Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » help request
 Author help request
Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2005-01-01 17:43   
im in the process of compiling data tables for .483 changes

what im looking for is:


  1. Ship Data
    Faction
    Armament (By class, mounting)
    Specials
    Other devices
    Maximum Speed, Maximun Rate of Turn
    Base Energy (Assume ship is stock)

    Example
    UGTO Interceptor Frigate
    2 Forward Weapon1, 1 Forward Weapon2, 2 Weapon3 (1 Fore, 1 Full), 1 Full Beam2
    11gu/s, 18 Turn Speed
    34 Energy

    ICC Bomber Scout
    1 Full Weapon1
    2 Special1 (1 Fore, 1 Full)
    1 Bomb3
    13gu/s, 45 Turn Speed
    17 Energy

  2. Weapon Data
    Class
    Range
    Rate of Fire
    Ammo Capacity/Number of Uses (if any)
    Energy Drain (one shot, one weapon), drain measured as decrease in energy with engines/reactors off, from full energy

    Example
    Partical Cannon
    Weapon 1
    540 gu
    3 seconds
    0.2 energy

    IT Missile
    Weapon3
    2450 gu
    10 seconds
    15 rounds
    0.8 energy

  3. General Device Data
    Faction Tech Base
    Class
    Build Time
    Tech Level
    Cost

  4. Hull Data
    Class
    Speed
    Rate of Turn
    Number of Engines
    Number of Armor/Shield (and mounting)
    any other notes (namely for those kluth ships with odd numbers of engines from the generall class, ie talons, drainers {or whichever dessie has 5 engines}, that sort of thing)

    [i]Example[i]
    UGTO Scout
    13 gu/s
    45 turn speed
    1 engine
    1 full light armor


if you want to help out with this, PM me whatever you can scrape together, ill get all this stuff put together in some tables for easy reference







[ This Message was edited by: FireMoth on 2005-01-01 17:45 ]
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Page created in 0.007973 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR