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[FAQ
Forum Index » » Developer Feedback » » Friendly fire changes
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 Author Friendly fire changes
Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2003-08-21 14:20   
Currently ALL friendly shots will hit if they move through you. I would like a change to this.

Missiles should go over/under friendly ships in the same way that fighters go over planets.

All other weapons should 'miss' friendlys if they are a smaller size than the firer and are within 500gu.

This is to represent the fact that larger ships can draw lines of fire above/below smaller vessles.The 500gu limit to this is to represent that at longer ranges, as the weapon fire converges on the plane that all vessles fight on (unrealistic but ho-hum) it becomes impossbile to miss friendlys.

These changes will allow smaller vessles to form a close range 'screen' around larger ships, absorbing some of the incoming fire while still allowing the larger vessle to fire at full effect.

Missile ships will also be easyer to defend, as they will not accidently hit the escorts that are trying to stay between them and the enemy.

As i see it this will encourage team play and fleet formations to a greater extent, and will allow smaller ships to perform one of the roles they were ment for
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Serapis
Fleet Admiral

Joined: July 09, 2002
Posts: 73
From: Europe
Posted: 2003-08-21 15:08   
Good idea - I like it!

I can't count the times I was flamed for shooting teammates with my MD
As well as I stopped counting the times I got hit by FF when defending a planet or flying an assault together with missile crafts.

I would like to see this implemented - of course after a adequate break for big F

Greetz,
Serapis
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Flint24
Cadet

Joined: August 02, 2003
Posts: 8
Posted: 2003-08-21 17:00   
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-08-21 17:26   
Quote:

On 2003-08-21 17:00, Flint24 wrote:
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.



kinda agree you can use the missile fire and beams to your advantage in a fight.

i think it should stay the same
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- Axi

Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-21 17:35   
stay daaa SAME!!!!
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-08-21 17:40   
make the game 3-axis..

you can impose a softlimit on the z axis, explained by the amount of enery it would require to drastically change your orbit around the systems center mass.

_________________


Kirby
Midshipman

Joined: January 01, 2003
Posts: 34
From: Michigan
Posted: 2003-08-21 17:45   
i agree that beams should not pass through friendlies, but 'smart missiles' (IT, AR, Psi), should try to avoid friendlies. THAT would make it more realistic IMO.(and try to avoid planets)

(CUT THE BLUE WIRE!!)
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You will be reflected. Resistance is futile.

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2003-08-21 20:31   
Sono, the amount of coding Faustus would have to do to make the game fully 3D would make the 1.481 patch seem like a walk in the park. It's an option, yes, but not very likely.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-08-21 20:54   
Considering in the 21st century we have smart missiles that can guide themselves over rough terrain to within inches of their target, you'd think that by DS's time they'd have invented missiles that could fly around the friendly ships...yes I think missiles should better avoid friendly ships.

Better being the operative word. I don't think missiles should always avoid friendlies especially when there's a lot of them in the way.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-08-22 04:21   
Quote:

On 2003-08-21 17:26, Axianda *XO* wrote:
Quote:

On 2003-08-21 17:00, Flint24 wrote:
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.



kinda agree you can use the missile fire and beams to your advantage in a fight.

i think it should stay the same



I agree here to, Cruisin in me dessies while ICC Dreads are smashin space at me is fun.
All You gota do is fly behind an ICC Station and watch the Magic take place.

Whoohoo.
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Teager
Cadet

Joined: May 29, 2001
Posts: 317
From: St Augustin, Germany
Posted: 2003-08-22 08:35   
....and nobody detected sono's irony again....hehehe
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2003-08-26 05:12   
Quote:

On 2003-08-21 17:40, sono wrote:
make the game 3-axis..

you can impose a softlimit on the z axis, explained by the amount of enery it would require to drastically change your orbit around the systems center mass.




many games have it but it hasn't been very sucessful cos' u need to be a damn expierenced gamer(or a real life fighter pilot) to fly ships upside down for example. however planets could have more realistic orbits which are not flat. it would make the game much more exciting though... u could see what it would be like if u pressed on a fighter and then camera
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2003-08-26 05:13   
to reduce intentional FF they can stop you from firing if u click on a team mate. to cltr+ click on the spot takes much more time
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II
Vice Admiral

Joined: December 19, 2001
Posts: 420
From: NJ, USA
Posted: 2003-08-26 11:41   
The game already has a z-axis. Right now its locked for gameplay purposes. Every wonder how you can floy over another ship? Thats the zaxis automatically kicking it.

Faustus can just (I use the word just loosely) unlock it.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2003-08-26 13:19   
DarkSpace got 3 axis always, or FROM VERY VERY EARLY moments ...

it's just disabled for player run ships because of these reasons:
- server calculation demand (3 axis positiosn on everything (actually for lot of things is one 0), 3D vectors and sux)
- bandwidth ammount increase
- control complexity (for player)
- gui/hud changes, change logic changes

I already know minimally 1 game which got excelent MAJOR ship control in 3 axis (like DarkSpace but full free movement in 3D) ...

so answer is:
- server calculation demand should be no problem with actual computing power of modern servers
- bandwidth ammount should not be problem because not even yet is modem fully used, plus world is moving broadband with mimum to be set around 256/128 (instead 56/33)
- control complexity is no issue, it was already solved by other developers, so it can be in DarkSpace
- gui/hud changes are normal for any real MMOG

so conclusion:

Where is 3D movement?

lol (ok i know... in 1.5 lol
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