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Bring back the configurable ship! |
Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2011-04-22 17:11  
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On 2011-04-22 16:09, Nutsy wrote:
One final note, then I am done: Mods (enchanments) are great to say that they should be used. But when I pay cash for the credits to buy them, then loose them when my ship is destroyed, it certainly reduces my willingness to buy more credits.
And don't give me the line of "Well then don't get your ship blown up!" I might as well stop playing if that is the goal. Even the best players have lost their ships, regardless of their mods........
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I have yet to remod a ship since paid enh were introduced....
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Nutsy Grand Admiral *Renegade Space Marines*
Joined: June 20, 2007 Posts: 28 From: CT, USA
| Posted: 2011-04-22 20:02  
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On 2011-04-22 17:11, Fatal Afro Man *TO* wrote:
I have yet to remod a ship since paid enh were introduced....
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Then you are fortunante.........
_________________ I don't fear Insanity - I enjoy every minute of it!!
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-04-22 21:24  
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On 2011-04-22 17:11, Fatal Afro Man *TO* wrote:
I have yet to remod a ship since paid enh were introduced....
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you also don't play but once or twice a year
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-23 00:18  
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On 2011-04-22 16:09, Nutsy wrote:
One final note, then I am done: Mods (enchanments) are great to say that they should be used. But when I pay cash for the credits to buy them, then loose them when my ship is destroyed, it certainly reduces my willingness to buy more credits.
And don't give me the line of "Well then don't get your ship blown up!" I might as well stop playing if that is the goal. Even the best players have lost their ships, regardless of their mods........
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This game used to be pay to play. It's now free with the exception of paying for enh to get yrself some advantage over other ships.
In other paid games like EVE, once u lose a ship, u lose everything on it plus the ship itself.
Over here u have it easy. Your blue enh has 20 'lives'.
What more do you want?
You want an easy game? Go fire up your Xbox and find yrself an arcade shooter. You don't have to torment yourself here. LOL
_________________ ... in space, no one can hear you scream.....
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-04-23 00:29  
Ya know what ive noticed... ALOT of ideas seem to require,"major rewrites in game code" dot dot dot... I mean you added a custm system, the made major changes, then completly removed it.. yet as far as i know nobody complained about that being "alot of work"... (far as i know)... dot dot dot
just sayin
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-04-23 01:09  
ok, feel like i should save you all some time.
I was told by Faust himself personally in two letters and in a dev meeting, customizing ships will NeVeR be back again.
Its his game. He wins
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2011-04-23 01:20  
OK, I understand keeping custom layouts and balancig it would be more work to do. I still think introducing limit/point system as was mentioned here already would be a better option for actual gameplay.
Anyway. I would be happy to see at least a third option for main guns and maybe a new one for torpedoes. For example a short range gun with damage bonus against armor/low hull damage for ICC. Oh, and if you ever do this, please make it actually worth it to swap them, not like Gauss Guns. All they do is drain energy and a graphical effect (like Brahmastra's station killer CD, sorry my friend, but the extra Ion Cannon on an AD will do much more than a full barage of Gauss Guns).
Would be better to just use VVLASBS MkII instead of those... [ This Message was edited by: Gerlach on 2011-04-23 01:29 ]
_________________ ICC in a nutshell
UGTO in a nutshell
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-23 03:05  
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On 2011-04-23 01:20, Gerlach wrote:
Anyway. I would be happy to see at least a third option for main guns and maybe a new one for torpedoes. For example a short range gun with damage bonus against armor/low hull damage for ICC. Oh, and if you ever do this, please make it actually worth it to swap them, not like Gauss Guns. All they do is drain energy and a graphical effect (like Brahmastra's station killer CD, sorry my friend, but the extra Ion Cannon on an AD will do much more than a full barage of Gauss Guns).
Would be better to just use VVLASBS MkII instead of those...
[ This Message was edited by: Kenny_Naboo[+R] on 2011-04-23 03:05 ]
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And I want a Yamato cannon fitted onto the Siphon, which can one shot a hulled ICC/UGTO station.
_________________ ... in space, no one can hear you scream.....
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2011-04-23 05:28  
I remember there being a bug where if you clicked too many times, lag would cause an issue where multiple weapons would be added to a ship so you could have a frigate more armed than a dread.
Yeah. Not a good idea.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-04-23 07:13  
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On 2011-04-23 00:29, -Shadowalker-™ wrote:
Ya know what ive noticed... ALOT of ideas seem to require,"major rewrites in game code" dot dot dot... I mean you added a custm system, the made major changes, then completly removed it.. yet as far as i know nobody complained about that being "alot of work"... (far as i know)... dot dot dot
just sayin
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Generally, rewriting the code of the basic combat mechanics of the game would require more than changing a few numbers.
