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[FAQ
Forum Index » » Developer Feedback » » Ships should need materials AND crew to be build
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 Author Ships should need materials AND crew to be build
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-24 07:57   
With the update Ships will need shipyards with materials to be created, why not crew as well? Currently with the right ammount of resources you could build as many stations as you want, where does the crew come from?

I suggest a new building called Fleet Academy which will train a certain number of people for fleet work, but only as many as are jobless on that planet
This would mean for example on a normal barren world 40000 people for fleet work (4 pop), on a terran world 290000 (29 pop)

Of course those people should also be ferried by AI trannys

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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-09-24 08:27   
AI trannys will be removed so forget it.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-24 08:41   
Ai Trannies are a long way from being removed.

Anyway i fully support it. It sounds great
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-24 09:21   
Quote:

On 2003-09-24 08:27, Shifty wrote:
AI trannys will be removed so forget it.


Maybe those crewmembers could fly to the shipyard planet with some kind of civilian ship then, used to transport all sorts of people, crews, refugees and so on
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-24 10:27   
1.) barthezz, play the beta. really. you'll be surprised at what you dont know about it.

2.) crew could be transferred with the trade interface just like goods.

i like the idea.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-24 11:08   
Faustus removed the trannies in the Beta...? 0.o

Why does he always remove stuff before he has something functional to replace it with?
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-24 11:19   
hmmm, forgot that the trannys got removed, well then the civil ships I suggested
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-24 14:05   
why do people make wild assumptions about things they apparently know nothing about?

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Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2003-09-24 15:23   
Faustus already has a functional way of resource trading that will replace the archaic AI tranny system. You see, there is now a building called "The Wizards Tower". At this building you create wizards, who then magically transport resources to different planets. With these magic-weilding old men AI transports are obsolete and thus were removed.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2003-09-24 15:48   
Don't forget the new need to collect Gaifen droppings, which are then processed to use as an offering to the Gods, to get mana for the AI wizards...
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2003-09-24 16:10   
lmao
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-09-24 16:23   
Hehe Barthezz have you been in beta at all? You really should, at least to get a head start on the new gameplay.

Anyway, AI transports are gone and the TRADE button is simpler. All you can do now is EXPORT, and it's a simple matter of clicking the planet you want to export, clicking the resource, then the target planet to receive the resource.

After that the trading happens automatically. And quite quickly I might add. Whereas AI transports take a while to get resources moving around, in the beta not only are resources mined a lot faster by the planet, but the automatic exporting happens just as fast.

But don't let that make you think that planets can support a lot of large ships spawning at their shipyards all the time:) cuz they can't.
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-09-24 16:30   
Transports were removed because of a flaw with the AI route plotting and zone transfers.

We felt that it was more economical to simply remove them for now rather than spend additional time to fix this and further delay the next version.

We anticipate returning AI transports to the game at a later date, as the ability to interdict them for piracy or to blockade a planet is an important strategy.
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-09-24 16:43   
Its particularly fun to dicter AI trannies coming from a planet with a resource your faction does not have. Me and some one else managed to get a hold of some Hypermatter off a transport once... Though it wasn't AI...
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Spiritlift
Grand Admiral

Joined: January 12, 2003
Posts: 704
From: Australia, Hell
Posted: 2003-09-24 16:44   
Quote:

On 2003-09-24 07:57, DOM700 [-IMO-] wrote:
where does the crew come from?




Would you like a course on the birds & Bees or a Nice Book Entitled "Where Did I Come From ?"


hmm could always add another structure to planets like family planning clinics ...then theres hospitals , Courts , Parliaments , Embassies , Schools , military training academys , unis , crew inductment facilities, councils , theme parks & Mcdonalds... oh & what about landmarks visible from orbit ???


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[ This Message was edited by: Spiritlift on 2003-09-24 16:52 ]
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