Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +3.7 Days

Search

Anniversaries

1st - UntenHund

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Friendly fire changes
Goto page ( Previous Page 1 | 2 )
 Author Friendly fire changes
Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2003-08-26 13:25   
For theme:

I think this way:

- if we got more types of missiles, then i would wanna see ability to :
- research more qualite tracking system
- new computers etc
- manufacture new ship computers, sensors and tracking systems
- implement them to ships and missile
- this create new type of weapon and these missiles will try avoid own ships (of course with % failture rate (e.g. not enough fast curving)...

DS potencial is fantastic, but it wasnt yet used from 10% ... hopefully it change one day ...
_________________
... Ideas? ... that's Ocean w/o borders !

Deleted
Admiral

Joined:
Posts: 0
Posted: 2003-08-29 03:24   
Quote:

On 2003-08-26 13:19, Dwarden wrote:

- control complexity is no issue, it was already solved by other developers, so it can be in DarkSpace




well i havn't seen any easy way to control your ship if its gonna go up and down. we will need other keys other than a,d. and going upside down and not knowing which way u are on(no objects to allow u to know where u are facing) orbiting at the poles when u don't know that u are there. funny stuff like running into ships from the top or bottom(hows that gonna be solved?) the bandwith should be alright now so it leaves this very basic problem.
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-08-29 04:43   
I believe F once said DarkSpace Cant use the Z Axis without recoding the game.

And we all know how long the universe server takes for one guy...
Imagine the time for the game...

I think he said this on one of the interviews together with that he should have made Ds full 3d movement when he first started.
_________________


  Goto the website of Barthezzz
Goto page ( Previous Page 1 | 2 )
Page created in 0.008182 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR