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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Spawn Interface
 Author Spawn Interface
Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 12:47   
I don't know if something like this is already planned, but it'd be nice if in the MV when you're picking your spawn point that it would organized into Systems, and then pick the planet instead of having this hulking list of planets you could spawn at. Also helps people like me who don't know the name/location of every planet in the MV.

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Infantry Jettisoned...

[ This Message was edited by: Bobamelius -NF- on 2003-11-15 12:47 ]
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-11-15 13:15   
Mmmm....


Maybe a little map on the selection screen (upper left?) that shows the MV, and has a circle drawn around the system or planet you have selected?

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Semper ubi,
Sub ubi

[ This Message was edited by: Gideon on 2003-11-15 13:15 ]
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...and lo, He looked upon His creation, and said, "Fo shizzle."

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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 15:22   
Precisely.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-11-15 15:25   
I'm planning to replace the list, with a view much like the navgiation view in-game now... so, you'll simply click on your spawn point.

-Richard
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 15:49   
Is there a limit of one shipyard per system?
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-15 16:16   
That reminds me.... I was thinking the other day...

friendly fleet near a shipyard planet.

enemy Transports jump in.... instant take a shipyard planet... and then a whole damn fleet spawns out of the shipyard and wastes the friendlies.

Tactic or Exploit?
_________________


lockey
Admiral

Joined: October 08, 2002
Posts: 29
From: ICS Demonicus
Posted: 2003-11-15 17:54   
Quote:

enemy Transports jump in.... instant take a shipyard planet... and then a whole damn fleet spawns out of the shipyard and wastes the friendlies.

Tactic or Exploit?




all depend on who, if its icc or ugto, its tactics, if its kluth its defenitly an exploit

[ This Message was edited by: lockey ~TK~ on 2003-11-15 17:55 ]
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Smith
Fleet Admiral

Joined: October 13, 2002
Posts: 320
From: Pittsburgh
Posted: 2003-11-15 21:30   
thats why u build shipyards in clusters
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Firekka
Fleet Admiral

Joined: October 27, 2002
Posts: 285
Posted: 2003-11-15 21:45   
scrapping it might help
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// In space the Shadows are everywhere... //

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