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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » ICC pulse defense bases are way too efficient!
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 Author ICC pulse defense bases are way too efficient!
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-26 14:12   
Holy cow they're unbeatable all of a sudden. I just had two lvl 1 ICC defense bases totally destroy my bomb cloud of 12 bio bombs, 4 times! (4 bombing runs). All the planet has are those two bases. You'd think that's an easy target, and it should be.

Now, think about that. That's only two lvl 1 bases and no shields. Can you imagine lvl 2 or 3 bases AND shields? It would be completely impossible to bomb. That planet would be invulnerable.

It's that pulse beam they have. The two bases were nonstop pulsing. They were able to take out 12 bombs in one small cloud before they could close the gap of about 200gu and hit the surface.

I would say they are overpowered. I would say pulse beams have to go considering how many beams lvl 2 and 3 bases have. Make defense bases universal...I mean ICC already has shields, with these super fast pulse beams it's way overboard.
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2004-02-26 14:14   
well sparkle, you need to drop infs then... if the pulses are blowing your bombs tehn go for the cap
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-26 14:22   
32 heavy infantry make a simple drop impossible. All you'd be doing is giving the defenders higher ranks.

Really think about what I'm saying. Two bases with 1 beam each successfully defended from a bomb of clouds. That's just not right. If there were more defenses all around the planet I wouldn't even be able to drop infantry, and that's just lvl 1 bases.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-02-26 14:25   
I'm betting you simply pulled away from your bombs and simply let them go, at somewhere around 250gu. Even with current defense bases, you have to block the defense base lasers from hitting your bombs. You do that with your ship. Granted its harder for a cruiser then a dreadnought to block lasers if your target is higher or lower on the planet's surface, but you could always get a supply and drain the defense.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-26 14:30   
Can't Tbone. Problem is bombs are a lot faster now. You'd crash into the surface for sure. I have to move over 14 to create a cloud, sometimes over 15.

I'll even tell you what planet I was trying to bomb so you guys can go and see for yourselves. It's Ahwa in BD system, off Sol. Or try one of the better built planets there. Try Andy's Planet. I guarantee you will fail on Andy's Planet. Even a bunch of bomber dreads couldn't penetrate that defense.

EDIT: oh and draining with bios is a real pain. We can't build mirvs and with the long reload on bios you would never drain the base (not that pulse beams use a lot of energy anyway)

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[ This Message was edited by: MrSparkle on 2004-02-26 14:36 ]
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Eagleranger
Admiral

Joined: September 26, 2002
Posts: 342
From: Ozark mountains
Posted: 2004-02-26 14:50   
the ugto and kluth are no different i watch them destroy a 18bomb cloud trying to bomb kluth and ugto planets

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-26 15:07   
No different? Actually I thought that was true too until today. Maybe the last beta update fixed the pulse beams? All I know is they were pulsing nonstop with hardly a delay between. Kluth and UGTO defense bases aren't even close to that efficiency.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-02-26 15:12   
Dude, Bio Bombs have always went 15gu. Try MiRVs.

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[ This Message was edited by: Bobamelius on 2004-02-26 15:12 ]
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Eagleranger
Admiral

Joined: September 26, 2002
Posts: 342
From: Ozark mountains
Posted: 2004-02-26 15:18   
i no that i did my bomb cloud in a icc bomber destroyer and i moved at speed 10 to match speed of bombs the kluth bombs must be faster than mirv ???????? hmmmmmmmm
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never test the depth of the water with both feet.
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Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2004-02-26 16:06   
With the new low bomb limits even if all bombs get through you cant get a 100% shield all the way down. I've tried
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-02-26 16:33   
That's where teams come in handy...
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-26 17:09   
Quote:

On 2004-02-26 15:18, Eagleranger wrote:
i no that i did my bomb cloud in a icc bomber destroyer and i moved at speed 10 to match speed of bombs the kluth bombs must be faster than mirv ???????? hmmmmmmmm


yeah last time i bothered to check, bio's fly at about 15gu/s which may or may not be the same in beta
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AgentFritz
Fleet Admiral

Joined: August 23, 2001
Posts: 765
From: RAF Mildenhall, UK
Posted: 2004-02-26 17:14   
What Shig said.
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2004-02-26 17:18   
Quote:

On 2004-02-26 14:25, Tbone [NSS Pandora's Box] wrote:
I'm betting you simply pulled away from your bombs and simply let them go, at somewhere around 250gu. Even with current defense bases, you have to block the defense base lasers from hitting your bombs. You do that with your ship. Granted its harder for a cruiser then a dreadnought to block lasers if your target is higher or lower on the planet's surface, but you could always get a supply and drain the defense.





This is very true, hhell, ive come into 30 distaaance of the planets center to block bombs at a decent speed, just takes a little skills

-Switch
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2004-02-26 18:36   
hmm why one bomber should level planet?

try it with 3 bombers ...
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