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 Author future of game
$harp$hooter*M*
Marshal

Joined: April 20, 2006
Posts: 42
From: Massachusetts
Posted: 2015-03-26 19:27   
Quote:
On 2014-07-28 19:09, xTx wrote:
I know a lot of the older players will agree with me when i say Darkspace use to be fun to play, thats no longer the case. I took about a year away from the game because it was boring to play, since coming back I see that nothing has improved, game is still boring.

I am going to make a few suggestions that would make me a paying and playing fan of Darkspace.

1.... Let the players create their own ships lay-outs, allow the freedom to place what they want on their ships subject to the restrictions of class and faction,stop trying to balance ships and let the players do it.

2... Get rid of that stupid planet capturing system, boooorrrrring. the need to bomb and drop inf to cap a planet needs to be brought back.

3... Bring the idea of having skill to play Darkspace back, skill to bomb planets, skill to fly ships, skill to build planets. Stop trying to build a game where everyone is equal, stop punishing the skilled players to benefit noobs and dumbies, let people learn to be good players.

This game has become like a Football game where nobody keeps score, play for 60 mins, shake hands and go home nobody wins and nobody loses



xTx This is a great idea Bring back the old Darkspace where the "2 weeks" TM took place. 1.386 i believe it was for the version number. Back when the Torpedo dreads existed and where everything was balanced to a point of the skill of the player. Granted Somethings need to not come back, as in the dreaded super Escort destroyer. Its been a full year since ive last logged on, and i havent seen any new updates. This game was the absolute best when i first started playing. Circa 1.386 and prior. The Bomb and Inf system needs to come back. The old way to build planets need to be resurrected. It took skill back in those days. Bring those times back im sure all the old players will come back and even pay a subscription. I know I would, Im sure SNownan, Smokey, and a few other veterans would return, Even Gothug would im sure.
[ This Message was edited by: $harp$hooter*GA* on 2015-03-26 19:32 ]
_________________


  Email $harp$hooter*M*
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2015-03-26 20:12   
you mean 1.486.
also, between now and the date of the post you quoted, you could pretty much formed babby.

also
Quote:
Back when the Torpedo dreads existed and where everything was balanced to a point of the skill of the player



[ This Message was edited by: Doran on 2015-03-26 20:18 ]
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2015-03-27 11:45   
1.486 was about as unbalanced as you can imagine.

Rose-tinted glasses.
_________________


Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-03-27 17:00   
Quote:
On 2015-03-27 11:45, Pantheon wrote:
1.486 was about as unbalanced as you can imagine.

Rose-tinted glasses.



I'm all for a good set of rose colored glasses. You ever notice how the more unbalanced the game was the more players there were playing? You can bash .486 all you want, but you can't deny it was the height of Darkspace as far as players go.

(edit: oops, think 1.483 was what i was referring to)
[ This Message was edited by: Rae on 2015-03-27 17:48 ]
_________________
-so precious lovin the thrill...

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2015-03-28 07:56   
I never play 1.48 but I imagine it is just like Avenger, X-men, The Transformer, Fast & Furious... too much muscle and very little brain.
_________________


Hiigaran
Marshal
Sanity Assassins


Joined: July 07, 2007
Posts: 27
Posted: 2015-03-29 05:22   
Quote:
On 2015-03-28 07:56, DiepLuc wrote:
too much muscle and very little brain.



Pretty much spot on.

I remember flying an ugto frigate with psi cannons (at the time very powerful weapon) and killing a mod in a cruiser but he had default, straight form the sy, layout. Though if you died - game over. The ship didn't return to the garage so you had to rebuy and reupgraded (if you had the credits, which was not the problem to get, and if your local starport, it was a shop back then, had the stuff)

1 QST or ion cannon ? pretty much riped the space time contiunum.
@Fatal Don Nukey: ,,Mmm ion food ...'' I never saw him but 10s later I was dead if I didn't jump out.

