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"BlockSpace" issue. |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-07-09 07:19  
Can those of you who reported this issue, and whome are able to reproduce this effect please go into beta and see if this has been fixed now.
Thanks.
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Deltabacon Fleet Admiral
Joined: August 17, 2007 Posts: 395 From: Liverpool, Great Britain
| Posted: 2008-07-09 10:35  
its not fixed for me at least
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-09 14:31  
Appears to be fixed on high/high settings.
edit: nope, got the bug again
[ This Message was edited by: Fattierob on 2008-07-11 15:14 ]
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2008-07-09 20:58  
not fixed for me, unfortunately. I play it on the highest graphics settings, but at resolution of 1024 X 1200 or whatever that setting is.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2008-07-10 06:47  
1280x1024, high/high settings, all sliders maximum, forced x4 FSAA, beg to report that a quick five-minute test shows most graphics now appear to work, but stars are still big squares.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-07-10 07:13  
PLEASE try and move the new graphic quality slider to "HIGH" in settings if you havn't already.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2008-07-10 08:00  
Graphic Quality set to high only currently affects some advanced lighting. No other effects currently utilize this setting, so it is largely irrelevant to 'BlockSpace'.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-07-10 14:14  
Quote:
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On 2008-07-10 08:00, Drafell wrote:
Graphic Quality set to high only currently affects some advanced lighting. No other effects currently utilize this setting, so it is largely irrelevant to 'BlockSpace'.
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Apparently it's caused by the number of light sources.
*shrug*
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-07-10 18:26  
Aren't Sprites/Textured Quads supposed to ignore lighting?
[ This Message was edited by: Ospolos on 2008-07-10 19:02 ]
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2008-07-11 22:35  
still happening
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Deltabacon Fleet Admiral
Joined: August 17, 2007 Posts: 395 From: Liverpool, Great Britain
| Posted: 2008-07-13 10:13  
hey, its fixt for me now
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