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 Author 'Abaddon/Apollyon' Dread
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-30 20:47   
these new ships (the boxy ones with metalish texture) could be:
A. A new cartel of pirates, who said rogens was the only one?
B. Rogens other ships, could have backstory of how he got them
C. A whole new faction, playable or not is up to devs, with new tech unlike pirates who just borrow a little from every faction

I generally don't agree with revamping ICC's design philosophy because it makes the current philosophy "extinct" and you become used to how ICC ships look, and feel like
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Ruuu
Grand Admiral

Joined: November 20, 2009
Posts: 135
From: That Tree Over There...
Posted: 2010-07-30 22:12   
oh wow the 1st one is awesome good job
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Nebuchadnezzar
2nd Rear Admiral

Joined: April 05, 2008
Posts: 28
Posted: 2010-07-30 23:40   
Quote:

On 2010-07-29 06:40, Shigernafy wrote:
Clearly we need more Pirate ships, since they're pretty sparse at the moment. Putting these in as modified versions, reverse engineered from ICC captures, or somesuch, would be perfect.

Basically, we can find a role for everything. Keep submitting, LoA!


I agree, they can easily be very OLD ICC ships, that were captured by pirates years ago
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-07-31 04:50   
i wouldnt mind seeing some of them in the ICC fleet either. whose to say we didnt keep a few leftovers from the 3rd interstellar war =) it already looks like we did just that with the extractor =P
[ This Message was edited by: N'kra The Wolf on 2010-07-31 04:50 ]
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Schroedingers Shotgun
Vice Admiral

Joined: July 10, 2010
Posts: 7
From: favour6
Posted: 2010-07-31 05:08   
Quote:

On 2010-07-30 18:55, Bardiche wrote:
I agree the ICC Heavy Cruiser model is a bit weird with that central engine cutting straight through one of the fins, and the M400-series Dreadnought hull having a gaping hull in it, and the Destroyer engine trails emanating from inside the ship rather than the engines...

But I'm not too sure how I feel about these ships replacing the present ICC ones.




and in the back of the ICC transport there is a hole
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-07-31 06:36   
Try applying the pirate textures to the newer boxier designs.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-31 15:22   
i like it.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-01 00:15   
Currently kluth are "hit and run" because they can cloak to escape and ambush,

we can make this faction a "speed hit and run", with long range, speed, and little armor

was making up according to LoA's description, already said they got firepower and little armor, so i just added some speed and a little long rangeness to go with it, not ICC missle long range, but something to encourage it to use speed to avoid damage, and at long range you can avoid damage easier
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-08-01 02:44   
That's oooone long cruiser. Also, amusingly, on the comparison chart...

Check the bottom, with their fronts facing us. Third ship from the left has a face. D: It's staring into my soul.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-01 09:44   
i like them all (the icc ones)
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Schroedingers Shotgun
Vice Admiral

Joined: July 10, 2010
Posts: 7
From: favour6
Posted: 2010-08-01 10:23   
well how do i join this new faction with the awesome looking ships
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-08-04 12:36   
So the new crusier for Pirates or Unknown planets is basically a toothpick. I would hate to fly one of those when enemies are dead set on running into ya.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-04 12:43   
we got a scout, frigate, dessie, and cruiser.
Please make dread and station
cool to see ships that could possibly be a new faction
"space hippies" is what i heard O.o
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-08-05 05:08   
Plus shield/armor ring radius is based on the furthest part of the ship from the center, so while arguably you should be able to turn your ship toward an enemy and present a very thin profile for attack, your armor would still stick a mile out to the side... not exactly an advantage.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-08-05 05:51   
Quote:

On 2010-08-05 05:08, Shigernafy wrote:
Plus shield/armor ring radius is based on the furthest part of the ship from the center, so while arguably you should be able to turn your ship toward an enemy and present a very thin profile for attack, your armor would still stick a mile out to the side... not exactly an advantage.


Hmm, that makes me think, Ships' hitboxes are calculated by model shape, however slightly inaccurate, because when you hit a planet, it happens when your ship touches it, instead of the outer edge of your rings like old versions. If this could be fine tuned, to form a polygon around the ship, then weapons could be modified to impact the polygon instead of the shield rings...

Shield rings will become a visual indicator of damage only, from then on.

This could take some doing, because the arc bug could easily show back up if done improperly, but would be worth it in the end to get it done.

Visually, it would look a lot better to have weapons strike the ship instead of empty space, as well as make these models, and current models (such as the Agincourt) very usable ingame

Below is a visual mockup of what i am talking about, a simple polygon is calculated around the ship, and each line of the polygon is calculated to fore, rear, right, or left, depending on how parallel it is to the center.



An alternative solution would be to implement hitboxes in the resourcer manually.. Create a tool for ship scenes that can draw the hitbox polygon around the ship from a birds eye view of the ship scene, each line of the polygon should be modifyable to each arc manually, this would prevent any misscalculations by the computer.

[ This Message was edited by: Darth Jaybud on 2010-08-05 06:27 ]
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