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Forum Index » » Developer Feedback » » Battle Ships (the FA's Heavy Dreadnought)
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 Author Battle Ships (the FA's Heavy Dreadnought)
conswirloo [V]
Cadet

Joined: March 22, 2002
Posts: 254
From: GA
Posted: 2003-08-05 16:25   
Quote:

On 2003-08-05 16:16, wyverlunder wrote:

5. Battleships - True armored ships, with enough firepower to batter a smaller foe to pieces, before the smaller ship could EVER return fire.
DS Dreads are lumbering pigs that I love to kill, whose range is no better, and most time worse than the cruiser I'm shooting them with.




That brings up an interesting thought. I know that armor values are eventually going to get an adjustment based on what type of ship they are mounted to. Perhaps weapons should get a corresponding hull based boost.
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  Email conswirloo [V]
Chosen of Chaos{Dictor Lord}
Cadet

Joined: July 13, 2002
Posts: 153
From: chosen of chaos
Posted: 2003-08-05 16:35   
big mean and nasty ^^
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-08-05 17:07   
yea now there is an idea.
because the ship is so massively huge, it gets a 50% bonus on all weapon ranges and a 100% bonus on all weapon damage.

it also gets a 100% bonus to turn rate bcause it has so many drives.

and a 1000% irony hint bonus.

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Octurion
Grand Admiral
Sundered Weimeriners


Joined: November 03, 2001
Posts: 357
From: Upstate New York, USA
Posted: 2003-08-05 17:18   
It nice to see you guys trying to come up with ideas to make Darkspace better( too bad some people can't respect a simple conversation *points to sono* ).


Ok my opinion.

One thing that is important in order to have balance in a game is not to have a uber-ship. That is why the stations are like what they are. Thats why the kluth dessys are getting nerfed, thats why the Flux Battle dreads will be nerfed, thats why the Assuilt Cruiser is being nerfed, and so on and so on.

I am sorry to say your Battleship idea falls into this group as well and even though it would be fun to fly it doesn't have a place in the game. Sorry

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"DAMMIT Juxtapose!!!!!"
- Admiral Octurions last words

[ This Message was edited by: Octurion on 2003-08-05 17:31 ]
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2003-08-05 18:06   
Just to put this into historical context, the dreadnaught class of ship came first with the HMS Dreadnaught, which was the first MODERN, big gun dreadnaught. There were battleships before this, but they weren't modernized like this, and England just further increased her lead in the seas. Then, as improvements were made, and armor, speed, gun range, and gun power improved, the name changed over to battleship as they began to outclass dreadnaughts.

In World War II, a few navies had WWI-era dreadnaughts and these were dispensed with quite easily. The difference between a pre-WWI Dreadnaught and a WWII-era Dreadnaught was close to the difference between the ironclads of the American Civil War and the wooden ships they faced in the said war.

A battleship, if it should be introduced, ought to have big guns in droves, lots of speed, and massive, massive amounts of armor. It ought to be able to fight more than two destroyers at one time. And it ought to be a viable option in combat, not something that people are afraid to take out of their garage because they are scared that it will be eaten because of overwhelming numbers.

Maybe with the upgrades to the cannons and the additions to the armors coming, this will be a foreseeable future one day, but as of now, I don't think that a battleship-type ship could be created in the Darkspace environment as it is. The weapons don't favor it.

Bito

Edit-edited for clarity [thanks to [-[A]-]Calamity Clogs =/] and, to note, this is history, look it up. I'd also be happy to discuss with any, love this stuff. Debates are fun too.
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Attack? I'm too pretty for that...

[ This Message was edited by: AdmBito on 2003-08-05 18:20 ]
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UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2003-08-05 18:08   
Na id say this is a good battleship loadout for the ICC

2 Tachyon Drives(Each takes 2.50 Minutes to Recharge)
8 IE Drives
2 CL 2000
6 CL 1000
8CL 550
8 RailGuns
12 Fusion Torpedos
2 Nuke mines
2 Special Slots
2 M7 Fighters
1 Full Heavy Armor
4 Active Shields

UGTO

2 Tachyon
8 IE
2 CL 2000
6 CL 1000
8 CL 550
12 Proton Torpedos
2 EMP Cannons
2 Special Slots
2 B27 Fighters
5 Full Heavy Armor

Kluth

2 Anti Matter(2 Minutes, since its an advanced Drive)
8 IE
4 Forward Disruptors
3 Portside Disruptors
3 Starboard Disruptors
2 Rear Disruptors
Cloak
Auto Repair
Build
2 Larve
8 AntiMatter Torpedos
2 Full Heavy Armor
1 Forward Heavy Armor

And there you have it...One battleship for each faction...Just my thoughts on this subject

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[ This Message was edited by: Lee{Independence} on 2003-08-05 18:10 ]
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  Email UnknownWarrior
Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2003-08-05 19:10   
Conswirloo's Idea is beautiful one...wonder why no one thought of it sooner?

Make the torp's range on a cruiser the 100% mark. For Dreads, increase it by 25% to 50%. For Desy's and Frigates descrease it by 25% to 50%.

And, lets face it, increasing the range of a torpedo aint going to do squat vs. a ship that can dodge it at 100gu anyway...soo...increase the speed as well...probably won't do much, but make the pilot feel safer.

Same with armor. A Heavy armor on a dread should 100% more powerful than a Heavy armor on a cruiser...no arguments.

