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[FAQ
Forum Index » » Developer Feedback » » Time for a change to the MV, that will fix the "player imbalances"
 Author Time for a change to the MV, that will fix the "player imbalances"
Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-19 15:17   
You heard me, a way to solve the player imbalance... how? well, i think we've been getting a taste of it with the recent MV reset. yep, AI Fleets.

simply put: system is owned by UGTO, no UGTO in system. ICC fleet invades, script sees no UGTO, so spawns a fleet to counter ICC.

now, not so simply: as you get farther away from a factions home system, the smaller and fewer the ships. so, for instance, Lalande, a highly contested system between Kluth and UGTO. maybe it could spawn a max hull size of dessies, and depending on invading force, the number of ships varry.

so that way, an invading fleet to Sol would encounter dreads and cruisers, and by far, a larger fleet.

some may worry, what about AI farming? well, few options. (if possible) tone down prestige gain from these AI ships, considering they are pretty stupid (so i hear), or, since the AI are supposed to be defending, you'd awesome they'd have a larger force, maybe even see if it's possible to make the AI smarter/give them a few advantages the players cant have which will even out the odds.

what do u guys think?
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-08-19 15:26   
Even though i like the idea of Ai fleets Defending stuff but the current Ai has just enough skill to get an AC Killed by a Scout with 2 P Cannons and Tag :/

An Ai Upgrade would be nice if this would be implemented
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2003-08-19 15:27   
Not a bad idea at all lith. However, in current release of game, its way to laggy with those kind of numbers. Would work if new release has no lag tho
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-08-19 15:27   
OH MY GOD!!!!!!


you could at least given me a warning!!!!!!
These fleets are INSANE but great fun

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- Axi

Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-19 15:31   
well, not have them spawn in HUGE numbers, just something enough to counter the invading fleet

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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2003-08-19 15:33   
Was thinking that. Maybe the script could use the number of players in that system and then provide a random factor to increase/decrease numbers. Either that or factor in the resources of the system. Anyway, the idea has potential
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bossmaniac
Cadet

Joined: October 26, 2002
Posts: 76
From: germany
Posted: 2003-08-19 15:36   
the huge nummer of ai lagged me out of the server. Need to turn down the numbers.
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Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-19 15:40   
i think it has enough potential, providing tweaks and fixes, that it could keep the MV populated (and i am talking not 1 or 2 people) almost 24/7

i'd love this, cause get what? there would be no more of this:

Log into DS.

Check MV map.

See 0 players.

Find a few players for your faction.

None willing to go.

Sigh and log off.

instead, it would be:

Log into DS.

Dont bother checking the MV map.

Log into MV.

Make a bee line to the nearest enemy system.

And low and behold, there is already a fleet from your faction there, and plenty of AI to defend.

Grin and have fun playing DS all day long.

so, you tell me, which is more appealing?
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2003-08-19 16:01   
I made an Identical (and i mean IDENTICAL) suggestion about 6 months ago, and actually got a reply along the following lines:-

Faustus does not, in any way, want to add more AI ships to the game and does in fact want to remove the few that already exist.

He may have changed his mind since then, but i think i saw something about AI trannies being phased out so i doubt it.
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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2003-08-19 16:23   
Interesting. I hope to see it work well.
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-19 16:31   
im against it.
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Pitch Black

-=Arch=-
Cadet

Joined: July 10, 2002
Posts: 214
From: *CLASSIFIED*
Posted: 2003-08-19 17:19   
/me falls over dead ... Am I to assume that you now agree with me Lith and its not really a ship imbalance as it is a player/fleet/race inactivity imbalance ?


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Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-19 17:47   
i never disagreed with you, you only heard what u wanted to
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