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Fighter commands |
Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2010-05-02 21:15  
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On 2010-05-02 18:04, Gejaheline wrote:
If I was going to change fighters, I'd do a couple of things:
First, give them a limited period of combat time. Ammo, energy, whatever.
Second, make them return to base when they're out of combat time.
Then you can let them fight freely without having to worry about building up a critical mass of fighters that swarm everything, since each launched fighter can only deal so much damage before having to RTB.
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This IS a good sollution, and I like the sound of it. Personally I think fighters have been a long time issue on how... Simple they are at the moment. I would like to believe that they are in the works, but the lack of any updates on them is a little dissapointing.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-05-02 21:56  
id like to see more fighters but less damage per fighter
(i dont have lag so i am being kinda selfish)
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-05-02 23:55  
more fighters for less damage? won't happen due to lag it can cause, there trying to reduce some not make more
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-03 00:02  
Quote:
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On 2010-05-02 18:04, Gejaheline wrote:
If I was going to change fighters, I'd do a couple of things:
First, give them a limited period of combat time. Ammo, energy, whatever.
Second, make them return to base when they're out of combat time.
Then you can let them fight freely without having to worry about building up a critical mass of fighters that swarm everything, since each launched fighter can only deal so much damage before having to RTB.
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This is a great idea.
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