Small ships will still be able to attack and hurt the big ships, but a Dessy should never be able to take down a Dread...regardless of skill levels... though 3 could.


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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

Lupino
Cadet

Joined: March 23, 2002
Posts: 359
Posted: 2003-08-05 19:12   
Quote:

On 2003-08-05 16:16, wyverlunder wrote:
1. Submarines - call them anything you want, but thier true purpose was to strike while hidden. Not just a K'luth in cloak, or a Sensor Scout with 3 ECM's, but a true warship (WWII subs were equall in tonnage to some light cruisers, and several designs were made to openly battle destroyers and cruiser escorts), with several weapons capable of destroying an enemy.


K'luth have this in the bag already, not sure how the Humans could come up with their own "stealth ship"

Quote:
2. CLAA - They were purpose built Escort Cruisers. Specifically designed as Anti-Aircraft platforms, they had the armor to withstand cruiser fire, but thier lighter guns were truly made to shoot down planes(fighters/larve).


A Pulse Frigate would fill this role better, and could avoid cruiser fire

Quote:
3. Battle Cruisers / Pocket Battleships - These were hybrids, filling the needs of a fast fleet, they sacrificed armor protection, for increased speed, without giving up thier heavy guns.


Pocket Dreads? Not sure it could work, Battle of Jutland(sp?) sorta proved Pocket Battleships did not have a place in slugging matchs

Quote:
4. Carriers - A true Fleet Carrier had enough planes aboard to demolish any
ship in existance, DS carriers have just enough to be annoying before they are killed.


Agree, I think this next patch should make Carriers formidable, though adding more fighters would just create more lag

Quote:
5. Battleships - True armored ships, with enough firepower to batter a smaller foe to pieces, before the smaller ship could EVER return fire.
DS Dreads are lumbering pigs that I love to kill, whose range is no better, and most time worse than the cruiser I'm shooting them with.


Instead of a new type of ship, just mod the current Dreads to fill this role- Bigger guns, More armor, though keeping it from become Dreadspace again would be a toughie

Quote:
6.Merchant Raiders - Taken in hand as prizes, and refitted with hidden guns,hidden armor, modern powerplants, and trained crews,many merchant raiders did as much or more damage per tonnage than a submarine, while looking like a mere transport.(Komet, Orion, Pinguin, Atlantis, and Kormoran to name a few) These ships were the equal of a Light Cruiser, with the added element of suprise.


Now this baby I'd like to play with; a Destroyer comes up to do some Tranny hunting and finds himself a floating pile of debris . However, unless this thing comes with a dictor generator, normal transports would just fly by to the next protected planet



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\"Time is the best teacher; Unfortunately, it kills all its students!\"


Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-05 19:15   
LOL, i missed this stuff, but i posted some of the same ideas here.
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Sven
Cadet
Sundered Weimeriners


Joined: January 11, 2003
Posts: 278
From: Vancouver, Canada
Posted: 2003-08-05 19:43   
This came to my mind while reading earlier posts :

A problem with "BattleShips" is that they would cost INSANE amounts of credits and resources to build and if that wasnt a problem it would be, if every-self respecting FA and Admiral and so on, chooses a "Battleship", no one would be able to play with the fear of being vaporized in a few seconds of spawning and it would take quite a fleet to guard the "Battleships" from other Battleships and Subs etc...


Just my thoughts....
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Sven Viking: Dynamiting himself to pieces since 5/30/2003!


Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2003-08-05 21:14   
Lee, ur figures for UGTO and ICC battleships sound accurate, but for some reason you utterly nerfed the Kluth one, why? 2 amj drives? common, in Mv it doesnt matters and port star front and rear disruptors?!?!? We got enough of 1 useless dread ( manadible ) because of this kind of setup, we dont need another one. Make that 12 am torps, disruptors on all or front, some special slots and then we'll talk, some psi missiles too.


_________________
Mostly Retired.

Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2003-08-05 21:25   
When I think K'luth Battleship, I don't think Torpedos.

Massive amounts of forward facing Disruptors with 50% of them on Full Mount. Call it the Impaler or something.
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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

Chubba
Grand Admiral

Joined: April 29, 2003
Posts: 293
From: Australia
Posted: 2003-08-05 21:52   
welll what i have to say is y dont you new some new ships?????
D-S needs more SHIP'S!!
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warren
Grand Admiral

Joined: April 18, 2002
Posts: 312
From: piney point, md
Posted: 2003-08-05 22:06   
Quote:

On 2003-08-05 17:18, Octurion wrote:
It nice to see you guys trying to come up with ideas to make Darkspace better( too bad some people can't respect a simple conversation *points to sono* ).


Ok my opinion.

One thing that is important in order to have balance in a game is not to have a uber-ship. That is why the stations are like what they are. Thats why the kluth dessys are getting nerfed, thats why the Flux Battle dreads will be nerfed, thats why the Assuilt Cruiser is being nerfed, and so on and so on.

I am sorry to say your Battleship idea falls into this group as well and even though it would be fun to fly it doesn't have a place in the game. Sorry







why not have a few uber ships.
all you got to do its jack there Resources up so that you could only be able to make a few of them on each fraction so not every one is runing around in them.

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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2003-08-05 22:11   
*EDIT* After second thoughts, I'm erasing what I wrote. I'd like to be a mod, and it had to do with Juxta's name. Use your Imaginations.

[ This Message was edited by: AdmBito on 2003-08-05 22:15 ]
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Puppies gotta die, too.

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