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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2003-08-26 13:25  
For theme:
I think this way:
- if we got more types of missiles, then i would wanna see ability to :
- research more qualite tracking system
- new computers etc
- manufacture new ship computers, sensors and tracking systems
- implement them to ships and missile
- this create new type of weapon and these missiles will try avoid own ships (of course with % failture rate (e.g. not enough fast curving)...
DS potencial is fantastic, but it wasnt yet used from 10% ... hopefully it change one day ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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Deleted Admiral
Joined: Posts: 0
| Posted: 2003-08-29 03:24  
Quote:
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On 2003-08-26 13:19, Dwarden wrote:
- control complexity is no issue, it was already solved by other developers, so it can be in DarkSpace
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well i havn't seen any easy way to control your ship if its gonna go up and down. we will need other keys other than a,d. and going upside down and not knowing which way u are on(no objects to allow u to know where u are facing) orbiting at the poles when u don't know that u are there. funny stuff like running into ships from the top or bottom(hows that gonna be solved?) the bandwith should be alright now so it leaves this very basic problem.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-08-29 04:43  
I believe F once said DarkSpace Cant use the Z Axis without recoding the game.
And we all know how long the universe server takes for one guy...
Imagine the time for the game...
I think he said this on one of the interviews together with that he should have made Ds full 3d movement when he first started.
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