Bombing, now that was kind of a problem. If bombs hit stacked their power multyplied and wiped out the whole planet IF you survived the insane missile and laser def and managed to cover the bombs under your belly until you got very close so the lasers didnt shot them down. Icc planets had an advantage - shield

It was very different place from what it is today but my main problem in darkspace is there are no objectives. To me what it is a sandbox game with little freedom.

Only reason I play DS is becauseI realy liked it back in the past. Now that i rethink that sentence it sounds like marrige explaned by other people, I wouldn't know yet.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2015-03-29 19:46   
Quote:
On 2015-03-27 17:00, Rae wrote:
Quote:
On 2015-03-27 11:45, Pantheon wrote:
1.486 was about as unbalanced as you can imagine.

Rose-tinted glasses.



I'm all for a good set of rose colored glasses. You ever notice how the more unbalanced the game was the more players there were playing? You can bash .486 all you want, but you can't deny it was the height of Darkspace as far as players go.

(edit: oops, think 1.483 was what i was referring to)
[ This Message was edited by: Rae on 2015-03-27 17:48 ]




I also remember all those players screaming for that unbalance to be fixed, too.

We should have just kept adding in overpowered ships rather than make existing ones competitive, I guess.
_________________


Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-03-30 22:32   
Quote:
On 2015-03-29 19:46, Enterprise wrote:
Quote:
On 2015-03-27 17:00, Rae wrote:
Quote:
On 2015-03-27 11:45, Pantheon wrote:
1.486 was about as unbalanced as you can imagine.

Rose-tinted glasses.



I'm all for a good set of rose colored glasses. You ever notice how the more unbalanced the game was the more players there were playing? You can bash .486 all you want, but you can't deny it was the height of Darkspace as far as players go.

(edit: oops, think 1.483 was what i was referring to)
[ This Message was edited by: Rae on 2015-03-27 17:48 ]




I also remember all those players screaming for that unbalance to be fixed, too.

We should have just kept adding in overpowered ships rather than make existing ones competitive, I guess.



mock away man, but tell me it's not the truth...
_________________
-so precious lovin the thrill...

Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2015-03-31 16:51   
Quote:
On 2015-03-30 22:32, Rae wrote:
Quote:
On 2015-03-29 19:46, Enterprise wrote:
Quote:
On 2015-03-27 17:00, Rae wrote:
Quote:
On 2015-03-27 11:45, Pantheon wrote:
1.486 was about as unbalanced as you can imagine.

Rose-tinted glasses.



I'm all for a good set of rose colored glasses. You ever notice how the more unbalanced the game was the more players there were playing? You can bash .486 all you want, but you can't deny it was the height of Darkspace as far as players go.

(edit: oops, think 1.483 was what i was referring to)
[ This Message was edited by: Rae on 2015-03-27 17:48 ]




I also remember all those players screaming for that unbalance to be fixed, too.

We should have just kept adding in overpowered ships rather than make existing ones competitive, I guess.



mock away man, but tell me it's not the truth...




It isn't the truth, everyone who was here should know that the crap surrounding .483 and the three years it was allowed to fester was what caused the first, and largest, major die off of DS players.
_________________


  Email Walrus of Apathy
Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-03-31 23:11   
Quote:
On 2015-03-31 16:51, Walrus of Apathy wrote:

It isn't the truth, everyone who was here should know that the crap surrounding .483 and the three years it was allowed to fester was what caused the first, and largest, major die off of DS players.




and you answered your own question right there. 3 years to release a patch? i played for years, many years ago and enjoyed the game immensely. it was peak playerbase with a few problems that were back burnered until the game hit a downhill slope it couldn't recover from.

it suffered, not from a lack of players but from a lack of give a %@&! in the development area. this game could've been one of the best but was not given the chance. that's the real shame of this whole situation. what could have been.

i guess "what can be" is now the question. maybe the game is there. unfortunately there's not enough people to stress the mv to see if it can handle 100+ players at a time, and there is not an iota of advertising to bring said people back.

i just hate the smug "it's better now than it was then" attitude cause quite honestly IT ISN'T. at least back then there were players.

