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Fighter Escort in new patch. |
Vorlon 1st Rear Admiral
Joined: September 11, 2003 Posts: 45 From: Australia
| Posted: 2004-01-25 22:14  
Just a thought in the new patch. If you can get fighters to escort ships then there should be a limit on how many can escort because UGTO Carrier Dreads will just have to launch fighter after fighter after fighter..... with the help of a supply ship and they could eventually have hundreds of fighters swarming over themselves.
Just a thought.
Vorlon
_________________ Ages come and ages go, Heroes become legends, legends to myths, myths are long forgotten, The mighty fall, yet those of the =MCN= still stand strong.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-01-25 22:17  
There are already limits to the number of objects a gadget can support - that is, a fighter bay can only have a certain number of fighters launched from it out and about at a time. If you reach this limit, you won't be able to launch new fighters, even if you have them in your bays.
But good thinking - it would be bad if this limit didn't exist..
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Malduc{-GTN-} Cadet
Joined: January 19, 2003 Posts: 544 From: New Jersey
| Posted: 2004-01-25 22:26  
I thought the new fighters would not be reloaded by supply ships?
Malduc
_________________ The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
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Bigwolfe Fleet Admiral
Joined: October 16, 2003 Posts: 156 From: Bland County
| Posted: 2004-01-25 22:37  
umm....i just wish each faction had a balanced with fighters, cuz when the new patch with the fighters come out, icc and kluth are going to have a hard time to compare to a fleet of carrier eads.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2004-01-26 01:52  
Each faction has a balance with the fighters in different ways, each faction has a fighter that better than the others in certain areas.
As for "unlimited fighters", Each fighter will automaticly return and land when they are at half their fuel. This was done because of the range extension.
In the initial switch, they will not cost res, but in the subsequent patch set they will become part of the ships value. So lost fighters increase resources lost.
Supply ships will no longer load you with new fighters, only give you ammo and fuel for them.
Also, when you run out of ammo and fuel, you cant launch fighters... Think of it as the Repair resource on supply ships. You might still have all 40 fighters, but no way to arm and launch them.
To get new fighters you would have to goto a planet that has fighter bases and transfer them aboard...
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-01-26 02:57  
Quote:
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On 2004-01-26 01:52, Tael wrote:
In the initial switch, they will not cost res, but in the subsequent patch set they will become part of the ships value. So lost fighters increase resources lost.
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~Finally, the lives of the living creatures piloting the fighters actually equate to something! Let's see the UGTO launch their fighters against the ICC now! Ha-ha-ha!
~Oh, wait... *eyes his current faction tag* ...forget I said anything...
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DarkestVorlon Vice Admiral
Joined: October 17, 2002 Posts: 245 From: ICNV Rememberance CNCC-4021986
| Posted: 2004-01-26 04:33  
Actualy, its the UGTO that will end up with the hardest time ship-ship with the new fighters, ICC are designed for standoff capability, and our fighters will reflect that. I intend of forming carrier task groups inside of IKC once it goes live, 4 to 6 carriers with a escort group. Imagine the destruction caused by just 4 CVC's
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[ This Message was edited by: -Blade-Gen on 2004-01-26 04:34 ]
_________________ Retired Council Member of the Imperial Klingon Command
Former Member of Raven Warriors.
Former Member Terra Squadron.
Former Member of Agents.
Former Member of NX.
Founding and former member of KIGR.
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Dimorrow Grand Admiral Galactic Navy
Joined: September 25, 2003 Posts: 94 From: West Midlands UK
| Posted: 2004-01-26 06:51  
if this new patch completly makes the UGTO useless in all ways i wont be a happy chappy. They already get completly pwned in the scenarios because nobody wants to play them, its always the ICC vs K'luth. Now if UGTO fighters etc get completly battered im afraids thats just not fair.
The reason why UGTO has more fighters etc is the same reason why ICC have more bombers, and k'luth are just far too over powered in every way. Come on guys cut some slack to UGTO, whenever the UGTO get something better than the other faction, everybody moans about it. ALWAYS!!!