Not to mention, the countless testing of about a hundred ships to make sure it couldn't be exploited.
And having to balance the general theme of each faction against each other with this new system, and making sure its fair.
And then having to root out every single potential exploit of a completely new system.
Yes, its "alot of work".
-Ent
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Sauur Chief Marshal Praetorian Wolves
Joined: November 30, 2004 Posts: 475
| Posted: 2011-04-23 12:05  
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On 2011-04-21 17:49, Azreal (Ret) wrote:
That system was a good one for 3 years at least. I was lucky to get in before it was killed. Needed tweaks, not revamping. Things like flux dreads and torp mds were a bad part of the game, and they could have been dealt with without throwing out the whole baby.
But the game has aquired a different "vision" - one away from player customization and options to one of dev control. Time will tell if this is a better system. So far, it doesn't seem to be.
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I thoroughly agree with Azreal on this. Not because he is a mate or team mate but because I have never enjoyed this game as much as I did since the 482 version.
It needed tweaks for sure, the flux dreads needed to go and so forth, but it was soooo close to the perfect game.
But then 483 came and all I have done since is hope you could get it back to even a remote level of where 482 was. But you have come nowhere near it. I have finally after many futile years given up.
Generally a game gets better with updates, in this game I am sorry you are stuck with them.
Ya'all take care and good hunting!
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-04-23 13:26  
Won't be coming back anytime in the near future, as we've stated on multiple occasions. There is little point discussing it or telling us how much you want it, because we've tried it in the past, and no amount of numbers or weird points system will make it work because DarkSpace is not designed with this type of system in mind.
The balance issues the system causes wrecks havoc with design, and as Ent stated, creates a monumental amount of work for us trying to number crunch the various scenario's that you guys will create for yourselves.
It is one of the most difficult systems to balance, which is why you don't see it outside of games wherein it's been designed from the ground up to include it (Mech Warrior, is one of the very few examples I can think of).
We work hard on the systems that desperately need attention and building upon them to add more fun to the game. Re-working the entire weapons and gadget system from the ground up would add very little to the game because it's already in a state in which we can add more weapons, and other tid-bits to it. Personally you may think it'll add loads, but in the long stretch, all it does is give all players a way to min/max their ships, and we see copy/paste.
Right now we have ship configs, and if one config is too strong, then we can tweak that single ship, and all is fine. Makes our life A LOT easier, which is key when there are so few of you working on it, coupled with the fact that we have limited time to do so.
Again, this will not be returning to DarkSpace anytime soon, or in the future. It was an incredible mess to clear up for those few that remember it. If you have fond memories of it, I'm sorry to tell you that it won't be coming back. For those that are hearing about it now - it may sound cool, but it does very little for the game.
Remember: Rock, Paper, Scissors, not All-In-Wonder.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-04-23 20:31  
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On 2011-04-23 07:13, Enterprise wrote:
And having to balance the general theme of each faction against each other with this new system, and making sure its fair.
-Ent
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Hasn't happened in seven years, and I have never seen the balance MORE out of whack than I do now. I lose hope now because the mantra and official line is "all is fine", when all is NOT fine.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-04-23 20:44  
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On 2011-04-23 20:31, Azreal (Ret) wrote:
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On 2011-04-23 07:13, Enterprise wrote:
And having to balance the general theme of each faction against each other with this new system, and making sure its fair.
-Ent
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Hasn't happened in seven years, and I have never seen the balance MORE out of whack than I do now. I lose hope now because the mantra and official line is "all is fine", when all is NOT fine.
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Balance is more out of whack because of numbers. In a strictly pvp game nnumbers have a huge impact, and usually the one with the most numbers win.
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2011-04-24 00:14  
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On 2011-04-23 13:26, BackSlash wrote:
Personally you may think it'll add loads, but in the long stretch, all it does is give all players a way to min/max their ships, and we see copy/paste.
Right now we have ship configs, and if one config is too strong, then we can tweak that single ship, and all is fine. Makes our life A LOT easier, which is key when there are so few of you working on it, coupled with the fact that we have limited time to do so.
Remember: Rock, Paper, Scissors, not All-In-Wonder.
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um it already copy and paste......... you see someone doing good with an enh setup everyone goes and buy that set up....alot more unikness back then but whatever. and please tell me how it rock paper and sissors now?
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