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a mv idea |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-07-06 08:41  
Not a peep from the devs so far?
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Windless Storm Admiral
Joined: June 06, 2010 Posts: 105 From: classified
| Posted: 2010-07-06 09:23  
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On 2010-07-06 08:41, Kenny_Naboo wrote:
Not a peep from the devs so far?
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this is the best and the most supported idea among all that is filling up the forums ...
DEVS .... say something...
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Wapan Grand Admiral
Joined: September 28, 2009 Posts: 12 From: Wapan
| Posted: 2010-07-06 09:32  
I think this is a great idea! It would definetly add to gameplay and make things more interesting. A couple of thoughts:
There needs to be an incentive for players to gravitate to smaller fleets/create new fleets, otherwise you would end up with 3 large fleets who would own the mv. A cap on the number of players may also be required, but are there enough players online for the cap to be effective? I think an alternative could be some sort of reward system (credits possibly), whereby based on the number of planets a fleet controls, a small amount of credits are given to the leader of that fleet and his executive officers. And I'm talking a very small amount, nothing that would unbalance the game. Possbily 1 or 2 per planet per hour a fleet controled a planet, or something like that. That amount wouldn't be enough to outright buy an enh, unless a fleet controlled a number of planets. What about the other members of a fleet? Well the leader could decide to either hoard the credits (risking a loss of members looking to have the same "free" advantage) or spread them evenly (meaning the larger the fleet the fewer free credits every member receives). Just a thought I wanted to put out there, discuss.
Also, just a comment about starcommands post regarding gates for every fleet. I think that would get redundant and would be tedious for the devs. I think the way it works now, with each faction having one gate in their home system with a 5kgu safe zone around it would be sufficient. No fleet would be able to own the gate or the area around it so everyone would at least start from the same point.
[ This Message was edited by: Wapan on 2010-07-06 09:33 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-06 09:46  
The simplest way would be a cap on fleet members, maybe 20-25 or so. That's plenty enough people to give a fleet an advantage if they really pay attention to who they're recruiting, and it's also enough to give a fleet an advantage in pure numbers if they attack while most of a more experienced fleet is offline.
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Necrotic Chief Marshal Pitch Black
Joined: March 19, 2002 Posts: 378
| Posted: 2010-07-06 17:49  
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On 2010-07-06 09:46, Talien {SOE} wrote:
The simplest way would be a cap on fleet members, maybe 20-25 or so. That's plenty enough people to give a fleet an advantage if they really pay attention to who they're recruiting, and it's also enough to give a fleet an advantage in pure numbers if they attack while most of a more experienced fleet is offline.
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the fleet cap is a good idea but a 25 member fleet cap? PB has 77 members do i ask 2/3rds of them to go play somewhere else?
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nicklane1 2nd Rear Admiral
Joined: October 03, 2009 Posts: 112 From: Eating your cheese behind you.
| Posted: 2010-07-06 18:27  
My one and only fear with this is being fleetless is basicly asking to die. Most fleets might not even bother hiring them to fight for them, just sniff them out and kill them.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-07-06 18:35  
Fleet cap? No no ;
If people worry about pb to ally with iccu or rsm, that would never happen.Dont worry about that. Anyway we will always need a large fleet as enemy to regain credits against them. Larger fleets will need more credits for their bigger fleetpool and economy system.So larger fleets will need more space ,more planets to maintain the fleet cost. Smaller fleets could live with afew planets. According to Necrotic's idea everything should be based on credits/economy system. If you as a small fleet cap a whole system but dont have enough economic power or ship power to maintain those planets they would turn rebel. Basicly larger fleets will need more planets to have bigger fleetpool and will have to pay more credits to maintain them.
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Necrotic Chief Marshal Pitch Black
Joined: March 19, 2002 Posts: 378
| Posted: 2010-07-06 20:33  
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On 2010-07-06 18:35, Pakhos wrote:
Fleet cap? No no ;
If people worry about pb to ally with iccu or rsm, that would never happen.Dont worry about that. Anyway we will always need a large fleet as enemy to regain credits against them. Larger fleets will need more credits for their bigger fleetpool and economy system.So larger fleets will need more space ,more planets to maintain the fleet cost. Smaller fleets could live with afew planets. According to Necrotic's idea everything should be based on credits/economy system. If you as a small fleet cap a whole system but dont have enough economic power or ship power to maintain those planets they would turn rebel. Basicly larger fleets will need more planets to have bigger fleetpool and will have to pay more credits to maintain them.
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exactly pak
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2010-07-07 01:58  
even with the fleet cap at 20 15 or whatever all the fleet in question would have to do is have someone else make a fleet and just allie with them so the make 25 fleet into a 50 fleet just taht simple
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-07-07 02:19  
A cap on the number of alliances would fix this instead, so not a fleet number cap but a cap on how many alliances you can have. Or, none at all, the fear if there that the top 3 could ally, but most likely wouldn't at the start. Even if they did, everyone else would band together to fight against them, its the nature of the game. Also like I said, if say all 3 DID ally and cap the entire MV, it would be nullified once the reset takes place, and you could put a cool down on how long those 3 could ally with each-other again. So 24hrs after an alliance is terminated you can then offer it to that same fleet again.
This would take some work from the devs and wouldn't show up until late 1.5 or the start of 1.6 but it IS something that should be done.
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Windless Storm Admiral
Joined: June 06, 2010 Posts: 105 From: classified
| Posted: 2010-07-07 03:18  
Instead of having cap on fleets members ... we can instead hav cap on the no of players an alliance can hav, that is conting all the players from all the fleets of an alliance ....
So no two or three big fleets can hav alliance. But a big fleet can hav alliance with 3 or 4 smaller fleets ...
For eg: Lets say that the alliance player cap is 100. Then if ICCU and PB cannot hav alliance bcose thier combined members exceeds cap
( 50+ + 70+ > 100)...
But ICCU can allign with two other smaller fleets ( let say they hav 15 and 20 players each ). Then 50+ + 15 + 20 < 100 .
_________________ Why build these cities glorious, if man unbuilded goes? In vain we build the world unless the builder grows ...
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2010-07-10 05:13  
that would work i guess but the fact would remain that bigger fleet control all of mv the best thing to do put this idea in without have the fleet allaince that the best way and easier way to do it.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2010-07-10 10:22  
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On 2010-07-06 09:23, A.I. Virus wrote:
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On 2010-07-06 08:41, Kenny_Naboo wrote:
Not a peep from the devs so far?
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this is the best and the most supported idea among all that is filling up the forums ...
DEVS .... say something...
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-07-10 10:33  
You dont count as dev within the community Doran, oh maybe for your friendlist...
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-10 10:38  
Devs it is a rare occasion that we ALL agree on something so if you could kindly say SOMETHING it would be nice .
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