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[FAQ
Forum Index » » Developer Feedback » » A new use for mining.
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 Author A new use for mining.
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-09-18 16:17   
Okay this is one of my 2 mins thought idea's and i agree it still needs a lot of thinking but im putting it in none the less.
* so i can find it back *

I have heard about ideas/plans of implementing some sort of upgrade system.
that way you would get CL2K lvl2.

Now my plan is to have some REALY rare minerals to be required for this upgrade process.

These ultra rare minerals would only be obtainable from mining the various uninhabitable planets in our systems.

like the Inferno planet.
They could produce Red diamonds for the lasers.

and more like that.

Ofcourse ppl could sell them at the starports but the prices for obtaining them by buying them from a port would be VERY HIGH.

I know ill rework this idea in the near future.
But this idea could give mining a new use for when the systems are all build and the planets have 10890978709790 metals on em
_________________

- Axi

_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2003-09-18 17:06   
*scratches head in utter bliss as to waht was jus said*
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2003-09-18 17:26   
...yu lost me after about 3 words!
_________________


Joker(TheOne)
Captain

Joined: February 16, 2003
Posts: 57
Posted: 2003-09-18 17:43   
wow... not only do i think i'm smart cuz i understand ya, I think that's a sweet idea 0_0
_________________


Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-18 19:09   
yea, lets make the game all like runescrap and eve (upgrading and mining)

honestly im still hoping this whole "upgrades" idea simply vanishes from everyones mind.

_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-19 02:19   
Quote:

On 2003-09-18 19:09, sono wrote:
yea, lets make the game all like runescrap and eve (upgrading and mining)

honestly im still hoping this whole "upgrades" idea simply vanishes from everyones mind.


YEah you right, lets give everybody a QSB cruiser and change the Name to QuakeSpace....

Anyhow, i like the idea. One thing: Rare UGTO resources should be in K'luth space. K'luth resources in ICC space. ICC resources in UGTO space.

Want Upgrades? Come get them
_________________


  Goto the website of Barthezzz
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-09-19 02:34   
Exactly they have fixed points where you can get em and that makes it dangerous to mine them.
If you wanna do the upgrade option make it so that the oposition has a chance to disrupt those activiety's
_________________

- Axi

Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2003-09-19 07:20   
sounds nice
give the stuff to inferno planets
and NO not red diamonds > celcium, dractium or nexus sounds nice
its LIVING metal
_________________
DS Discordion

g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-09-19 07:37   
against it
_________________
Pitch Black

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-19 07:48   
dont get me wrong..

i just fear the thought to sit in sirius a few hours each day, engineering upgrades to other ships.

components should simply scale to the hull class they are mounted on.

_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-19 08:48   
Quote:

On 2003-09-19 07:48, sono wrote:
dont get me wrong..

i just fear the thought to sit in sirius a few hours each day, engineering upgrades to other ships.

components should simply scale to the hull class they are mounted on.


Ds wont become Eve you know

Its just that some of us would like the game to require some skill to play.
Mindless spacebar smashing gets boring after a minute or 10
_________________


  Goto the website of Barthezzz
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-19 08:50   
what the hell does the upgrading system have to do with skill?
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-19 08:58   
Well...Not sure but it will atleast slow down QuakeSpace.
_________________


  Goto the website of Barthezzz
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-19 09:05   
you mean it will slow down the games pace if, in addition to modding, you wil have to sit around with 2 people and wait for some programmed timer to tell you your upgrades are finished?

you have one wicked view of the game if i may say, this game needs to reward strategy and tactics better, and thats got nothing to do with it..

combat pres, tracking torps, the possibility for almost any solo runs, flawed ship designs.. need to go.

and then we need some really good implementations of mission and prestige calculation systems.
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-09-19 09:22   
Quote:

On 2003-09-19 08:50, sono wrote:
what the hell does the upgrading system have to do with skill?



It has todo whit skill because a ship will need to SURVIVE!!!

you wont be able to upgrade a stock ship.
each ship you take out will get XP points and when you'll loose a nicely upgraded ship youll hurt like mad.

remember it takes skill to survive fights not just sit in space
_________________

- Axi

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