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[FAQ
Forum Index » » Diplomacy » » Naar Directive
 Author Naar Directive
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-05-06 22:43   
Yeah yeah, i got the name from HW:C. sue me.

the Naar Directive states that anything thats going to be infested is scrapped so as to keep K'Luth from obtaining Human builds. If we can maintain at least one player constantly checking systems for signs of bug presence, and then, if no defense is available, scraps the planet when it is obvious it will be capped (mass enemy inf, no friendly inf). The only things needed to be scrapped, in order, are Hub, Starport, Defense Base, Barracks. Then, if we can do this, the bugs begin to run lower and lower on human builds as we destroy them, and with an ambitious attempt to sterlize K'Luth Planets with human tech and keep a small dedicated fleet in Sirius that tracks Bug Engy/Gang jumps and eliminates them. This all amounts to: An eventual lack of CL2Ks and HumanTech among K'luth. its a nice goal to have before the patch!


(dons anti-flame suit)

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Vicious Penguin: ( ' >')

[ This Message was edited by: Vicious Penguin [0157] {C?} o|-|][0 on 2003-05-06 22:55 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-05-07 00:01   
You're crazy, Kluths don't get their builds from buying them at our planets but from dead ships
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-05-07 00:12   
simple answer: Don't die with em, or, better yet, ditch em deep space if need be. you can always get more. This could make pre-patch "no cl2k for kluth" a reality. just needs dedication
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-05-07 00:17   
Quote:
simple answer: Don't die with em, or, better yet, ditch em deep space if need be.



Not too bright are you?
_________________
You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.

  Goto the website of NoPants2win
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-05-07 00:27   
Quote:

On 2003-05-07 00:17, WDPFF wrote:
Quote:
simple answer: Don't die with em, or, better yet, ditch em deep space if need be.



Not too bright are you?



At least it's not me who said that
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
OFP
Cadet

Joined: February 10, 2002
Posts: 919
From: USA
Posted: 2003-05-07 00:33   
ur forgetting the players who sell them....

can u stop them?..


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conswirloo [V]
Cadet

Joined: March 22, 2002
Posts: 254
From: GA
Posted: 2003-05-07 01:03   
Does this apply to temporary faction hoppers who switch factions just to get AM mines?
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  Email conswirloo [V]
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-05-07 16:32   
when i say ditch em deep space, im refering to just jumping to the middle of nowhere and dropping them if it looks like you dont have a choice. pres loss? yes. credit loss? yes. Taking one step further towards no CL2k on kluth ships? YES.

As for 'Dont Die', thats more of a facetious thing to the statement that the builds are taken from dead ships. anyway, it could also apply as do-whatever-you-need-to-to-not-die-if-you-can.

And as for faction traders.... shame on them. they are doing the human sides a great injustice, and just screwing themselves.


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