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[FAQ
Forum Index » » Developer Announcements » » Prestige Calculation...
 Author Prestige Calculation...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-10-04 08:25   
The prestige calculation has changed, 2 minor changes, 1 field removed from calculation, and 2 new fields have been added.

Prestige for Ships Damaged has been increased from 2.5 to 3.0. Prestige from Ships Captured has been reduced from 20.0 to 15.0. A "Credits" field is for future development concerning trading and personal weath. The "Ships Lost" field is for those ships the player has gotten destroyed. The "Killed" is no longer calculated into the prestige.

This is the latest prestige calculation:

float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * 0.001f ) +
m_BonusPrestige );
}
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Richard "Faustus" Lyle
www.palestar.com

[ This Message was edited by: Faustus on 2001-10-04 08:33 ]

[ This Message was edited by: Faustus on 2001-10-04 09:41 ]
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-04 11:15   
hmm ..

think there's still a problem .. missed the last part of the conversation in the lobby about this theme .. but atm there's no prosecution for the ppl who "waste" resources ...

there's no need to fly the ships in a good style .. to bring them back to JG ect ...
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2001-10-04 11:31   
in my last idea list i have note about loses
bigger ship = bigger prestige loss

when you lost gunboat and when u lost war-key carrier that are 2 different things ...!

http://www.palestar.com/phpBB/viewtopic.php?topic=2024&forum=33&3

[ This Message was edited by: Dwarden on 2001-10-04 11:33 ]
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-10-04 11:56   
@sunshine...

The "Ships Lost" takes care of the problem of players wasting resources. This value is calculated directly from the value of a ship when it's destroyed.

So if you have a dread and die, this value will increase by 10,000 and decrease your prestige by 10.

Noticed a problem with the calculation, forgot the minus - sign on the Ships Lost, this should be better:

float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * -0.001f ) +
m_BonusPrestige );
}

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Richard "Faustus" Lyle
www.palestar.com

[ This Message was edited by: Faustus on 2001-10-04 11:58 ]
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-04 16:27   
oh hehe .. yes .. now .. solved the missunderstanding
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DoomDragon
Cadet

Joined: May 29, 2001
Posts: 376
From: Berlin, Germany
Posted: 2001-10-04 16:36   
Not sure if this will solve it, i think ppl will jump out of the battle much earlier to prevent loosing so much prestige
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-05 06:34   
maybe ... a list of the values of each ship would be intersting for many ppl ( me including) ...

but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2001-10-05 08:54   
-----------*snip*------------------
but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
-----------*snip*------------------

Hmmm... they´ll jump out before they get destroyed, so they don´t suffer prestige loss. When adding hull damage to "ships lost" ppl will jump out even faster, as soon as their shields or armor reaches 25%


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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2001-10-05 09:24   
Better, save your ship before it is killed.

1.
Its normal tactics in war that when badly hurt or out numbered draw the forces back, to regroup, before you lose to many, 1 ship lost means that the res is lost forever for the team.

2.
You don’t see any navy or army changing their hardware out with new ones every time that and tank or navalship run out of ammo.

This is to spawn that you just don’t crash your ship in alpha strikes like some wants to do.

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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-05 09:28   
lol .. seems there'll be no solutions ..

[ironie]
let's change all lasers into water-guns ... all torpedo banks into coke-bottles .. nuke bombs ... i'd prefer muffins for them ..

so we'd have a lot of fun *lol*
[/ironie]
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