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[FAQ
Forum Index » » Developer Feedback » » Self Destruct Damage
 Author Self Destruct Damage
DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-08-04 19:42   
I would like to increase the self destruct damage done by all ships.

However this cannot work until we figure out the self destruct problem that we all know and love.

So lets assume that its fixed and we dont have people sd'ing left and right.

I think that when a ship is blown up or self destructs (in order to do kami damage) it should be able to do rougly inbetween 30-45% hull damage to a ship of its own class. I just dont think its realistic for a dread that gets killed ontop of a fully heatlhy one to do only like 10%>x.

Maybe 30-45% is too much.

Try not to flame this. just post ideas and or criticisms.
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-04 19:45   
i totally agree i think 15 - 30 depending where they were in relation to you.. amount in gu... 0 - 10 gu full damage 10 - 35 gu half damage 35 - 75 15% gu
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--Sarge
Be nice, Be fair, Be known.......

[ This Message was edited by: Sarge [Asgard]{Thor} on 2003-08-04 19:47 ]
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-08-04 19:49   
SD damage should be equal to the hull value of the self destructing ship, divided by the radius of Jupiter, and taken to the power of however many GU are between that ship and the Luyten Nebula. After that, all operations should be done in inverse, except with negative numbers. Then, calculate Pi precisely, and do that much damage to all ships within 5 GU.


*Edit* a lot depends on how damage drops off at range.... damage should be quite a bit higher at point blank.

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(Lord_Providence) I feel like the only reason why my nation got recognized was that 7-11 could set up a franchise in my city

[ This Message was edited by: Calamity Clogs on 2003-08-04 19:50 ]
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-04 19:51   
Quote:

On 2003-08-04 19:49, Calamity Clogs wrote:
SD damage should be equal to the hull value of the self destructing ship, divided by the radius of Jupiter, and taken to the power of however many GU are between that ship and the Luyten Nebula. After that, all operations should be done in inverse, except with negative numbers. Then, calculate Pi precisely, and do that much damage to all ships within 5 GU.


*Edit* a lot depends on how damage drops off at range.... damage should be quite a bit higher at point blank.




a hull on a ship doesn't matter it would still explode all the same
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Pentara
Cadet

Joined: April 20, 2002
Posts: 327
Posted: 2003-08-04 20:33   
I think it needs to be based on how many engines are on a ship. After all, it's the power planet that is going critical and starting the explosion right? Would that mean that anti-matter engines will blow up systems when a ship self-destructs? (Anti-matter explosion is tremendous energy) Or perhaps ships self-destruct by blowing all the ammunition on board up. In that case, the kluth are screwed since their ships have so many beam weapons (which dont use ammo). And what about a ship with no ammo aboard?
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WhiteWolf
Cadet

Joined: July 18, 2001
Posts: 338
Posted: 2003-08-04 20:36   
I'm not certain we want Self Destruct damage raised. It makes fleet activity really hard.

Remember when stations were bombs?
Do you really want an exploding dread to do 30% hull damage to another dread? That means an exploding dread effectively disables a cruiser, and kills anything smaller.


That means, if you are in a dread or a station, you should always get ontop of the enemy, because you are always guaranteed a draw---

Game theory, my friends. Guarantee tie is the best possible outcome unless you are extremely risk seeking.

I can represent it as a decision matrix for you, if your interested
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DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-08-04 21:00   
well we can adjust it. And stations being bombs wont hapen once we adress the rampant amount of sding in the present game. But honestly if a dread goes boom on a cruiser it should do some damage to it. Not just be a "flesh wound"
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Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2003-08-04 21:26   
Umm never seen that one... Station bomb? was it in beta prior phase 4(or 3 i dont remember when i arrived here) or during the 2 years ive been away (just came boutn 2 months aggo)?

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stuck in Univercity limbo

WhiteWolf
Cadet

Joined: July 18, 2001
Posts: 338
Posted: 2003-08-04 21:40   
Quote:

On 2003-08-04 21:26, ceridan wrote:
Umm never seen that one... Station bomb? was it in beta prior phase 4(or 3 i dont remember when i arrived here) or during the 2 years ive been away (just came boutn 2 months aggo)?


Probably in the 2 years you were away. Stations did so much selfdestruct damages that we would
a) close jump towards someone, and then
b) SD 10 seconds before we came out of jump.

Stations blows up as you come out of jump, and everyone dies.

Cool beans.
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