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[FAQ
Forum Index » » Developer Feedback » » [POLL] Staying with pace too unrealistic?
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 Author [POLL] Staying with pace too unrealistic?
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2003-09-06 01:38   

This Poll is on the overall speed of the game, combat wise.

Do you feel that this games combat is too slow? Too fast? Or just fine as it
is now?

Do you -

1) Speed needs to be extremely increased, Jump Drive engines take less time to charge, weapons do more dammage and hull decrease extremely.
More Aradeish approach. One on one combat takes less than 20 seconds.

2) Speed needs to be increased, Weapons do more dammage but hulls stay the same.
Mild Arcadeish approach. One on one combat takes 30 secs to 1 min.

3) Leave speed as is, no changes.

4) Speed needs to slow down a bit, only thing changed is hull values increased.
Mild Real Time Tactics Approach. Speed slows to combat one on one for 5 -10 minutes.

5) Speeds to be dramatically reduced to near Real- Real Time. JUmp Recharge takes longer, Weapons are more diverse and more strategized and les powerful. HUlls are increased massively.

The most realisic you can get approach. Ship to ship combat can take 10 minutes plus.

So vote! Can only choose one and no makeing new ones! I will bump bump bump this thread up on a weekly basis for a month to see .

And I choose 5).

-Ent

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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-09-06 01:42   
Well, all choices aside, I like mine.

All combat times are fine, except concerning large capital ships. Ships like dreadnoughts and stations take far too little to kill.
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-06 01:44   
as it is now, combat in the MV can already last 30 seconds to 1 minute..

personally i vote 5 of course.

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Lupino
Cadet

Joined: March 23, 2002
Posts: 359
Posted: 2003-09-06 01:53   
5)

I want Dreads to be the Uber captial-ship killers they are, dammit!

Of course they couldn't hit the broadside of a dessy, but that's what your own escort ships are for, right?
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.spaivxx.
Grand Admiral

Joined: November 10, 2002
Posts: 381
Posted: 2003-09-06 02:50   
V.... i am all for realism....five is my vote
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Tiggy
Midshipman
Terra Squadron

Joined: May 30, 2003
Posts: 282
From: Western Australia
Posted: 2003-09-06 02:56   
5.

As cool as the game is, I'd like a more tactical approach, like a thinking captain kind of game, not a gung ho gamer's game. Not saying I dont like the game as it is though.
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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2003-09-06 03:00   
Undecided. But 5 looks good otherwise.


After all, we dont want to waste a bunch of money on ships that will only last 30 secs. And we dont want this game to be like CR....
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2003-09-06 03:39   
Quote:

On 2003-09-06 01:38, Enterprise [Quistis for [Admin]] wrote:

4) Speed needs to slow down a bit, only thing changed is hull values increased.
Mild Real Time Tactics Approach. Speed slows to combat one on one for 5 -10 minutes.

5) Speeds to be dramatically reduced to near Real- Real Time. JUmp Recharge takes longer, Weapons are more diverse and more strategized and les powerful. HUlls are increased massively.





4.5 hehe,


nice post .. i agree with a more realistic Feel to the game. If i wanted a easy a shoot'em up space game id Dust off Asteroids. In All honesty, Id like there to be some more REALISM to the MV as well. yeah yeah the learning Curve would be too Steap i know i know... but for god sakes even a monkey can learn 10 words.
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2003-09-06 03:39   
Personally, i think 1 v 1, the game is perfectly fine as it is. Ive had some duels that lasted a long time. Maybe a reduction in some weapons would help, but im thinking a change to some ship layouts, armour levels and weapon ranges would be more appropriate than a general reduction in all weapons, etc.

So whilst im all for 5, it has to be done the correct way
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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-09-06 04:38   
i think 5

but not the jumpdrives, the speed is just right

recharge rate could use some changeing but, thats about it

Some weapons need to be better and some need to do less damage. The Idea of the % to hit with lasers would help that out alot.

And really Why shoudl i mod a ship that is going to die in 60 seconds or less

I may be one of the few people who always have a problem about the first system blowing up is the jumpdrive, and ageinst a bad guy is always the last system that dies, ageinst a bad guy ship.

And my Record for the times that my tractor beam was still useable while everysystem was at 0~3%, is about 97% (if you must know the other 3% was hitting a huge pocket of both Emp/nuke mines)
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This is not offical staff comment. Just a guy tring to have a good time.

"Experince is a tought teacher, she gives the test first, then the lesson afterwards." -(i forgot)

[ This Message was edited by: NightDragon on 2003-09-06 04:48 ]
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-09-06 04:41   
im for every change that makes this game less TorpSpace
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Heltan{SO}
Cadet

Joined: July 01, 2002
Posts: 18
Posted: 2003-09-06 04:48   
Hei what about:

i like 3 but with one exeption!

On the dreads: (and maybe hives/stations)
hull and armor values increased, and make em just a little faster.

Reason: Coz everytime i feel like flying dread in the FA i usually end up dead Not that i am a good/bad player. Its just that it seems modded cruisers even 1, do so much damage on my Dread that i have to leave for gate/suplier or ending up in a cascet

Hmm making some new Dread only weapons could maybe tip the balance too. well just mu sugestion.

Greetings from Heltan.

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-06 08:37   
I vote 5
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-09-06 08:46   
I vote 5, but only the Dreadnought/Station's hull gets dramatically increased..... Right now we need to shift the power from the destroyers and cruisers to the ships that are SUPPOSED to be the most powerful, dreadnoughts and stations.
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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2003-09-06 09:19   
5, also agreeing with the station and dreadnought need to receive their respected, deserved hull rating and power.
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