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Torpedo fighter |
A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-07-30 22:02  
this concept is simple this type of fighter carries 2 torpedos of its faction
to a target and once in range releases them and he';d back to home ship
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2003-07-30 22:03  
No.
-Dem
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Kaine Darkheart -SO- Grand Admiral Deicide
Joined: March 30, 2002 Posts: 458 From: Oshkosh, Wisconsin
| Posted: 2003-07-30 22:11  
/me agrees with demorian
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2003-07-30 22:12  
ala Wing Commander...
There was a fighter that was big, hulking, and slow, but carried 2 antiship missiles...
I dont think it would fit at this time...
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-07-30 22:12  
ok 4 on each wing 2 on the bottom that 10 torps that better plus EMG in the nose
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-07-30 22:14  
No, they mean NO as in its a bad idea... seeing a UGTO carrier launch the equivelent of 20 torpedos is scary enough. 80 is preposterous.
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-08-01 10:15  
well that buries that idea how bout a bomber in the future just 2 anti ship missles but they would be limited by how many u were able to launch lets say each fighter bay carried 2 of these ship killing fighters
_________________ Hell hath no fury like a shattered star.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2003-08-01 10:29  
hows about we wait till 1.482 when the fighters get implemented to see how they affect gameplay before we go and add more?
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