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Makani Cadet
Joined: January 24, 2005 Posts: 29
| Posted: 2005-10-19 22:06  
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On 2005-10-19 18:38, Lark of Serenity wrote:
also would be nice if they knew that (supposedly) kluth was offensive, ICC was defending and UGTO was a mix.
rawr
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Really. I always thought that ICC was defensive, UGTO was offensive (in more ways than one), and K'Luth was all about stealth, with no real offense or defense that made them stand out.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-10-20 07:14  
Alas, I have suggested the 'Dev Council' before too....
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2005-10-20 07:54  
I've thought that K'luth were offensive in a hit and run style: They DO have a ton of weapons, but weak armor, ICC are defensive, obviously, with their pulse and shield technology, and that UGTO are the "balanced" faction, with decent armor, decent weaponry. I'm proud of the fact that I've played extensively on all 3 factions.
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On 2005-10-18 20:34, Fattierob (x2 Pistolet Makarov) wrote:
yeah. or just magically make Gideon appear.
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*waves arms*
_________________ ICC Security Councilor - Raven representative
Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-10-20 11:15  
You guys are funny.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-10-20 13:49  
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On 2005-10-20 11:15, Shigernafy wrote:
You guys are funny.
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we try, shiggy, we try.
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2005-10-20 19:39  
Funny because in the end we all know that the current dev 'staff' are control freaks.
PS: This means that none of these ideas will ever see the light of day.
[ This Message was edited by: RedXIII on 2005-10-20 20:15 ]
_________________ Ghostly Specter of an Ancient Past.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-10-21 07:53  
Not really.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-10-21 07:54  
got to disagree with Red, there have been many ideas implemented (even some I suggested)
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-10-21 08:51  
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On 2005-10-21 07:54, DOM700 [-IMO-] wrote:
got to disagree with Red, there have been many ideas implemented (even some I suggested)
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Yeh Red...
Me and Drafell put our idea towards Faustus and he took a great liking to it...
It's just good idea's and well thoughtout ones (ones that will work within the limits of the game (and engine), and one that fits in with it's style that get carried out...
I thought that made sense...
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Bitopherous 1st Lieutenant
Joined: June 07, 2004 Posts: 264 From: Bottom of the pile
| Posted: 2005-10-21 11:34  
What Reds post should say is none of his ideas will ever see the light of day.
Sorry for the mix-up,
-Mgmt
_________________ What's supposed to go here again?
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2005-10-21 15:05  
And look at yourselves. Has Darkspace been any better?
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What Reds post should say is none of his ideas will ever see the light of day.
Sorry for the mix-up,
-Mgmt
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That is the biggest, damned lie I ever seen.
There is dozens of people out there who suggested numerous things, and got ignored just the same. Just because im the only one who even bothers to try to speak sense into you guys does not mean I am the only one.
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Yeh Red...
Me and Drafell put our idea towards Faustus and he took a great liking to it...
It's just good idea's and well thoughtout ones (ones that will work within the limits of the game (and engine), and one that fits in with it's style that get carried out...
I thought that made sense...
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Only ideas that did not conflict with any of the Dev Team's ideas that they liked was implimented.
Darkspace is, at best, not going anywhere, at worst, being runned into the ground.
[ This Message was edited by: RedXIII on 2005-10-21 15:15 ]
_________________ Ghostly Specter of an Ancient Past.
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TheBumble Cadet
Joined: June 24, 2002 Posts: 962 From: PALESTAR
| Posted: 2005-10-24 02:31  
hey, red, dont be such "depressed"
you know quite well, one part of the "soul" of this game is, many suggestions of the so called "base" were (and will be) implemented
if you think, not one of your idea's ended into the game (i'm not so shure about it), then this fact does not demote you in any way
to say it loud and clear, we want this input from all of you
over and out
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Puny 1st Rear Admiral
Joined: March 10, 2004 Posts: 117 From: Gettysburg, PA
| Posted: 2005-10-24 08:39  
My advice is to hush hush about the problems.. At least you get to play.
^ That is me. I am sad. I cannot play Darkspace due to poopoo computer-age.
Oh, and if you lost interest in Darkspace due to some bugs and such, good. I though you smelled funny anyway.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-10-24 10:56  
Therefore I think you haven't played DS lately, its not the usual some bugs, and the lagg...it's a bit more, enough to make many people leave
Some time ago this game took skill and thats what made it worth playing, currently it doesnt
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2005-10-24 23:36  
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On 2005-10-21 11:34, Bitopherous wrote:
What Reds post should say is none of his ideas will ever see the light of day.
Sorry for the mix-up,
-Mgmt
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thats one hell of a sig you got there
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