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Ship Capping |
warren Grand Admiral
Joined: April 18, 2002 Posts: 312 From: piney point, md
| Posted: 2003-08-31 11:16  
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On 2003-08-30 23:57, MrSparkle wrote:
Hehe forgot to reply to Weasel man.
Yes they can get in range of dreads fairly easily. That's why it's important for dreads (especially dreads) to carry the max number of defending infantry.
If you forget to take infantry along with you and a transport comes along and boards you, you lose your ship plain and simple.
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at best a dread can carry 6 elites while a tranny can carry 10. now even if you take your inf along a tranny will be able to cap you
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XxIceDreamxX {C?} Cadet
Joined: August 19, 2003 Posts: 78 From: Santas Grotto North Pole Earth Sol
| Posted: 2003-08-31 12:02  
there isnt enough space to put all 10 of its inf on .. thats already been said
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really..i can..
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-08-31 13:09  
space dun matter.
or how do you think you will board anythign at all with full cargo bays?
the only chance is to PD the enemy pods in time: never stop moving.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-08-31 13:18  
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On 2003-08-31 12:02, -Pheonixia- {C?} wrote:
there isnt enough space to put all 10 of its inf on .. thats already been said
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You can load 112 "enemy" inf on a ship. all you need is enough Transports to carry these inf.
Boarding inf have no limit.
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JediKnight Admiral
Joined: April 23, 2002 Posts: 356 From: Jacksonville, FL
| Posted: 2003-08-31 14:16  
Why not set it so that under 25% hull a ship becomes disabled, and only disabled ships can be boarded.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-01 18:17  
Barthezz you can unload 112 sure, but every extra infantry just kinda disappears.
You used to be able to keep loading infantry onto your transport too after it was full. But all the extras just disappeared.
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-09-01 18:33  
about the problem with dreads getting capped by trannys not only should trannys not be able to make it within range but the dread should be able to have automated defenses (this has been mentioned before) by the way wonder if these people heard of interdictors that would have stopped ur problem right there
_________________ Hell hath no fury like a shattered star.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2003-09-01 18:35  
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On 2003-08-31 08:39, Barthezzz wrote:
Or Crew with guns, dont see 10 Elite inf fighting 5000 of my crew members...
Problem solved.
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uuh barthezz 1 E inf is ONE army !!
that easely can be like 20.000 soldiers i dont see what 5K can do against that ??
ok the dont have acces to the ships systems yet so ya closing blast doors gqassing or just opening remotely the airlocks
or tell all cruw to stand on rubber and send a energy spike truw the hull directly from the jump drive
everything else
or even preset explosivs on every deck so when the are captered to blow it up
there are limeltes of idee's
the point i like to see is when its captured that is jumps out to the nearest friendly shipyard and comes one of your ships
>> mm jummie kluth dressie in my garage <<
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2003-09-01 18:59  
barthezz you forgot the flu virus,
but other than that tottally agree
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