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[FAQ
Forum Index » » Diplomacy » » kluth Hive command reports
 Author kluth Hive command reports
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2003-06-22 08:53   
BIS info section: 345.2
location: Epsilon Eri system
sauce: K'Luth Hive command
location: classified

8:42 CST
universal time (u 2003 w24-7,570.00)

Epsilon Eri is reported to be cleaned from human influence

further Hive command are now preparing steps for preventing strikes so far into kluth space repeats in the future .

any more details what steps will be taken is strictly confidential.

transmission ends.

_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-06-22 08:58   
after the game got totally stale with you guys never ever leaving oymvre for a whole day even when you outnumbered us 10 to 3, me and a lot of other players simply didnt come anymore.

bored the humans out of eri: mission accomplished .-d
_________________


g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-06-22 09:11   
i disagreed with that Sono, i didint like it either when Kluth sat there at that time, it was the best chance we had, but thats what happens when there is no1 there with a Leadership role, and when some1 trys to step up they dont get listened to..but tonight was fun also, alot of fighting and dying and capping and dying, and fighting, and dying...you get the picture
_________________
Pitch Black

Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2003-06-22 09:35   
my personal analysis of the battle of epsilon eri

it was the Icc push into kluth space that halted the task was for us to prevent Icc and ugto to move further and into Procyon system the task witch we succeeded in.

holding eri from get over taken by both ugto and ice same time took a lot of time and ships.

less than 48 hours ago the system was completely without kluth planet support except maybe one .

Icc had won the spawn rights to the eri system and it would have been easy to block the single jumpgate route from proycon to eri that way forcing kluth to use time consuming jumpgate bypass jumps.

Ugto was moving in the system to, making it more complicated to decide for holding strategy or attacking

At that point the Icc should have ignored any kluth that was left in system and moved on to proycon system , this is the way the kluth would do in my experience, use the advantage that an full spawn route to move the battle away from newly concurred systems.

but it was here Icc failed to do this move, giving us time to slowly take back what was lost and i hope Icc will learn from the mistake

we all had more fleet action from this than in months so be happy about it

_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-06-22 10:36   
i guess both g0ds and raggy are right, since i wasnt there at night when we had 30 clients i heard..
hope you all had fun.

_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2003-06-22 10:49   
Yup, ICC and UGTO got it the wrong way around. :-/
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2003-06-22 12:32   
Speaking from the ICC side, Ragglock was very correct. During the first night of the conflict (right around the time Sono left and I came on my second shift) we had capped all of Eri except a deathstar, and the uggies had the most numbers they would have for the conflict. We had about 10 k'luth actually on the run, and they were camping Procyon gate on the procyon side. It was here that everything went downhill. I'm gonna make a post about it, but simply put, we failed miserably. That was our 1 opportunity during the whole invasion to move into Procyon.

Arghhhh.


_________________

[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


  Email Strategery
Skuriti
Cadet

Joined: May 22, 2002
Posts: 229
From: California, USA
Posted: 2003-06-22 14:17   
that omy/nm battle in eri went on for hours.. more than 12 hours straight... sometimes kluth outnumbered ICC... sometimes the ICC outnumbered the kluth... neither did anything when they had the chance so shaddawp =P

besides, how can u say you were there the whole day.. i only saw you once for 5 mins.. and i was there for 6hours

All in all it was fun, even if sono is insane.

<3

Skuri
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  Email Skuriti
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-06-22 14:49   
right skuriti, ill contact you in the future if i need to know what i did again..



_________________


Midnight *FA*
Fleet Admiral
Terra Squadron

Joined: April 29, 2002
Posts: 689
From: ICS. Idot (ICC Station) somewhere in the middle of nowhere
Posted: 2003-06-22 15:27   
shesh i was there for 12 hours .. and man there was hardly a dull moment .. that night i tallyed 18 kills to 4 deaths.. successfuly lead some assualts on Kluth planets when the system greened we split up tasks between defending the awful long ground battle on Talaz.. which after a successful save 2 hours laster by the kluth the ICC managed to cap it.. but no kluth besides 1 managed to get close enough to the planet to tell about it.. lucky little clavate caught us with no ship there and our guard down.. we finaly got it though .. as i raized half the planet then the Kluth scrapped the rest... not to mention the battle is still going on .. TS made a strong pressance with a total of 10 ships on an off .. 6 more constantly then the rest.. as well as other ICC fleets making a great showing..

oh an Eri will fall then proycon... If we keep at it... heck the whole Kluth space..then all we have to do is sit around and exaughst your supply of ships with troops in the garage and whala....
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Fleet Admiral of Terra Squadron *TS*\r\n


DJ GothThug
Cadet

Joined: October 20, 2002
Posts: 456
Posted: 2003-06-22 15:40   
Keep Dreaming midnight we wont allow you to take Sirius its only a matter of time also might i point out that this might be the week of the you know what? hehe i'll let you figure that out anyways have fun and good hunting good job UGTO/ICC alliance i wish i was on yer side again
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-06-22 15:47   
I gotta agree on this.

havent had so much fun for A LONG TIME.

this is what DS is meant to be.
long battles over a system i LOVE IT.


hope all sides can keep this up
_________________

- Axi

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-06-22 17:21   
yeap, really great today again.
died, capped, killed, got capped aaah.

i was just referring to what i saw the time before i left and after i came back found eri recapped..

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