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[BUG REPORTS] General - Feb. 13 2006 |
Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-02-25 12:42  
I don't know if this is known issue or not, nor if it is on all missile ships.
UGTO Missile Cruiser: Fore,left,right arc Missiles do not fire until WELL within their Arc. They are more like Fore arc only, than Fore,left, right
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-02-25 12:44  
Also all Missile ships Minimum firing range is about 90-85 gu. I think thats a good bit too short, should be more like 500 gu.....IMO.
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-02-27 22:10  
um why was leaph able to sustain a population without a colony hub?
[ This Message was edited by: doda on 2006-02-27 23:47 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-02-28 07:52  
Quote:
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On 2006-02-27 22:10, doda wrote:
um why was leaph able to sustain a population without a colony hub?
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Planets can have a population without a hub. It's in release now.
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2006-02-28 16:16  
dome + farm + power = population. you may very well need a hub initially, but once you have a couple workers, its no longer required. still a good idea to have one around, since it does the work of 5 seperate buildings
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-03-06 08:27  
ICC: Border Cruisers Weapons just plain suck, AC has 12 HCL's only 7 of them killed a Frigate, Combat Dessies Engines dont work, Gauss Gun looks like an ION Cannon Icon, on the AC there are no more Railguns, i hate this because i love these things, EMP cannons do NO system damage, Battle Dreads Weapons go through shields (hmm thats a new one), Proton Torpedos Miss Target when ECM is not on a ship (tested this this morning), UGTO Planets do NOT fire, Kluth Planets Do NOT fire, ICC Planets fire 1 missle and thats it,
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Dom243 Fleet Admiral
Joined: December 11, 2002 Posts: 104
| Posted: 2006-03-06 23:15  
i waqs fighting in my Mandy, and i cloaked, uncloaked and did some of that, then i saw myself as uncloaked, while everyone else saw me as cloaked, i could still fire, but did no damage, and no1 could seemy weapons firing, except me, its still in my hangar if that helps at all.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-03-06 23:43  
ok i found an rather odd bug, i was in my suport station, after a battle i targeted a resource box and tractored it under my ship. as soon as it got under my ship my screen went black( will post link below). no matter what i targeted it showed the top view of my station zoomed all the way out . soon as i zoomed in a little went right back to that black screen.
heres the link of what i saw
http://img48.imageshack.us/img48/3316/bug4pu.jpg
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Grandcruiser Commander
Joined: February 22, 2006 Posts: 2 From: grandcruiser
| Posted: 2006-03-10 15:47  
i cant seem to log on to beta server and it keeps saying......Error occured when trying to connect to server.
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2006-03-11 10:28  
has anyone brought up the bugs with luna and tinka becuase i can't get any pop or working buildings on those two planets.
[ This Message was edited by: beastkiller on 2006-03-11 10:30 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-03-11 10:37  
its been reported yes.
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Nimitz Fleet Admiral Courageous Elite Commandos
Joined: April 19, 2005 Posts: 141 From: Melbourne, Australia
| Posted: 2006-03-12 06:24  
Quote:
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On 2006-03-10 15:47, Josephle07 wrote:
i cant seem to log on to beta server and it keeps saying......Error occured when trying to connect to server.
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If you'd read this thread by Drafell, you'd know what to do...
_________________ \"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-04-11 16:43  
As Drow and others mentioned, it is possible to mount: "i.e. Pulse laser to HCL, but not back (on icc station). "
However, on an ICC Combat Dreadnought, replacing all lasers with HCLs by switching to pulse and the HCL, and thereby giving 7 HCLs, the ones that have been modded have a shorter reload time than the one on the stock ship, presumably they have less damage.
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Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2006-04-13 03:00  
Agincourt carrier(not sure about other ship)
You cannot change standard armor to reflective or ablative
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-04-13 10:25  
on the TC, it shows AM Torpedo however it wont change out...cant change out armor....the arc bug still exists
Assault Dessie is slow
ED still needs to be tweaked as Active shields are still too strong
Energy usage: PFE gives more, AME gives Less, AFE gives too much, I.E sucks up energy like a vaccum, Aux Reactors arent doing their job.
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