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Nuke mine system damage |
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-08-06 15:48  
Alright something is wrong out here...there was just a battle in Luyten with Nuke Mines being the mainpart, a friendly dictor and my ship got totally crippled (at 90 hull) because a friend had to pulse a minefield which covered us (hey, thanks again mate)(luckily Kluth didnt notice)
Well...there has to be a change either:
- stronger systems or
- less system damage by nuke mines
and/or - arming time for nuke mines (it is not funny to fly into cloaked nuke mines of a cloaked dessie (I dont want to say anything about Kluth, it is just not funny))
Anyway, it should hardly be possible to have a totally crippled ship at 90 hull, there is something wrong with that
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-08-06 15:58  
i posted about this i think nuke mines shouldn't hurt systems as much as they do i ran into 3 of them at full health (ugto sup) all systems went to 0 thats right 0 luckily i was in a supply so i got myself back up...
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-08-06 16:59  
Gideon knows the probs and told me they need a serious overhaul.
BTW- where the heck is gideon? havent seen him in ages
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-08-06 17:03  
he probably got sick of other and since he didnt play much anyways..
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Deleted Fleet Admiral
Joined: Posts: 0
| Posted: 2003-08-08 17:05  
I think nuke mines should do more damage to hull than the systems...like I would know i only have a demo acount
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-=Arch=- Cadet
Joined: July 10, 2002 Posts: 214 From: *CLASSIFIED*
| Posted: 2003-08-08 19:19  
Nuke mines have been the same for quite some time .....
Im beginning to think that there are some peeps out there that are trying to make this game part of the UN .. or Politically correct.
- Cant do to much dammage
- Anything you dont agree with must be bugged, changed or flawed
- If you get killed it was becuase the enemy is uber
- Everyone MUST be the same
Ill leave it there cuz I promised Dem I would quit flaming peeps .... and I can feel it building up ...lol
[ This Message was edited by: -Arch- {No Comment} on 2003-08-08 19:22 ]
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conswirloo [V] Cadet
Joined: March 22, 2002 Posts: 254 From: GA
| Posted: 2003-08-08 19:49  
Quote:
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On 2003-08-08 19:19, -Arch- {No Comment} wrote:
Nuke mines have been the same for quite some time .....
Im beginning to think that there are some peeps out there that are trying to make this game part of the UN .. or Politically correct.
- Cant do to much dammage
- Anything you dont agree with must be bugged, changed or flawed
- If you get killed it was becuase the enemy is uber
- Everyone MUST be the same
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I dunno, I think nuke mines are a bit extreme(systems damage wise), had a station the other day at 90 or 95% hull with total systems wipe out. Then it just becomes a game of making sure your repair bay is being fixed first, and hoping you get enough time to get the bays up and running AND fix your engines AND fix your jump drive.
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Vesuvius Fleet Admiral
Joined: February 09, 2002 Posts: 335
| Posted: 2003-08-08 21:48  
Nuke mines make EMP mines obsolete. EMP mines might actually do a tiny bit more system damage but they barely scratch armor/shields. I experimented with them on ICC transports and bomber destroyers in FA/Cygnus a few months ago and it seemed like about 20 EMP mines going off at close range didn't even slow them down. Last night 24 nuke mines took a MV Ganglia down to about 50% hull and all stop, at least for a few seconds (long enough as luck would have it).
So, yeah, this is one of those cases where the balance seems out of whack. You'd think in the realm of give-and-take you'd have mines that do low sys/high ship damage (AM), low ship/high system (EMP) and medium in both categories (TN). In this case it seems like TN are more in the medium ship/high system category which leaves EMP out in the cold. Why bother?
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-08-09 00:32  
Not a good idea to test system damage weapons on AI ships
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conswirloo [V] Cadet
Joined: March 22, 2002 Posts: 254 From: GA
| Posted: 2003-08-09 01:02  
I think spiritlift did some unintentional testing of emp mines vs a hive the other day, seemed to stop him dead in his tracks. Not sure how many other weapons were hitting him though, as I was on the other side of the planet where it was safe
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Sagitter Cadet
Joined: August 16, 2001 Posts: 285
| Posted: 2003-08-09 01:42  
maybe ICC should learn how to use pulse, the fact that who complains is ICC who has greater protection from nukes is hylarious
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-08-09 01:52  
I like nukes just the way they are... I mean, its a friggen thermonuclear weapon in a contained magnetic field, of course its gonna make you a S.O.L... EMP mines should wipe out all systems for 10 seconds, that'd make them potent.
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-08-09 02:08  
A temporary system damage effect sounds very interesting.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-08-09 02:50  
that is just the point, nuke mines make emp mines obsolete! a load of them kills all systems oif any hostile ship, so why should we use emp mines
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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T|t@n {C?} Cadet
Joined: August 28, 2002 Posts: 123
| Posted: 2003-08-09 05:38  
you hear about that nuke bombs produce a heavy emp field??? ever saw james bond: golden eye??? nukes are suppost to destroy any electrical system nearby..
so if you want nuke mines with emp effect than make them proton mines or something that doesnt produce emp fields...
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[ This Message was edited by: T|t@n {C?} on 2003-08-09 05:38 ]
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