loadout
5 twin Ion Cannons [ see below] 3 fore 2 aft
6 Rail Cannons 3 Port HALF 3 starbord HALF [ see note below ]
8 Pluse or CLK 300 beams full
Defence
2 heavy armor Port, Starboard
5 reactive sheilds full, port, fore, starboard, aft
Drives
3 Ion Fusion
1 Tachyon Jump
other
Reacter
Pluase Wave
ECM
3 Cargo
Ion Cannons are powered STRIGHT from the Ion Fusion drives. long range very Powerful at close range, but weak near max rang. long recharge time, and strees on Ion Fussion drive make up for the power of the weapon. port half is basicly the post side of the ship in a 180 degree feild of fire
And now for some ideals of the Stations frist up as the ;
|
|
Ion Cannons were once in Darkspace, they may be reimplemented at any time. They are considered the same as a CL. Basically, what you have here is a laser ship. Rail guns are fairly weak, might want to replace them with torpedoes or something stronger. Might want to add a few CL2k instead of all those CL500s. As well, it would be 4 IE engines.
Quote:
|
Fighter Base
Weapon Loadout
6 CLK 1000 full
6 CLK 300 or pluse beam full
2 F torp full
Defence
4 heavy armor Port, fore, aft, starboard
4 reactive sheilds
Drives
2 Ion Fussion
2 Tachyon Jump
other
1 large reactor
8 Fighter bays
2 reload
8 cargo
|
|
You have effectively the UGTO Carrier Dred, with a few extras. This ship would suck worse then a station would suck. Then only foreseeable role this could possibly fullfill is to planet camp, or hang behind a fleet, launching fighters at enemies. In short, super vulnerable.
Quote:
|
Command Station
Weapon Loadout
6 F Torps full
6 CLK 2000 full
6 CLK 500
Defence
4 heavy armor Port, Fore,Starboard, Aft
4 reactive sheilds
Drives
2 Ion Fussion
2 Tachyon Jump
Other
1 Build
2 reload bays
2 fighter bays
1 large reacter
8 cargo
|
|
ugg, so many ideas....
You effectively have the current station idea, with more lasers. Stations arn't for building, they're for defending built planets. They are supposed to be orbital (I STILL SAY THEY SHOULD BE IMMOBILE!!!!) defence platforms.
Quote:
|
Assult / invasion Station
Weapon Loadout
8 CLK 2000 full
8 ClK 500 full
6 F Torp full
4 Rail full
Defence
4 heavy Armor
4 Reactive Sheilds
Drives
4 Ion Fusion
2 Tachyon Jump
Other
1 Reactor
10 cargo
ok there are my ideals for new ships. look them over and FLAME AWAY! i mean it. i want you to TELL ME the BAD about theses ships and what you like about them
|
|
hmm... This would fit the role of assult station, but not invasion station. 16 lasers? Can you imagine how long a dred will be able to take that? 8 torps? Can you imagine how long the afore mentioned dred would live? Maybe a bit too powerful, maybe not. Its pretty close to the horizon in my opinion, but 16 lasers is too much, however.
_________________ Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l
|
Scythe Commander
Joined: May 07, 2003 Posts: 167 From: Tasmania, Australia
| Posted: 2003-10-05 03:36  
I'll edit your post lenna to be more along the lines of a powered down version OK
Supply Crusier
Weapon loadout
2 pluse beam beams full
2 full Rail Guns
defence
4 reactive sheilds
Drives
3 ion fussion
1 tachyon Jump
Other
2 reload
4 cargo
1 speacial [reactor]
Defence Frigate
weapon Loadout
2 pluse beams full
2 fore Rail cannons
1 full Rail Cannon
Defence
3 shields 1 full, 1 aft, 1 fore,
Drives
2 ion fusion
1 tachyon Jump
Other
1 reactor
1 pulse wave
2 cargo
Sabot scout
weapon Loadout
4 fore sabots
1 clk 300 full
Defence
1 lt armor fore
1 full sheild
drives
1 ion fusion
1 tachyon jump
other
1 cargo
Missle Crusier
Weapon loadout
6 IT missles 4 Fore 2 full
2 PCM's Fore
4 Rail Cannons 4 full
Defence
1 Heavy Armor 1 fore
4 reactive sheilds
Drives
3 Ion Fusion
1 Tachyon Jump
Other
2 Ecm
1 reactor
4 cargo
Torpedo Scout
Weapon loadout
2 Fore F Torp
Defence
light armor full
reactive sheild
Drives
1 Ion fusion
1 Tachyon Jump
Other
1 ECM
1 cargo
Missle Scout
weapon Loadout
2 it missle fore
1 CLK 300 beam full
Shields
1 Reactive shield, full
Drives
1 Ion Fusion
1 Tachyon Jump
Other
1 cargo
this is a NEW CLASS ship, HIGH FIREPOWER BUT VERY VERY LOW SPEED
BATTLESHIP
Weapon loadout
6 Hvy Beam slots, 4 full 2 fore
3 twin Ion Cannons [ see below] 2 fore 1 aft
8 Rail Cannons 4 Port HALF 4 starbord HALF
2 Pluse or CLK 300 beams full
2 light beam slots, fore mounted
Defence
2 heavy armor Port, Starboard
5 reactive sheilds full, port, fore, starboard, aft
Drives
4 Ion Fusion
1 Tachyon Jump
other
Reacter
Pluase Wave
ECM
6 Cargo
Ion Cannons are powered STRIGHT from the Ion Fusion drives. long range very Powerful at close range, but weak near max rang. long recharge time, and strees on Ion Fussion drive make up for the power of the weapon. port half is basicly the post side of the ship in a 180 degree feild of fire
And now for some ideals of the Stations frist up as the ;
Fighter Base
Weapon Loadout
6 CLK 1000 full
3 CLK 300 or pluse beam full
2 F torp full
Defence
4 heavy armor Port, fore, aft, starboard
4 reactive sheilds
Drives
1 Tachyon Jump
other
3 reactors
12 Fighter bays
2 reload
20 cargo
Station is immobile and doesnt have to align to jump
Command Station
Weapon Loadout
6 F Torps full
6 CLK 2000 full
3 CLK 500
Defence
4 heavy armor Port, Fore,Starboard, Aft
4 reactive sheilds
Drives
1 Tachyon Jump
Other
2 reload bays
2 fighter bays
4 reacter
20 cargo
Assult / invasion Station
Weapon Loadout
8 CLK 2000 full
4 ClK 500 full
6 F Torp full
8 weapon full
Defence
4 heavy Armor
4 Reactive Sheilds
Drives
1 Tachyon Jump
Other
5 Reactor
20 cargo
OK all edited I think that would bring the ships back into some sembelnce to balance
[ This Message was edited by: Scythe on 2003-10-05 03:42 ]
_________________ Ex-Grand Admiral Scythe
Darkspace Developer
Commander - Line Station Excalibur
Captain - Assault Dreadnaught Australis
|
|