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[FAQ
Forum Index » » Developer Announcements » » Todays update...
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 Author Todays update...
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-08-01 16:45   
i REALY wonder what faustus is thinking after reading this.

Anyway nice work like dem said its good to hear something from ya even if its just a hey im alive post
_________________

- Axi

Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-08-01 16:48   
Sigh.

Leave it to me to make a little joke targetted at no-one in particular and everyone turns it around and points it right at me.

*points to what Juxtapose said on the other update thread* Why don't you go make fun of him too? That'd be fair, don't you think?

Lay off already...

-Dem
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-08-01 16:51   
speaking of faustus and updates... Have you had a chance between coding to check my DxDiagLog?
_________________


Varz zZz zz
Cadet

Joined: March 16, 2002
Posts: 702
From: East Coast, USA.
Posted: 2003-08-01 16:51   
hey. It was only a little hazing. small jokes.


_________________
PB. Simply the best.

thebold
Grand Admiral
Pitch Black


Joined: September 28, 2002
Posts: 327
From: England
Posted: 2003-08-01 16:53   
Quote:

On 2003-08-01 14:11, Faustus wrote:
- Previously each planet would dynamically create it's hex information at load time. Since this data was basically static, I created a new 3D node called a PathMap, which I inserted into all the 3D scenes of all planets. This ended up reducing the memory footprint of the servers by 5MB, since now planets of the same type are sharing hex information instead of creating their own copies. The PathMap object is kinda neat, in that it's a generic path finding class, that could be used for ANY kind of 3D scene, including interiors, terrain, etc... from that I derived a class call PathMapPlanet, which creates a spherical node map (the drop points on the planets). I did NOT add PathMap objects to the gas giants or inferno's, so you'll no longer see drop points for those planets.




this does sound interesting, and as this methode is generic i will be looking forward to a more fluent game in all scenes and areas
_________________


thebold
Grand Admiral
Pitch Black


Joined: September 28, 2002
Posts: 327
From: England
Posted: 2003-08-01 16:55   
o also not to sound rude havent people COMPLETLY missed the objective to this post. it was a update and i belive should be moved to the Dev anouncments forum to stop all this flameing.
*edit thx vars
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Proud Fleet Admin of [BIS]


[ This Message was edited by: thebold[Dog of War] on 2003-08-01 17:02 ]
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Varz zZz zz
Cadet

Joined: March 16, 2002
Posts: 702
From: East Coast, USA.
Posted: 2003-08-01 16:58   
Or the Developer Announcemants Forum. That would be ok too I think.



[ This Message was edited by: Varzadium on 2003-08-01 16:59 ]
_________________
PB. Simply the best.

Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-08-01 17:05   
GOOD IDEA!!!!

-Dem

*zap thunk*
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