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[FAQ
Forum Index » » English (General) » » losing interest
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 Author losing interest
Makani
Cadet

Joined: January 24, 2005
Posts: 29
Posted: 2005-10-19 22:06   
Quote:

On 2005-10-19 18:38, Lark of Serenity wrote:
also would be nice if they knew that (supposedly) kluth was offensive, ICC was defending and UGTO was a mix.

rawr




Really. I always thought that ICC was defensive, UGTO was offensive (in more ways than one), and K'Luth was all about stealth, with no real offense or defense that made them stand out.
_________________


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-10-20 07:14   
Alas, I have suggested the 'Dev Council' before too....
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2005-10-20 07:54   
I've thought that K'luth were offensive in a hit and run style: They DO have a ton of weapons, but weak armor, ICC are defensive, obviously, with their pulse and shield technology, and that UGTO are the "balanced" faction, with decent armor, decent weaponry. I'm proud of the fact that I've played extensively on all 3 factions.



Quote:

On 2005-10-18 20:34, Fattierob (x2 Pistolet Makarov) wrote:

yeah. or just magically make Gideon appear.




*waves arms*
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ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-10-20 11:15   
You guys are funny.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-10-20 13:49   
Quote:

On 2005-10-20 11:15, Shigernafy wrote:
You guys are funny.




we try, shiggy, we try.
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-10-20 19:39   
Funny because in the end we all know that the current dev 'staff' are control freaks.

PS: This means that none of these ideas will ever see the light of day.

[ This Message was edited by: RedXIII on 2005-10-20 20:15 ]
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Ghostly Specter of an Ancient Past.

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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-10-21 07:53   
Not really.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-10-21 07:54   
got to disagree with Red, there have been many ideas implemented (even some I suggested)
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-10-21 08:51   
Quote:

On 2005-10-21 07:54, DOM700 [-IMO-] wrote:
got to disagree with Red, there have been many ideas implemented (even some I suggested)




Yeh Red...

Me and Drafell put our idea towards Faustus and he took a great liking to it...

It's just good idea's and well thoughtout ones (ones that will work within the limits of the game (and engine), and one that fits in with it's style that get carried out...

I thought that made sense...
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Bitopherous
1st Lieutenant

Joined: June 07, 2004
Posts: 264
From: Bottom of the pile
Posted: 2005-10-21 11:34   
What Reds post should say is none of his ideas will ever see the light of day.

Sorry for the mix-up,
-Mgmt
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What's supposed to go here again?

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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-10-21 15:05   
And look at yourselves. Has Darkspace been any better?

Quote:

What Reds post should say is none of his ideas will ever see the light of day.

Sorry for the mix-up,
-Mgmt



That is the biggest, damned lie I ever seen.

There is dozens of people out there who suggested numerous things, and got ignored just the same. Just because im the only one who even bothers to try to speak sense into you guys does not mean I am the only one.

Quote:

Yeh Red...

Me and Drafell put our idea towards Faustus and he took a great liking to it...

It's just good idea's and well thoughtout ones (ones that will work within the limits of the game (and engine), and one that fits in with it's style that get carried out...

I thought that made sense...



Only ideas that did not conflict with any of the Dev Team's ideas that they liked was implimented.


Darkspace is, at best, not going anywhere, at worst, being runned into the ground.


[ This Message was edited by: RedXIII on 2005-10-21 15:15 ]
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Ghostly Specter of an Ancient Past.

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TheBumble
Cadet

Joined: June 24, 2002
Posts: 962
From: PALESTAR
Posted: 2005-10-24 02:31   
hey, red, dont be such "depressed"

you know quite well, one part of the "soul" of this game is, many suggestions of the so called "base" were (and will be) implemented

if you think, not one of your idea's ended into the game (i'm not so shure about it), then this fact does not demote you in any way

to say it loud and clear, we want this input from all of you

over and out
_________________


Puny
1st Rear Admiral

Joined: March 10, 2004
Posts: 117
From: Gettysburg, PA
Posted: 2005-10-24 08:39   
My advice is to hush hush about the problems.. At least you get to play.



^ That is me. I am sad. I cannot play Darkspace due to poopoo computer-age.



Oh, and if you lost interest in Darkspace due to some bugs and such, good. I though you smelled funny anyway.
_________________


DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-10-24 10:56   
Therefore I think you haven't played DS lately, its not the usual some bugs, and the lagg...it's a bit more, enough to make many people leave
Some time ago this game took skill and thats what made it worth playing, currently it doesnt
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2005-10-24 23:36   
Quote:

On 2005-10-21 11:34, Bitopherous wrote:
What Reds post should say is none of his ideas will ever see the light of day.

Sorry for the mix-up,
-Mgmt



thats one hell of a sig you got there
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