[ This Message was edited by: Rae on 2015-03-31 23:12 ]
_________________
-so precious lovin the thrill...

Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-03-31 23:30   
and for the record... i hate being "that guy" with ^^ my post above. everyone who's been around for any length of time knows that this game has been made possible by volunteers who have come and gone over the years, who's names i'm not going to mention just in case i leave someone out.

I'd love to edit my previous post and not be so negative, but I'm frustrated at the game and the playerbase as it is today. And for those people that would say to me "if you're that bitter over a game, just leave!" I just keep loggin in and hoping. Only reason I'm here. I load Darkspace out of habit, it's one of the best games I've played.
_________________
-so precious lovin the thrill...

Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2015-03-31 23:34   
Quote:
On 2015-03-31 23:11, Rae wrote:
a few problems



Understatement of the century.
_________________


  Email Walrus of Apathy
Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-03-31 23:43   
Quote:
On 2015-03-31 23:34, Walrus of Apathy wrote:
Quote:
On 2015-03-31 23:11, Rae wrote:
a few problems



Understatement of the century.




yup... compared to the game breaking yet oh so simple problem of today.. no players. understatement indeed.

carry on...

_________________
-so precious lovin the thrill...

Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2015-03-31 23:55   
Quote:
On 2015-03-31 23:43, Rae wrote:
Quote:
On 2015-03-31 23:34, Walrus of Apathy wrote:
Quote:
On 2015-03-31 23:11, Rae wrote:
a few problems



Understatement of the century.




yup... compared to the game breaking yet oh so simple problem of today.. no players. understatement indeed.

carry on...




And so the solution to the low playerbase is to return to the imbalance and general pissstain that caused the low playerbase in the first place?

What we've been trying to say for pages now is that no matter how much fun you personally had then, .483 and its issues caused 90% of the players at the time to leave and we've never recovered from it. It's a dishonest fallacy to try to argue that the game was better then becuase "MOAR PLAYERS" because that style of gameplay was why MOAR PLAYERS left than ever before.
_________________


  Email Walrus of Apathy
Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2015-04-01 00:46   
Quote:
On 2015-03-31 23:55, Walrus of Apathy wrote:
Quote:
On 2015-03-31 23:43, Rae wrote:
Quote:
On 2015-03-31 23:34, Walrus of Apathy wrote:
Quote:
On 2015-03-31 23:11, Rae wrote:
a few problems



Understatement of the century.




yup... compared to the game breaking yet oh so simple problem of today.. no players. understatement indeed.

carry on...




And so the solution to the low playerbase is to return to the imbalance and general pissstain that caused the low playerbase in the first place?

What we've been trying to say for pages now is that no matter how much fun you personally had then, .483 and its issues caused 90% of the players at the time to leave and we've never recovered from it. It's a dishonest fallacy to try to argue that the game was better then becuase "MOAR PLAYERS" because that style of gameplay was why MOAR PLAYERS left than ever before.




and again.. (bangs head on brick wall REALLY REALLY hard trying to make you understand) it had nothing to do with an imbalance of the game and everything to do with the YEARS it took to fix it with little to no effort being made in between times.

How could .483 be worse than the game is now? It couldn't. If anything, were an email sent to all players old and new alike stating a throwback there would be a temporary surge just for nostalgia's sake alone if nothing else. that would attract new players. i'd pay for that.

Make no mistake. The game now is light years ahead of what I used to play. The momentum of the game now compared to what i used to play is gone. Bring me back my Darkmatter, my freakin unobtanium cause there's 5 kluth stations and a bunch of dreads campin the freakin planet.

There are so many cool features of the old game that made it one of the best that have been lost along the way. Everyone has focused so much on balance that they've lost what was fun in the game. Just my poor opinion, albiet my paying opinion.


_________________
-so precious lovin the thrill...

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