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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » POLL: What is the role of the weapons slot.
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 Author POLL: What is the role of the weapons slot.
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-09-07 15:47   
Ok i've been playing the beta and got kinda scared when my little sensor scout was totally whooping a UGTO battle cruisers behind whit just 2 railguns whitout getting a scratch.
so i ask you what should the role of the general waepons that go in the weapon slot be?


1) Theyr role is to be equal whit the heavy weapons. High damage low speed.

2) Theyr role is to be used to intercept the smaller craft in DS. High speed Low damage.

3) what role??? just leave em as they are now.


PS i would go for NR2

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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2003-09-07 19:46   
Yep
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-09-07 23:00   
Then they need more accuracy. They aren't really worth using in the live game over a hvy weapons ship, and in beta they're overpowered (especially that evil EMP cannon!)

If you notice, all the lower requirement ships have cannons, all the high requirement ships have torpedoes. That right there tells me cannons aren't that good. So if their damage is reset to the live version, they need a large boost to their accuracy and/or projectile speed.

If they're meant to intercept small ships remember that small ships are also the fast ships that have an easier time dodging enemy fire, and because of that and the cannons low damage it's usually better to use torpedoes and shift-space.
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-08 01:54   
I vote 2
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OFP
Cadet

Joined: February 10, 2002
Posts: 919
From: USA
Posted: 2003-09-08 01:59   
Sounds more like a Pilot thing then anything else...
Being a better pilot and dodoging fire...
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-09-08 03:09   
Well a bad pilot can almost be killed by gauss cannons.

But it's not all about piloting. It's not easy to hit small ships with projectiles if they're moving, even a newbie pilot can do it. It doesn't take a lot of speed to totally avoid all railguns or all particle cannons. That's why torpedoes with shift-space are so useful.

Oh, and we talking ONLY about the regular cannon weapons right? Not psi missiles or flux waves?

Truth is, I don't know what role regular weapons should have or do have now. The only 'role' I see them having is as weapons for the weaker ships of every class (the ships with the lesser badge requirements). Their 'role' is to be a temporary weapon until the pilot can get the torpedo-version of that ship class. When you can first pilot cruisers you're stuck with the heavy or battle cruiser with mostly cannons until you can get the AC or torp cruiser...when you can first get dreads you're stuck the same way.

My vote is #2, slightly modified. They need higher damage than they have now, but not so high as in beta.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-09-08 05:19   
yes just the regular Rail, Particle, Psi cannons.

It just scares me that a scout was able to decimate a battle cruiser whats next DS scout wars?
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-09-08 06:36   
Not suprizing, since it seems palestar is going further and further towards smaller ships having the power. First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power.
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Rogue Spear
Grand Admiral
Galactic Navy


Joined: March 20, 2002
Posts: 848
From: Texas
Posted: 2003-09-08 09:50   
I think the weapons in DarkSpace are just fine, however i do feel the ban cannon needs a larger blast radius. That way when I go down I can bring someone else with me. Hmmmm do I get Kamikaze points for that?
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conswirloo [V]
Cadet

Joined: March 22, 2002
Posts: 254
From: GA
Posted: 2003-09-08 10:01   
Weapon mount damage should be scaled to the size of the ship.
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Captain Caveman
Cadet

Joined: October 12, 2002
Posts: 668
Posted: 2003-09-08 10:10   
Quote:

On 2003-09-08 05:19, Axianda *XO* wrote:

..... whats next DS scout wars?




In my dreams Ax. 10 scouts V 10 scouts would be the best battle I could possibly imagine. 60 odd cannons would be a joy to behold.

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-08 10:12   
Quote:

On 2003-09-08 06:36, Red Kerensky {IMC} wrote:
Not suprizing, since it seems palestar is going further and further towards smaller ships having the power. First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power.


You are wrong, fighters will be most powerful, and their size is just between scout and frig
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Never forget what you fight for
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2003-09-08 12:00   
2.

This way cruisers/dreads armed with primarily weapon slots will eat up smaller ships but stuggle against other ships of a comparitive size that are desinged for capitol ship killing.

The game will gain more of a paper/rock/scissors feel that forces fleet balance upon people that want to win
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-09-08 12:59   
Quote:
First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power.



Holy cow you should see the awesome power my sensor scout has in beta! It's a total killing machine! It's also due to the bugged/overpowered cannons but it's still amazing to see my little scout rip apart cruisers and dreads with ease. I put an EMP cannon on it once, and it instantly fried every enemy ship with 1 or 2 alphas.

That cannon power will be changed with the next beta update I'm sure. If not, then OMG is all i have to say.

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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2003-09-08 16:37   
nr 2

I5ts the better solution, that way Cruisers and dreads dont always get nailed by 2-3 SCOUTS

Myon

P.S. Ax, your sig says Untie, not Unite ^^
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