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A few ships that i have piloted |
Zepher Grand Admiral
Joined: November 09, 2002 Posts: 181 From: San Antonio, Texas
| Posted: 2005-02-02 22:18  
When playen Beta, I noticed that the resources took forever. Everytime that I had harvested materials for the big ship, the Station, to see what it had and what improvement there was… well… Waiting until 5 minutes to the end of the game scenario to get the "Station" only to see that the Caterpillar grew into a infant snail... with no new defenses or armor. Disappointment. Shouldn't a station have more beefy protection? Since it is slow...er, should not the offensive weapons been upgraded and increased? My whole objective in this game was to fly one of those things and reap my rewards for the accomplishments of attaining the Fleet Admiral status. I do like the Escort Dessy. It’s nice.
The Dreads… Why would a Dreadnought of that size, which is half of the Station, be so restricted in speed? All the Dread became was a Half pint “mini” station. Max speed of 5gu. If you replaced the I.E. engines, shouldn’t the speed increase? I noticed that the Proton Fusion Engine is now 8 minutes to build and is probably more energy efficient/productive. Am I right? Nice armor improvements, but IF these ships roll out of the Shipyard with beefy armor and shields, why not be able to build them at factories also?
I really like the refit on cruisers and the addition to the destroyer class. I really understand the reason for a slower station, since a “station” should not be able to move… much. Which is why it’s proven here in Beta. I have tested just about all of the other ships in UGTO, and I plan on testing all the other factions.
_________________ The fleetless are not to be trusted.
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Dane Cadet
Joined: May 21, 2004 Posts: 39
| Posted: 2005-02-03 00:08  
Not all the ships have been updated yet Zeph. Check the "New ships available in beta" to see which have been. As for the speeds, I don't think they've been adjusted yet. (correct me if I'm wrong
Dane
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-02-03 01:07  
Check the Dev Log located in the menu bar to the left. It lists the ships that have been updated already... If its not listed in the Dev Log then it has not been changed... Stations will most likely be the last ships edited.
Also, only 20 of the listed 30 ships are in the actual beta as we are waiting for the next beta update to push those out.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-02-03 07:08  
Tael also hasnt brung out the new drives, so speeds wont work.
All of the drives have base values, IE 25, AME 30 or whatnot, you multiply that by the hull value and you get the speed, but ass the hull masses have been increased, its automaticly been decreased.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-02-03 11:20  
Well get us the new drives then.... god i hope you make a fluke and a dread goes 75Gu all of a sudden and the scouts 20
I would get my "Wont stop for anyone" bumper stickers out
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- Axi
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-02-03 12:10  
I think dreads are closer to 12 or 15; scouts should be breaking 40 with the high speed drives.
The rest are distributed through that range. Stations are slow.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2005-02-05 11:10  
And there was me thinking there was no friction in space. therby why would a dread go as slow as it does if it had 4 engines, i.e twice the amount an frig has. and yet half the speed.
As for testing the dreads im afraid i havent been able to, as evertime i play i have to wait two hours to get one due to planet resources and yet we never seem to get there!
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-02-05 12:17  
Twice as heavy, requires twice the energy to move something twice the size. Simply really.
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2005-02-05 14:35  
Oh Backslash, what do they teach you at british school these days. THERE IS NO GRAVITY IN SPACE, ZERO G. Therefore mass does not make a blind bit of difference.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-02-05 15:06  
Actually, theres IS friction in space, its just very, very minute. (Dust Particles.)
Well, I truth, being no gravitiy in space, your mass, in all truth is, 0. That means, that your speed is affected by that. Now, if that was technically true, If we hit the engines, eventually we would reach enormous speeds, basically, the engines would push us foreward, and since there is nothing to slow it down, all it does is gain more speed.
However, if DS was like that, wed have ships going 30,000 Gu/sec at some points.
However, Acceleration ISNT affected by mass, and thus the same until more thrust is provided. Also, this would mean ships would take FOREVER to slow down.
-Ent
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-02-05 17:13  
Really, acceleration ISNT affected by mass in ds...wow...
I suppose they just made the engines weaker then...
idiot
Oh Downey, this is a game, not real life.
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