So my advice is to make UGTO equal to the other factions
Think about it
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-01-26 07:17  
Quote:
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On 2004-01-26 06:51, Dimorrow wrote:
if this new patch completly makes the UGTO useless in all ways i wont be a happy chappy. They already get completly pwned in the scenarios because nobody wants to play them, its always the ICC vs K'luth. Now if UGTO fighters etc get completly battered im afraids thats just not fair.
The reason why UGTO has more fighters etc is the same reason why ICC have more bombers, and k'luth are just far too over powered in every way. Come on guys cut some slack to UGTO, whenever the UGTO get something better than the other faction, everybody moans about it. ALWAYS!!!
So my advice is to make UGTO equal to the other factions
Think about it
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~Well, to begin with, the UGTO Carrier Dreads don't come out in greatness until they enter the MV. The action in the scenario servers is meant to be intense and fast-paced (or at least less boring), and I don't think many people want to drive a carrier dread when they want that.
~The next thing is that the UGTO will still be the rulers of fighters. Their sheer numbers in fighters and how many ships actually have them does play a major role --- the only thing that this does now is remove how much they may want to launch the fighters. For example:
- - - - - - - - - - - - - - -
- - - - - - A o - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - B r - - - - - - -
- - - - - - - - - - - - - - -
~A is a friendly planet, and the o is my Carrier Dreadnought. B is an enemy planet and r is an enemy Ganglia. Now, before this patch idea comes out that completely renovates the way fighters are used... I would just keep on launching my fighters at the enemy Ganglia. Why? Because, unless the thing plans on hiding behind the planet, I know I'll do some damage to him before all of the fighters die. And, once the fighters die, I'll just launch more.
~Now, with the patch, I'll be apt to only launch in cases where I know I'll do quite a bit. If every fighter lost means that you lose resources, then you'll be more likely to conserve your fighters and not send them on suicidal missions that you wouldn't fathom if this were actually real.
~I apologize to all K'luth for using the Ganglia as the example... but it just turns out to be the major K'luth ship I face. ICC ships will rarely have fighters be sent against them (even less so, now) simply because of their pulse shield --- will nullify all fighters in range, no matter how many there are.
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Malduc{-GTN-} Cadet
Joined: January 19, 2003 Posts: 544 From: New Jersey
| Posted: 2004-01-26 09:36  
The new fighters are going to have hull values I believe, and the range of the pulse wave and pulse beam will be cut back. That was, one pulse will not wipe out all fighters with one quick swoop.
Malduc
_________________ The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
One Creed, One Bond, One FLEET.
Honor Is All
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-01-26 09:49  
Heck yes I'll use carriers in scenario! I already do quite often, one of my favorite ships. And it's only going to get better.
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[ This Message was edited by: Bobamelius on 2004-01-26 09:56 ]
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2004-01-26 12:05  
The new fighters will be able to withstand a pulse wave hit and one or two PD hits before being killed. Add in it will be harder for larger weapons like disruptors, CL1000 and CL2k's to hit them, fighters become a more real threat.
And dont worry about the UTGO. As I said, each faction has an upper hand in different area's. The UTGO have the strongest Assualt fighters meaning they will have the upper hand when it comes to inflicting damage on enemy ships. Stronger fighters, more of them, I see a big increase in power for the UTGO carrier operations.
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-01-26 12:18  
Quote:
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On 2004-01-26 12:05, Tael wrote:
And dont worry about the UTGO. As I said, each faction has an upper hand in different area's. The UTGO have the strongest Assualt fighters meaning they will have the upper hand when it comes to inflicting damage on enemy ships. Stronger fighters, more of them, I see a big increase in power for the UTGO carrier operations.
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'Bout time UGTO got some lovin'.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2004-01-26 12:28  
Quote:
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On 2004-01-26 01:52, Tael wrote:
Also, when you run out of ammo and fuel, you cant launch fighters... Think of it as the Repair resource on supply ships. You might still have all 40 fighters, but no way to arm and launch them.
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You will need ammo and fuel for fighters on your carrier?
I want fighters with Psi Cannons then.....
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2004-01-26 13:07  
hehe
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