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 Author IT missile suggestion.
Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-01-24 21:55   
only problem I see....but dont know if its a problem due to not knowing specs of new dreads...is that current AD has only 1 special slot.which means I carry either a scanner,eccm or reactor or pulse,but not at the same time for any 2...only 1 at a time,and have to wait for new items to activate before they do me any good.to change back and forth would be a task I wouldnt care for which means I wouldnt be in a easy to kill dread.dreads are simply flying coffins as they are.only good one is the bomberdread.....and its not a combat vessel.but...still great ideas.

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  Email Fatal Command (CO)
Banshee*
Admiral
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 62
From: Germany
Posted: 2004-01-25 01:44   
Quote:

On 2003-07-24 13:32, HellGremlin wrote:
In Wing Commander, the Kilrathi fired missiles at a planet which carried bio-weapons. The missiles themselves were huge bastards that would be easy to intercept, were it not for the fact that they had cloaking devices. They had to drop out of cloak every now and then to correct their course, and you had to hunt them down and bag them when they decloaked. Tres fun mission.




well thats not right so gremlin, the skipper was a anti capital ship fired by a frigate against the victory, the carrier in wc 3, the bio torps you talking of did never get on cloak, trust me, if played that damn skipper mission about 12 times
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