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Deleted
Joined: Posts: 0
| Posted: 2002-10-07 15:24  
@Darksworde...
You've got the point!
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-Space Ghost- Vice Admiral
Joined: March 30, 2002 Posts: 138 From: Green Bay, Wisconsin
| Posted: 2002-10-08 13:42  
Yeah i say remove the static jump gates and implement ones that must be built by engineers or something it would make people use more tactics and strategies which would make for an even more interesting game.
_________________ Vice Admiral Space Ghost---
Commanding Officer of Torpedo Cruiser: TC-2287 Amadeus
Secondary Ship Battle Dreadnaught: BD-4231A Axion
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2002-10-08 14:41  
My thought?
Make it so that only key systems have jumpgates/shipyards in them. One of the things that ticks me off in MV is the fact that you can't win a decisive battle. The enemy will just get new ships and be back, knocking on your door, in 5 minutes at most.
If and when shipyards are implemented, I would like to see a moderately long build-time for Dreadnoughts and Cruisers, so that the enemy can't just keep going back and getting a new one if they don't have anything left in storage.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Heltan{SO} Cadet
Joined: July 01, 2002 Posts: 18
| Posted: 2002-10-18 12:59  
Why not make the shipyards repairing slower instead of getting fixed right away ? like you having 2 or 3 depots rep you ? you can also display this process in the shipselector screen somewhere so you can jump out again when finnished repaired. If you are in a shipyard when planets cap, oh man you just lost your ship well some ideas
Heltan.
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