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Forum Index » » Developer Feedback » » Stations the big change * VERY LONG better get a drink ;) *
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 Author Stations the big change * VERY LONG better get a drink ;) *
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-18 04:25   
Methinks the Stations have already been changed for the balance patch.
It would be better to wait and see how all ships work then before suggesting changes.

I do however agree that stations should be more like this
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-01-18 06:20   
/me looks as his long dead post is brought back to life thru some evil magic
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- Axi

Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-01-18 08:49   
Quote:

On 2004-01-18 00:15, Grimith J. Reaper wrote:
~This thread's been inactive for a long while, Ceridan. Where'd you find this one at?


/me points to http://www.darkspace.net/phpBB/viewtopic.php?topic=25146&forum=36
more precisely a reply done by Axianda
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-1st Rear Admiral Ceridan

stuck in Univercity limbo

ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2004-01-18 10:32   
i like the idea but i dont think it would call for changing the curent station but perhaps creating another one and calling it a battle station so there is support station and battle station and subscribers would have to reach 100,000 pres to use them and make it 7,000,000 credits for battle station.

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Revenge Is A Dish Best Served Cold..... It Is Very Cold.... In Space.....



  Email ADmiraLMaXimus (Bringer of Doom)
Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2004-01-18 14:57   
Oh man!, You know your stuff! GJ you just brought us toa new level of station elation
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warren4994
Cadet

Joined: January 14, 2004
Posts: 3
Posted: 2004-01-22 20:44   
well my magor beef with the stations are that every thing is on full arc meaning one little emp and all your systems are dead.
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-22 21:34   
Quote:

On 2004-01-22 20:44, Crash64 wrote:
well my magor beef with the stations are that every thing is on full arc meaning one little emp and all your systems are dead.



you kidding me right....
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warren
Grand Admiral

Joined: April 18, 2002
Posts: 312
From: piney point, md
Posted: 2004-01-23 12:15   
Quote:

On 2004-01-22 21:34, Sarge *ICC Border Expansion* wrote:
Quote:

On 2004-01-22 20:44, Crash64 wrote:
well my magor beef with the stations are that every thing is on full arc meaning one little emp and all your systems are dead.



you kidding me right....




id like to point out that right now stations lose all there systems at about 45 hull menaing they can do nothing but sit there and get shot at
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-01-23 13:02   
Nah, they can do more than just sit there: they can log.

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[ This Message was edited by: Shigernafy on 2004-01-23 14:17 ]
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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warren
Grand Admiral

Joined: April 18, 2002
Posts: 312
From: piney point, md
Posted: 2004-01-23 14:00   
of coruse they can log if your lame but some one with honor like me or some one like Demorian would never log and you just there and die

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[ This Message was edited by: Warren on 2004-01-23 14:01 ]

[ This Message was edited by: Warren on 2004-01-23 14:03 ]
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Coalition
Cadet

Joined: October 21, 2003
Posts: 7
Posted: 2004-02-17 06:55   
Or add more ship types, to bump stations up higher:

Current:

Frigate
Destroyer
Cruiser
Battlecruiser
Dreadnought
Station

Idea:

(same)
Battlecruiser
Battleship
Dreadnought
Superdreadnought (Starfire!)
Monitor
Supermonitor
Leviathan
Juggernaut

(Station?)

It would give more ship options, and maybe even put in 'Cargo modules' to simulate the space needed to store materials (Metals, Urdanium, etc), and personnel bays (for troops). Troops require life support, while metal can just get stockpiled.

So a Frig could have ~12 spaces available for 'stuff'

2 Engines (2 spaces)
Shield (1 space)
CL300 (3 spaces)
Pulse weapon (3 spaces)
3 * Cargo bay (1 space/ = 3 spaces)

Capital weapons would require more space, so maybe a CL1k would require 6 spaces. So the Frig above could remove the CL300 and Pulse weapon, and install a CL1k. Makes for a nasty surprise, but 1 missile from the bad guy, and if you are set to PD, your whole offensive suite just got distracted.
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