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I'm NOT removing ship modding... |
Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-07-28 08:52  
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On 2005-07-28 04:57, Azreal(Kluth) wrote:
Oh. And personally, for me the first clue this was gonna be a BAD version, was in beta when I tried to kill Charz in his sensor frig with my station. 20 alphas, witnessed by others, and I got 3 ticks of his shield. That is just a bit much. We need real balance. Not "make Backslash happy" balance.
Az
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Az, when you get a Chance you gotta Try a Sensor frig with Aux sheild gens. Its awesome!
-Charz
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-07-28 13:01  
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On 2005-07-28 00:55, Enterprise wrote:
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On 2005-07-27 21:59, Diabum|ik wrote:
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"Above all, one ship from a smaller class can do damage, however they cannot single-handedly take down a larger ship. "
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I disagree, a scout with a good pilot/skills VS a frigate with an avg pilot/skills should be able to destroy the frigate and a good frigate pilot should be able to take down an avg destroyer pilot etc etc...
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When I stated the above, I meant, if you were to stand still and fight back and forth, the smaller class should never win.
However with skills, any ship can beat virtually any ship. I am in favor of the idea of requireing skill to beat larger ships, rather than mash the alpha.
-Ent
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Then we are in agreement...
_________________ Mostly Retired.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-07-28 13:52  
Spunds like a good update
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- Axi
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