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 Author My current TODO list...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 08:13   
Here is my current TODO list, not necessarly in the order of priority...

Texture Cache - player option to cache surfaces to a file on disk, thus speeding up the load time. Currently, textures are kept in a compressed format, which takes some time to decompress then convert to the correct bit-depth. This would save the uncopressed and converted texture to disk.

UniverseServer - A central server for the MetaVerse servers for multiple uses, including mission generation, etc..

ShipYard structure - new structure that can be built on planets, which can be used as a spawn point for player ships. The structure would be very expensive to maintain, thus very few planets would be able to support the structure.

Diplomatic/Political system - Embassy structure and diplomatic unit, plus lot more in-depth information on planets political makeup.

Trade Route Interface - new mode for the navigation map, which would display the available resources, trade routes, and prices in one screen.

Mission interface - new mode for the navigation map, which would allow higher ranking players to set mission directives, which in turn generate missions for the players in-game.

Nebulas - Rewrite of the nebula code to be faster and look better. Ultimately, I want the ability to have an entire star system inside a nebula.

Video Test - seperate exe to test a players video card for compatibilty.

Home Page - Rewrite of the home page on www.darkspace.net, to display news headlines, metaverse status information, allow players to submit news, etc..

Platforms - Defense, Supply, and Sensor platforms that can be built by an engineering ship.

Formations - ship formation code

Tutorial - Rewrite/improve the basic tutorial.

Forum - Forum rewrite

Server Stability - get the servers more stable and crashing less often.


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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 08:36   
Just a questions, will the plattforms be the same ones we had in Closed Beta?
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 08:50   
Yes .... I'm going to bring them back as a step towards the player built space stations.

-Richard
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-08-08 10:51   
*Gideon reads over the list...*


All I gotta say is:

Huzzah!
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2002-08-08 11:05   
reads this then wonders how long it will take 1 mouth or 1 year?

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 12:41   
I've seen the nebula in the screenshot section, looks impressive, hopefully not too impressive
I don't want to play all the time with 0.0x FPS
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 13:02   
They are actually MUCH faster to render than the old nebula's.

I'm keeping 100fps on my gf4 inside a nebula.
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-08-08 13:28   
Okay, had a close up look at the nebula...

I like the look, but it doesn't feel like a cloud any more.

Feels like you are flying between flat papers with images on them. Dunno, just doesn't look..."right".

If it could be verticle as well as horizontal, then it would work for me.

Just...it's like...well...it just doesn't seem as...right.

Especially at range. It looks alot less cool coming up on it. All you see are these thin bands of color...
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If it burns and smells, it's chemestry.

If it bits and scratches, it's biology.

If it doesn't work, it's physics.

[ This Message was edited by: Gideon on 2002-08-08 13:29 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 13:32   
Maybe some small and random cloud objects moving through the area would be nice, with your ship flying through them
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2002-08-08 15:38   
Ooh, formations! So we can get some actual organization in fleet ops!
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-08-08 17:55   
i got a nice idea about the homoage thing its a bit changed but ill type it out and mail it in a few days.
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ChiggenWingz
Cadet

Joined: May 13, 2002
Posts: 185
From: Sydney Australia
Posted: 2002-08-09 04:51   
How come ya dont use the type of fog and mist effect that we see in FPS games, whats the difference from using them in an FPS to the darkspace engine?
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2002-08-09 10:34   
i'd really like to see the political system coming soon.. it'll bring ahead more game depth and fun for all of us...

galactic council, independant clans..


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Christian 'sunshine' Weyand





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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-09 10:51   
Yeah sunshine, I would like that soon
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Wicked Ice ={NuKe Squad}=
Grand Admiral

Joined: October 25, 2001
Posts: 394
From: CH
Posted: 2002-08-09 20:45   
i have to agree... it looks rather flat...

whats about some flashes .. blinking objects, moving not so verry textured coulds (as the one in the jumpanimation).

or would that lower the performance too hard?
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